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Art | <strong>Magazine</strong> 67<br />
First-hand tales of alien abductions and daytime heat that<br />
seems to come from another solar system’s bigger star –<br />
artist Jess Johnson is in her element.<br />
Both are courtesy of Roswell, where she is doing a<br />
year‐long residency in the remote high desert.<br />
Lately, that has involved days north of 40°C and just last<br />
month the New Mexico town held its annual UFO Festival,<br />
which included an “amazing symposium of speakers and<br />
panels”, she says.<br />
“People telling their first-hand accounts of alien abductions.<br />
“It is a dream being here.”<br />
A dream, but no accident – Jess has had her eye on the<br />
residency for some time, waiting for the right time to beam in.<br />
While there, the New Zealand artist hopes to have time<br />
and space to let her imagination journey off in some new<br />
directions – or, perhaps more likely, some new dimensions.<br />
Like the science fiction from which Jess draws some of her<br />
inspiration, her art is not subject to the normal laws of physics.<br />
Proof of that is on display from today at Tūhura Otago<br />
Museum, where the interactive virtual reality (VR) headsetplatformed<br />
exhibition Terminus is opening, and where her new<br />
planetarium film XYZZY is having its international premiere.<br />
Terminus drops viewers into five immersive worlds of Jess's<br />
creation; psychedelic spaces that collapse the space between<br />
the ancient and the distant future, reflecting “ideologies of<br />
technology and flesh”.<br />
The VR experiences are created in partnership with<br />
filmmaker Simon Ward, who builds the minutely detailed 3D<br />
worlds from hand drawings by Jess.<br />
The new planetarium film draws from the same well, Simon<br />
manipulating images from a vast database of Jess's art, setting<br />
the whole to specially commissioned electronic music by<br />
Andrew Clarke, Luke Rowell and Stef Animal.<br />
Jess, who is in town for the twin unveilings, says Roswell<br />
and her fictional worlds are connected in other ways too.<br />
Designs created for the Terminus exhibition carry a hint of<br />
Jess’s own familial connection to Mexico.<br />
“My mother is Mexican American, my middle name is<br />
Juanita – named after my grandmother.”<br />
The Mount Maunganui-raised artist says she cannot claim<br />
a deep connection to Mexican culture, but that part of her<br />
family history is not unexplored.<br />
“There is definite influence from old – what would you say?<br />
– lineages of craft and things like that. My mother is a quilt<br />
maker, so she was always in the corner of the lounge room<br />
cutting up material and piecing together and making these<br />
really elaborate patterned patchwork quilts – and I think there<br />
is a similar construction in my drawings and the geometries<br />
and patterns that I use, from mum’s analogue quilt making to<br />
my analogue drawing.”<br />
In the likes of Terminus, those beginnings become digitised<br />
and deified, multiplied and amplified.<br />
Christchurch art school-trained Jess has been drawing<br />
full‐time, building these worlds for more than a decade now<br />
in what she describes as a long, slow dredging process.<br />
“The ideas and the nature of the world definitely wasn’t<br />
fully formed when I started basing all my drawings within the<br />
same realm in 2<strong>01</strong>2. It has been a very organic building of<br />
the cosmology, or the narrative and the characters, over the<br />
past decade.”<br />
Jess’s collaboration with Simon began a week after their<br />
introduction by a friend, she says.<br />
They were both aware of each other’s work and immediately<br />
set about animating her imagery. They have not stopped.<br />
“Quite early on, we got this commission to make a VR<br />
artwork on one of the early developer models and that led to