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March 2019 LIVE Magazine

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I’m usually not one to make much of a<br />

fuss about graphical fidelity in an action<br />

title, as performance is usually more<br />

important in a title that’s focused on<br />

fast movement and quick reflexes, but<br />

Darksiders III barely manages to touch<br />

30 FPS consistently, with plenty of frame<br />

rate drops whenever things get hectic<br />

on screen. 60 FPS is the benchmark that<br />

games focused on quick movement<br />

and fast-paced melee combat should<br />

strive to reach, and 30 FPS is something<br />

I grudgingly accept as a bare minimum.<br />

This is completely unacceptable: there is<br />

simply no justification for an action game<br />

Despite these problems, I keep coming<br />

back to the fact that the game is just fun<br />

to play, which is something that cannot be<br />

said for far too many recent mainstream<br />

releases. If you’re a fan of the series, or<br />

you’re just looking for the opportunity<br />

to beat people into the ground, you<br />

may be able to overlook the myriad of<br />

technical problems and the relative lack<br />

of complexity. For anyone else, it’s hard to<br />

recommend dropping $60 on this. If you<br />

don’t already like hack and slash titles,<br />

and the Darksiders series specifically, this<br />

third installment certainly won’t make you<br />

a fan.<br />

failing to even reach a locked 30 FPS on<br />

eighth gen hardware, let alone one which<br />

has its core mechanics focused around<br />

By Paul Broussard<br />

quick reactions and inputs on the player’s<br />

part.

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