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Slides (pdf)[6.3MB] - Graphics Hardware

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Call to<br />

animate(worldTime)<br />

Object3D<br />

25 © NOKIA <strong>Graphics</strong><strong>Hardware</strong>.ppt<br />

Apply<br />

value to<br />

animated<br />

property<br />

Diagram courtesy of Sean Ellis, Superscape<br />

Everything can be keyframe-animated<br />

Identifies<br />

animated<br />

property on<br />

this object<br />

AnimationTrack<br />

Relates animation controller,<br />

keyframe sequence, and object<br />

property together.<br />

v<br />

Calculate sequence<br />

time from world time<br />

AnimationController<br />

KeyframeSequence<br />

0 sequence time d<br />

Look up value at this<br />

sequence time<br />

s

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