Slides (pdf)[6.3MB] - Graphics Hardware
Slides (pdf)[6.3MB] - Graphics Hardware
Slides (pdf)[6.3MB] - Graphics Hardware
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Call to<br />
animate(worldTime)<br />
Object3D<br />
25 © NOKIA <strong>Graphics</strong><strong>Hardware</strong>.ppt<br />
Apply<br />
value to<br />
animated<br />
property<br />
Diagram courtesy of Sean Ellis, Superscape<br />
Everything can be keyframe-animated<br />
Identifies<br />
animated<br />
property on<br />
this object<br />
AnimationTrack<br />
Relates animation controller,<br />
keyframe sequence, and object<br />
property together.<br />
v<br />
Calculate sequence<br />
time from world time<br />
AnimationController<br />
KeyframeSequence<br />
0 sequence time d<br />
Look up value at this<br />
sequence time<br />
s