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The Red Bulletin Oct/Nov 2020 (US)

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“This is a whole different dynamic<br />

these days. Gaming can really<br />

bring you career opportunities.”<br />

FULL SAIL UNIVERSITY<br />

Members of<br />

Armada, Full Sail<br />

University’s<br />

varsity esports<br />

team, go up<br />

against their<br />

Overwatch<br />

challengers.<br />

at a venue they have over at a Buffalo<br />

Wild Wings.”<br />

Alpizar tells Hernandez and Danaher<br />

about Arslan Ash, the <strong>Red</strong> Bull-sponsored<br />

Tekken player from Pakistan who<br />

seemingly came from out of nowhere to<br />

beat a South Korean master named Knee<br />

at the 2019 EVO event and took the<br />

mantle of world champion. Tekken had<br />

opened doors in unexpected ways for<br />

Pakistan and its people, he explains; a<br />

country often in the headlines for stories<br />

about terrorism or geopolitics was now<br />

making news about video games. “It was<br />

just an excellent thing in esports,” he says.<br />

“<strong>The</strong>re’s no negative connotation for<br />

people from Pakistan ’cause the common<br />

person doesn’t care. People that play<br />

games don’t care. With esports being<br />

global now and picking up steam, it’s so<br />

easy for any community to just step out<br />

and be like, ‘Oh, hey, we’re opening to<br />

make it more public. Hey, we’re from<br />

Pakistan. Hey, we’re from Jordan. Hey,<br />

we’re from all these places, all who can<br />

play.’ <strong>The</strong>re’s a 7-year-old girl who won<br />

a Pokémon grand final from Indonesia.<br />

It’s like this is our path to world peace.”<br />

Full Sail’s Hall of Fame week has<br />

been an annual celebration for<br />

more than a decade. A select<br />

coterie of graduates who have done well<br />

in their chosen field and given back to<br />

the school in some way are invited back<br />

each year to be inducted and speak to<br />

current students. In that sense the school<br />

feels like the pipeline it advertises itself<br />

to be—a place where people who know,<br />

more or less, what they want to learn are<br />

connected with a workplace that wants<br />

their skills. “Everybody wants everybody<br />

to move,” Kitelyn says. “Everybody’s<br />

almost all in together to keep building<br />

and providing some infrastructure to<br />

the industry. Because obviously the<br />

economic impact has been huge so far.”<br />

One graduate being honored in<br />

March is Erin Eberhardt, who graduated<br />

a decade ago and now works at Blizzard,<br />

the L.A.-based gaming giant. Raised on a<br />

7-acre plot in rural Ohio, Eberhardt was<br />

a free-range child, but in the evenings<br />

the family gathered to watch her father,<br />

an air traffic controller, game with<br />

friends. “We had chairs sitting behind<br />

Dad, and we’d be all like peering over<br />

and would pop out, just screaming like<br />

maniacs, like little kids.” Eberhardt went<br />

to a traditional university but found it<br />

uninspiring. She got a Full Sail degree in<br />

2010. When she entered the job market,<br />

YouTube and other streaming services<br />

were just ramping up. Twitch didn’t yet<br />

exist. She got a job at Disney working in<br />

development and then moved over to<br />

PlayStation for five years.<br />

Esports experienced a surge in 2016<br />

when the Overwatch League was<br />

announced. Eberhardt applied to the<br />

game’s maker, Blizzard Entertainment,<br />

and got hired. Since then she’s seen a<br />

steady influx of professionals from other<br />

sectors into the gaming world. “We’re<br />

seeing a lot of people from traditional TV<br />

and film coming in, a lot from the NFL,<br />

the NBA,” she says. “We just have this<br />

amazing nexus of these awesome minds<br />

all working together on this product.”<br />

She predicts that the next generation<br />

of hires is going to come straight from<br />

the world of collegiate esports. “This is<br />

exactly what is growing the next future<br />

generation of who is working in esports,”<br />

she says. “It’s in the collegiate level.<br />

Pretty much every single major [at Full<br />

Sail] could find themselves working in<br />

esports at one point because it’s kind of<br />

‘all hands on deck’ right now.” Full Sail<br />

is feting Eberhardt in part for her role<br />

in staging a massive live event last year<br />

around a game called Hearthstone.<br />

Danaher, one of Eberhardt’s mentees,<br />

views the Hearthstone event as a key<br />

moment in her own development. “It was<br />

perfect,” she says.<br />

<strong>The</strong> arc of Danaher and Eberhardt’s<br />

respective trajectories in some sense<br />

mirrors the growth of the industry.<br />

A decade ago, when Eberhardt was<br />

entering the job market, gaming was still<br />

an incipient industry. Full Sail didn’t<br />

have an esports team. Now Danaher’s<br />

options stretch out attractively in<br />

multiple directions. Like Eberhardt,<br />

Danaher grew up gaming. “I was the<br />

nerdy girl that liked video games,” she<br />

says. She did theater and sports, too, and<br />

thrived on the team sports environment<br />

and the human connection. Now she<br />

Full Sail alum Erin<br />

Eberhardt now<br />

works at Blizzard<br />

Entertainment.<br />

THE RED BULLETIN 65

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