Slides (pdf)[6.3MB] - Graphics Hardware
Slides (pdf)[6.3MB] - Graphics Hardware
Slides (pdf)[6.3MB] - Graphics Hardware
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• Address programmability<br />
• Assume vertex and pixel shaders<br />
• GL Shading language<br />
• Work just starting, but possibly<br />
19 © NOKIA <strong>Graphics</strong><strong>Hardware</strong>.ppt<br />
OpenGL ES 2.0 for SIGGRAPH 2005?<br />
• Really stripped-down version of OpenGL 2.0<br />
• no fixed functionality<br />
• No backwards compatibility<br />
• Should the shader compiler be on the device?<br />
• Mobile 3D feature set is catching up desktop fast!