SHILL Issue 25
Solana ecosystem zine
Solana ecosystem zine
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And I’m optimistic that we might get there in the next few<br />
years; that there is a light at the end of the tunnel. How about<br />
use cases? Well, the biggest blockers are network effects: for<br />
crypto payments to work well, both the buyer and seller need<br />
to support it.<br />
This means slow, hard work; building out the network until it<br />
approaches transition points where enough merchants and<br />
consumers use crypto that payments and remittances start<br />
flowing. And, similarly for blockchain based social media and<br />
information flow.<br />
Tapping into the existing userbase of video games could be<br />
huge--billions of users and hundreds of billions of dollars each<br />
year. But this only makes sense if it makes the virtual worlds<br />
more engaging, not less.<br />
The real goal, here, is to take a great game, and integrate NFTs<br />
in a way that makes the game better. And, meanwhile, networks<br />
need to keep scaling. I always laugh when a blockchain says<br />
they’re already fast. None are! Fast means millions of TPS. No<br />
one is there yet.<br />
What matters the most is having a concrete roadmap to scale<br />
to millions of TPS and executing well on it. So, there are some<br />
concrete things that the crypto ecosystem needs to manage<br />
well over the next year. But more generally, everything matters.<br />
I may write more on this later, but one of the core theses I’ve<br />
come to believe over the last few years is: Everything is the<br />
same; everything is commensurable. If you want to grow trust<br />
in the industry, regulation matters. But so does UI/UX; and each<br />
scam detracts.<br />
Every time we can do something great and beautiful and useful<br />
as an industry, we move everyone forward. Every time we fuck<br />
up, we all take a step back.<br />
Let’s keep putting one foot in front of the other.<br />
62<br />
<strong>SHILL</strong> <strong>Issue</strong> #<strong>25</strong>