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Well, the Quest does indeed allow for multiple IPD adjustments, but it‟s less precise<br />
and achieved in a different way. Instead of a button or dial, users just physically<br />
pull the lenses apart, snapping them into one of three settings, 58mm, 63mm and<br />
68mm.<br />
This won‟t deliver a perfect experien<strong>ce</strong> for everyone, but is a relief for users that<br />
Oculus would follow in the footsteps of the Go and Rift S and just get rid of<br />
adjustable IPD altogether.<br />
The new controllers are fine upgrades, taking more cues from the design of the<br />
original Rift Touch controllers and allowing for a larger thumb rest. The big<br />
upgrade is that the controllers are now more battery efficient, with Oculus telling<br />
me that the new controllers last four times longer on a single AA battery than the<br />
original Quest. No big updates beyond that for the controllers, I will say I‟m not as<br />
wild about the two-tone look on the controllers as with the headset.<br />
That brings me to the headset housing, it has ditched the fabric-covered enclosure<br />
of the original and is now completely hard-shelled with a new two-tone light gray<br />
and black design. I like the colors, which have more of a toy-like appearan<strong>ce</strong> and<br />
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