26.06.2019 Views

March 2019 LIVE Magazine

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

A<br />

Between 2008 and 2012,<br />

Disney Interactive Studios<br />

It spawned a sequel in 2012<br />

(Epic Mickey 2: The Power of<br />

H<br />

reportedly lost over $200m<br />

per year, causing some deep<br />

Two), which Sony paid to be<br />

ported to Vita a year later.<br />

restructuring of the company<br />

It was a bizarre decision,<br />

L<br />

A<br />

and shifting priorities. This<br />

and the game itself received<br />

is undoubtedly one of<br />

a very lukewarm critical<br />

A<br />

N<br />

the reasons the company<br />

never really pledged any<br />

reception, but it did at least<br />

provide a nice bit of variety<br />

support for Vita. However,<br />

for the console’s library.<br />

S<br />

D<br />

beyond its work with Virtual<br />

Toys, Sony also engaged<br />

Sony also got involved<br />

T<br />

H<br />

other developers to bring<br />

this missing content to its<br />

in bringing Disney’s even<br />

bigger gamble to the<br />

handheld.<br />

handheld - Disney Infinity.<br />

E<br />

Disney Infinity was an<br />

For example, one of Disney’s<br />

ambitious entry in the<br />

F<br />

L<br />

biggest titles of the seventh<br />

generation was Epic Mickey,<br />

toys-to-life genre which<br />

allowed gamers to play in<br />

a sweeping 3D platformer<br />

the fantastical worlds of<br />

E<br />

D<br />

which aimed to tell the tale<br />

Marvel, Pixar, and eventually<br />

of Disney’s mascot and his<br />

Star Wars, as well as build<br />

W<br />

history throughout the years.<br />

their own levels using in-

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!