MontanaCans LOOKBOOK 2021
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MONTANA CANS<br />
Before you started exploring the augmented reality<br />
aspect of your work, what was your focus when creating<br />
graffiti or murals?<br />
BOND TRULUV<br />
Well, I guess it’s safe to say that my focus changed every<br />
so often, finding so much inspiration from so many<br />
different sources. Looking back now, there are really a<br />
lot of different styles and approaches in my work.<br />
You have already mentioned a few in your intro. There<br />
were and still are times when I felt really confused<br />
about which path, or style, to follow. Waging economic,<br />
practical, personal, and even political aspects against<br />
each other. When you look at the popular and in other<br />
ways successful artists that emerged from the sea<br />
of writers, it seems that they all have this one signature<br />
style that they are known for and according to which<br />
parameters they work. Like a brand or consumer product,<br />
it almost seemed to me that most them have a<br />
certain type of “corporate identity”. Naturally, I thought<br />
that’s the recipe for success and was constantly<br />
confused about myself not being able to build up this<br />
solid body of coherent work. Nowadays I think that<br />
this ability to change and play with new influences is a<br />
strength and I try to embrace and welcome new and<br />
unusual ideas. The world we live in is too diverse for singular<br />
inspiration. Of course, the longer you work in a<br />
certain set of restraints, certain routines come with it.<br />
And that’s not necessarily a bad thing, but it sure can<br />
be limiting at times.<br />
↑ Start at the beginning,<br />
no matter how<br />
far you delve into<br />
making art digitally,<br />
nothing substitutes<br />
a strong foundation<br />
in drawing by hand.<br />
I’m a self-taught person, not<br />
working in the industry or<br />
anything and I pretty much<br />
do everything myself.<br />
MC<br />
At what point in your career did the AR work start to enter<br />
your painting work? Was there any specific moment<br />
to this starting?<br />
BT<br />
One night about three years ago I had a couple of beers<br />
with some nerd friends of mine and we were deep in<br />
a discussion about technology stuff when the AR topic<br />
popped up. Pretty much the very next day I built my first<br />
AR app with Unity3D, and the help of a YouTube tutorial.<br />
MC<br />
Your affiliation to traveling must deeply inform your artwork,<br />
how do you practically manage this combination<br />
of analog and digital work? Is it as simple as bringing<br />
along a laptop with your cans, or do you need other<br />
special requirements?<br />
BT<br />
Unfortunately, the technical aspect of the more complex<br />
AR pieces is super time consuming and challenging.<br />
I’m a self-taught person, not working in the industry or<br />
anything and I pretty much do everything myself. So,<br />
most of the time, putting together the AR animations and<br />
whole infrastructure as well as conceiving and editing<br />
the whole show is more work than the actual painting of<br />
it. Also, the troubleshooting and researching for the<br />
best techniques takes its time. There is rarely a case when<br />
technology or software just work like that. Usually<br />
there are random errors and a blue screen that come<br />
with the piece.<br />
MC<br />
Has the development of digital work become more<br />
important to you than painting with cans?<br />
BT<br />
For me, the interesting and important part is the combination.<br />
There are way better digital artists out there<br />
and there are better graffiti writers and spray paint artists<br />
out there. But blending the different approaches to<br />
create something new and unique is what’s raising my<br />
curiosity.<br />
48 Artist in focus / Interview bond truluv