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“This is a whole different dynamic<br />
these days. Gaming can really<br />
bring you career opportunities.”<br />
FULL SAIL UNIVERSITY<br />
Members of<br />
Armada, Full Sail<br />
University’s<br />
varsity esports<br />
team, go up<br />
against their<br />
Overwatch<br />
challengers.<br />
at a venue they have over at a Buffalo<br />
Wild Wings.”<br />
Alpizar tells Hernandez and Danaher<br />
about Arslan Ash, the <strong>Red</strong> Bull-sponsored<br />
Tekken player from Pakistan who<br />
seemingly came from out of nowhere to<br />
beat a South Korean master named Knee<br />
at the 2019 EVO event and took the<br />
mantle of world champion. Tekken had<br />
opened doors in unexpected ways for<br />
Pakistan and its people, he explains; a<br />
country often in the headlines for stories<br />
about terrorism or geopolitics was now<br />
making news about video games. “It was<br />
just an excellent thing in esports,” he says.<br />
“<strong>The</strong>re’s no negative connotation for<br />
people from Pakistan ’cause the common<br />
person doesn’t care. People that play<br />
games don’t care. With esports being<br />
global now and picking up steam, it’s so<br />
easy for any community to just step out<br />
and be like, ‘Oh, hey, we’re opening to<br />
make it more public. Hey, we’re from<br />
Pakistan. Hey, we’re from Jordan. Hey,<br />
we’re from all these places, all who can<br />
play.’ <strong>The</strong>re’s a 7-year-old girl who won<br />
a Pokémon grand final from Indonesia.<br />
It’s like this is our path to world peace.”<br />
Full Sail’s Hall of Fame week has<br />
been an annual celebration for<br />
more than a decade. A select<br />
coterie of graduates who have done well<br />
in their chosen field and given back to<br />
the school in some way are invited back<br />
each year to be inducted and speak to<br />
current students. In that sense the school<br />
feels like the pipeline it advertises itself<br />
to be—a place where people who know,<br />
more or less, what they want to learn are<br />
connected with a workplace that wants<br />
their skills. “Everybody wants everybody<br />
to move,” Kitelyn says. “Everybody’s<br />
almost all in together to keep building<br />
and providing some infrastructure to<br />
the industry. Because obviously the<br />
economic impact has been huge so far.”<br />
One graduate being honored in<br />
March is Erin Eberhardt, who graduated<br />
a decade ago and now works at Blizzard,<br />
the L.A.-based gaming giant. Raised on a<br />
7-acre plot in rural Ohio, Eberhardt was<br />
a free-range child, but in the evenings<br />
the family gathered to watch her father,<br />
an air traffic controller, game with<br />
friends. “We had chairs sitting behind<br />
Dad, and we’d be all like peering over<br />
and would pop out, just screaming like<br />
maniacs, like little kids.” Eberhardt went<br />
to a traditional university but found it<br />
uninspiring. She got a Full Sail degree in<br />
2010. When she entered the job market,<br />
YouTube and other streaming services<br />
were just ramping up. Twitch didn’t yet<br />
exist. She got a job at Disney working in<br />
development and then moved over to<br />
PlayStation for five years.<br />
Esports experienced a surge in 2016<br />
when the Overwatch League was<br />
announced. Eberhardt applied to the<br />
game’s maker, Blizzard Entertainment,<br />
and got hired. Since then she’s seen a<br />
steady influx of professionals from other<br />
sectors into the gaming world. “We’re<br />
seeing a lot of people from traditional TV<br />
and film coming in, a lot from the NFL,<br />
the NBA,” she says. “We just have this<br />
amazing nexus of these awesome minds<br />
all working together on this product.”<br />
She predicts that the next generation<br />
of hires is going to come straight from<br />
the world of collegiate esports. “This is<br />
exactly what is growing the next future<br />
generation of who is working in esports,”<br />
she says. “It’s in the collegiate level.<br />
Pretty much every single major [at Full<br />
Sail] could find themselves working in<br />
esports at one point because it’s kind of<br />
‘all hands on deck’ right now.” Full Sail<br />
is feting Eberhardt in part for her role<br />
in staging a massive live event last year<br />
around a game called Hearthstone.<br />
Danaher, one of Eberhardt’s mentees,<br />
views the Hearthstone event as a key<br />
moment in her own development. “It was<br />
perfect,” she says.<br />
<strong>The</strong> arc of Danaher and Eberhardt’s<br />
respective trajectories in some sense<br />
mirrors the growth of the industry.<br />
A decade ago, when Eberhardt was<br />
entering the job market, gaming was still<br />
an incipient industry. Full Sail didn’t<br />
have an esports team. Now Danaher’s<br />
options stretch out attractively in<br />
multiple directions. Like Eberhardt,<br />
Danaher grew up gaming. “I was the<br />
nerdy girl that liked video games,” she<br />
says. She did theater and sports, too, and<br />
thrived on the team sports environment<br />
and the human connection. Now she<br />
Full Sail alum Erin<br />
Eberhardt now<br />
works at Blizzard<br />
Entertainment.<br />
THE RED BULLETIN 65