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Slides (pdf)[6.3MB] - Graphics Hardware

Slides (pdf)[6.3MB] - Graphics Hardware

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• Address programmability<br />

• Assume vertex and pixel shaders<br />

• GL Shading language<br />

• Work just starting, but possibly<br />

19 © NOKIA <strong>Graphics</strong><strong>Hardware</strong>.ppt<br />

OpenGL ES 2.0 for SIGGRAPH 2005?<br />

• Really stripped-down version of OpenGL 2.0<br />

• no fixed functionality<br />

• No backwards compatibility<br />

• Should the shader compiler be on the device?<br />

• Mobile 3D feature set is catching up desktop fast!

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