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Slides (pdf)[6.3MB] - Graphics Hardware

Slides (pdf)[6.3MB] - Graphics Hardware

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• SkinnedMesh for<br />

articulated motions<br />

• Bones have weighted<br />

associations to vertices<br />

24 © NOKIA <strong>Graphics</strong><strong>Hardware</strong>.ppt<br />

Special meshes<br />

• MorphingMesh for<br />

unarticulated animations<br />

• Base mesh, targets, weighted<br />

interpolations towards / away<br />

from targets

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