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Zepke Stephen: Head in the Stars. Essays on Science Fiction

Science fiction concerns the future, of course, this being its simple, organising essence. But science fiction wants to do more than just be in the future, it wants to predict the future, to reveal its horrors and beauty, its similarities and difference, and more importantly, tell us about all the cool stuff. This means that the ‘future’ science fiction explores has changed a lot over the years, and has a fascinating past, one with a twistier time-line than a Phillip K. Dick story […]. But this book is not a history of science fiction, because although historical context plays a part – the Cold War from which alien arrival films emerge, or our biopolitical present in which interface films become symptomatic – this book is most concerned with science fiction futures that crack history open, allowing something unaccountable to emerge, something singular and new. As a result, this book sees the ‘new’ and its ‘future’ in science fiction in a very different way from Darko Suvin and Frederic Jameson, whose astoundingly influential theory sees science fiction futures as forms of ‘cognitive estrangement’ that seek to reflect on the present that produces them. [from the Introduction] Layout: Dejan Dragosavac Ruta 260 pages [Paperback : 13,5 x 19 cm] Publisher: Multimedijalni institut [Zagreb, Croatia] ISBN: 978-953-7372-67-5 — the book is available via Amazon: https://www.amazon.de/dp/9537372677/ref=olp_product_details?_encoding=UTF8&me=

Science fiction concerns the future, of course, this being its simple, organising essence. But science fiction wants to do more than just be in the future, it wants to predict the future, to reveal its horrors and beauty, its similarities and difference, and more importantly, tell us about all the cool stuff. This means that the ‘future’ science fiction explores has changed a lot over the years, and has a fascinating past, one with a twistier time-line than a Phillip K. Dick story […].

But this book is not a history of science fiction, because although historical context plays a part – the Cold War from which alien arrival films emerge, or our biopolitical present in which interface films become symptomatic – this book is most concerned with science fiction futures that crack history open, allowing something unaccountable to emerge, something singular and new. As a result, this book sees the ‘new’ and its ‘future’ in science fiction in a very different way from Darko Suvin and Frederic Jameson, whose astoundingly influential theory sees science fiction futures as forms of ‘cognitive estrangement’ that seek to reflect on the present that produces them. [from the Introduction]

Layout: Dejan Dragosavac Ruta
260 pages [Paperback : 13,5 x 19 cm]
Publisher: Multimedijalni institut [Zagreb, Croatia]
ISBN: 978-953-7372-67-5


— the book is available via Amazon: https://www.amazon.de/dp/9537372677/ref=olp_product_details?_encoding=UTF8&me=

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to this, in order to instead set up rhythms of immediate

stimulation and manipulation’ (2009).

Films like Gamer deliver, Shaviro argues, ‘something

like a cognitive mapping of the contemporary world system’

(2009). The film opens with a montage of contemporary

and archaic sites overlaid with corporate advertising,

immediately describing a pure present defined by

consumption. Similarly, television news obsesses over

the games ‘Slayer’ and ‘Society’, demonstrating how the

interface has merged reality and entertainment. This

is also true of the game scenarios, which use real body

avatars to collapse the distinction that usually organises

the interface film’s dominant question; what is reality?

In Gamer its all real, or its all unreal, however you want

it. The question is irrelevant, because now ‘reality’ is the

constant and exaggerated s(t)imulation of the game, the

permanent hormonal hysteria of teenage sex and violence

where every taboo can be broken and ‘excess’ simply

doesn’t exist. As a result, the entirely generic climax of

the film, when the corporate control mechanism inside

the protagonist’s head is finally turned off, signifying his

‘victory’ and ‘freedom’, is nothing more than a somewhat

disappointing visual ‘pause’, a moment of suspension

begging us to push the ‘restart’ button. Even the film’s

sentimental moments seem deliberately desultory, with the

final shot of the car containing Tillman’s reunited family

entering a tunnel to give a rather flaccid echo of North by

Northwest’s (Hitchcock, 1959) memorably erotic punch.

All of this means, at least according to Shaviro, that ‘the

strategy of Gamer in this regard is not to offer a critique of

89

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