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68 <strong>Magazine</strong> | Art<br />
this larger commission with the National Gallery of Australia.<br />
Everything has kind of led into bigger and bigger projects.”<br />
Simon has a different skill set to her, she says.<br />
“He is able to do these incredible things with the analogue<br />
drawings that I make.<br />
“My toolkit is pen and paper. His is this digital world.”<br />
Among other things, Jess likes that their work together<br />
has made the art accessible to more people. Not only does<br />
it fill gallery spaces but can also be downloaded from online<br />
VR stores.<br />
“That is kind of interesting for us because it reaches the<br />
online gaming community, who wouldn’t necessarily be<br />
able to catch one of our exhibitions in a gallery, or have the<br />
inclination to go to a gallery.”<br />
The planetarium project, XYZZY, has the potential to<br />
extend that reach further still.<br />
“A lot of planetariums, they are all over the world, and<br />
they are often in these weird, out-of-the-way places, off the<br />
beaten track – like the Roswell Museum has a planetarium<br />
attached to it. It means that the work can travel after<br />
it has been premiered at Otago. It means it can travel<br />
to planetariums all over the world, and hopefully reach<br />
these audiences that might not have so much access to<br />
contemporary art.”<br />
But it is by no means all about the digital and the<br />
projectable for Jess – the gallery space at Tūhura that is<br />
hosting Terminus is wallpapered with tangible examples of<br />
her work, creating a physical world within which the VR<br />
experiences play out.<br />
“I think I am definitely a maximalist by nature,” Jess says<br />
of this layered approach. “That is evident in my drawings<br />
and the detail and the orders of obsession I get into with<br />
the drawings themselves; but then in terms of the audience<br />
experience, going in to see one of our exhibitions in a<br />
gallery, I like to offer a level of generosity of what people are<br />
going to see in the gallery.”<br />
It is all designed to have an impact. And it does.<br />
People cry, then email Jess later to say how profoundly<br />
affected they were.<br />
For some, the VR worlds are quite dystopian; human forms<br />
locked in inescapable cycles of action and formidable creatures<br />
summoned from the id.<br />
Jess gets that, though it has never been her intention or<br />
her experience.<br />
“But I never wanted to be didactic or tell people what their<br />
experience should be. I think there is enough space amongst it<br />
all for people to project their own stuff into the cracks.”<br />
Transporting their work to the planetarium is a whole new<br />
ball game, though their VR experience helped in terms of<br />
considering space beyond a flat screen, she says.<br />
“There were all these other new considerations to make.<br />
The fact that you can’t show the floor in a planetarium.”<br />
They had to think about where the horizons were and how<br />
to transport people from one place to another – all without<br />
inducing nausea.<br />
“You have a tendency, you want to throw all these<br />
psychedelic patterns or weird falling movements.”<br />
During the making, Simon would take demos into the<br />
Wellington or Otago Museum planetarium to test them.<br />
As a piece of film, it is very driven by the pieces of music,<br />
the commissions for which stipulated a tone or a mood,<br />
Jess says.<br />
“Then those were pieced together in tonal journey, or an<br />
emotional journey and then the musical tracks influenced a<br />
lot of the imagery, the visuals that Simon was choosing to<br />
accompany it.<br />
“There is a narrative but … like a lot of our work, there<br />
is always a journey or a quest and it is always very cyclical.<br />
We always return to the beginning. They were kind of the<br />
themes that Terminus was based around as well. So there is<br />
a narrative in it but it is more an emotional narrative, it’s not<br />
language-based.”<br />
Terminus runs at Tūhura Otago Museum until February 25, 2024.<br />
“In joy or sadness,<br />
flowers are our<br />
constant friends”<br />
- Okakura Kakuzo<br />
24 August -<br />
18 <strong>September</strong> <strong>2023</strong><br />
OPENING EVENT<br />
26 August 2pm<br />
AKAROA<br />
TAPESTRY<br />
GALINA KIM<br />
victoriaflorists.co.nz<br />
Cnr Wairakei and Idris Rds<br />
Phone 351 7444<br />
+64 3 325 1944<br />
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art@littlerivergallery.com<br />
Main Rd, Little River