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03 Magazine: September 01, 2023

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68 <strong>Magazine</strong> | Art<br />

this larger commission with the National Gallery of Australia.<br />

Everything has kind of led into bigger and bigger projects.”<br />

Simon has a different skill set to her, she says.<br />

“He is able to do these incredible things with the analogue<br />

drawings that I make.<br />

“My toolkit is pen and paper. His is this digital world.”<br />

Among other things, Jess likes that their work together<br />

has made the art accessible to more people. Not only does<br />

it fill gallery spaces but can also be downloaded from online<br />

VR stores.<br />

“That is kind of interesting for us because it reaches the<br />

online gaming community, who wouldn’t necessarily be<br />

able to catch one of our exhibitions in a gallery, or have the<br />

inclination to go to a gallery.”<br />

The planetarium project, XYZZY, has the potential to<br />

extend that reach further still.<br />

“A lot of planetariums, they are all over the world, and<br />

they are often in these weird, out-of-the-way places, off the<br />

beaten track – like the Roswell Museum has a planetarium<br />

attached to it. It means that the work can travel after<br />

it has been premiered at Otago. It means it can travel<br />

to planetariums all over the world, and hopefully reach<br />

these audiences that might not have so much access to<br />

contemporary art.”<br />

But it is by no means all about the digital and the<br />

projectable for Jess – the gallery space at Tūhura that is<br />

hosting Terminus is wallpapered with tangible examples of<br />

her work, creating a physical world within which the VR<br />

experiences play out.<br />

“I think I am definitely a maximalist by nature,” Jess says<br />

of this layered approach. “That is evident in my drawings<br />

and the detail and the orders of obsession I get into with<br />

the drawings themselves; but then in terms of the audience<br />

experience, going in to see one of our exhibitions in a<br />

gallery, I like to offer a level of generosity of what people are<br />

going to see in the gallery.”<br />

It is all designed to have an impact. And it does.<br />

People cry, then email Jess later to say how profoundly<br />

affected they were.<br />

For some, the VR worlds are quite dystopian; human forms<br />

locked in inescapable cycles of action and formidable creatures<br />

summoned from the id.<br />

Jess gets that, though it has never been her intention or<br />

her experience.<br />

“But I never wanted to be didactic or tell people what their<br />

experience should be. I think there is enough space amongst it<br />

all for people to project their own stuff into the cracks.”<br />

Transporting their work to the planetarium is a whole new<br />

ball game, though their VR experience helped in terms of<br />

considering space beyond a flat screen, she says.<br />

“There were all these other new considerations to make.<br />

The fact that you can’t show the floor in a planetarium.”<br />

They had to think about where the horizons were and how<br />

to transport people from one place to another – all without<br />

inducing nausea.<br />

“You have a tendency, you want to throw all these<br />

psychedelic patterns or weird falling movements.”<br />

During the making, Simon would take demos into the<br />

Wellington or Otago Museum planetarium to test them.<br />

As a piece of film, it is very driven by the pieces of music,<br />

the commissions for which stipulated a tone or a mood,<br />

Jess says.<br />

“Then those were pieced together in tonal journey, or an<br />

emotional journey and then the musical tracks influenced a<br />

lot of the imagery, the visuals that Simon was choosing to<br />

accompany it.<br />

“There is a narrative but … like a lot of our work, there<br />

is always a journey or a quest and it is always very cyclical.<br />

We always return to the beginning. They were kind of the<br />

themes that Terminus was based around as well. So there is<br />

a narrative in it but it is more an emotional narrative, it’s not<br />

language-based.”<br />

Terminus runs at Tūhura Otago Museum until February 25, 2024.<br />

“In joy or sadness,<br />

flowers are our<br />

constant friends”<br />

- Okakura Kakuzo<br />

24 August -<br />

18 <strong>September</strong> <strong>2023</strong><br />

OPENING EVENT<br />

26 August 2pm<br />

AKAROA<br />

TAPESTRY<br />

GALINA KIM<br />

victoriaflorists.co.nz<br />

Cnr Wairakei and Idris Rds<br />

Phone 351 7444<br />

+64 3 325 1944<br />

littlerivergallery.com<br />

art@littlerivergallery.com<br />

Main Rd, Little River

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