Slides (pdf)[6.3MB] - Graphics Hardware
Slides (pdf)[6.3MB] - Graphics Hardware
Slides (pdf)[6.3MB] - Graphics Hardware
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47 © NOKIA <strong>Graphics</strong><strong>Hardware</strong>.ppt<br />
What’s important in mobile graphics?<br />
• The raw performance (TPS, PPS) not<br />
• Only designed as an indicator of performance<br />
• …a bit like MIPS<br />
• Physical limitation on screen size = DPI limits<br />
• Little advantage in >3M tri/sec @ QVGA<br />
• Avg poly area in pixels into single figures<br />
• Visual quality is important<br />
• N64 & PSOne had comparable TPS<br />
• N64’s visual quality vastly superior<br />
• Important when running @ lower res.<br />
N64<br />
PSOne