March 2019 LIVE Magazine
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A<br />
Between 2008 and 2012,<br />
Disney Interactive Studios<br />
It spawned a sequel in 2012<br />
(Epic Mickey 2: The Power of<br />
H<br />
reportedly lost over $200m<br />
per year, causing some deep<br />
Two), which Sony paid to be<br />
ported to Vita a year later.<br />
restructuring of the company<br />
It was a bizarre decision,<br />
L<br />
A<br />
and shifting priorities. This<br />
and the game itself received<br />
is undoubtedly one of<br />
a very lukewarm critical<br />
A<br />
N<br />
the reasons the company<br />
never really pledged any<br />
reception, but it did at least<br />
provide a nice bit of variety<br />
support for Vita. However,<br />
for the console’s library.<br />
S<br />
D<br />
beyond its work with Virtual<br />
Toys, Sony also engaged<br />
Sony also got involved<br />
T<br />
H<br />
other developers to bring<br />
this missing content to its<br />
in bringing Disney’s even<br />
bigger gamble to the<br />
handheld.<br />
handheld - Disney Infinity.<br />
E<br />
Disney Infinity was an<br />
For example, one of Disney’s<br />
ambitious entry in the<br />
F<br />
L<br />
biggest titles of the seventh<br />
generation was Epic Mickey,<br />
toys-to-life genre which<br />
allowed gamers to play in<br />
a sweeping 3D platformer<br />
the fantastical worlds of<br />
E<br />
D<br />
which aimed to tell the tale<br />
Marvel, Pixar, and eventually<br />
of Disney’s mascot and his<br />
Star Wars, as well as build<br />
W<br />
history throughout the years.<br />
their own levels using in-