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Slides (pdf)[6.3MB] - Graphics Hardware

Slides (pdf)[6.3MB] - Graphics Hardware

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47 © NOKIA <strong>Graphics</strong><strong>Hardware</strong>.ppt<br />

What’s important in mobile graphics?<br />

• The raw performance (TPS, PPS) not<br />

• Only designed as an indicator of performance<br />

• …a bit like MIPS<br />

• Physical limitation on screen size = DPI limits<br />

• Little advantage in >3M tri/sec @ QVGA<br />

• Avg poly area in pixels into single figures<br />

• Visual quality is important<br />

• N64 & PSOne had comparable TPS<br />

• N64’s visual quality vastly superior<br />

• Important when running @ lower res.<br />

N64<br />

PSOne

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