Slides (pdf)[6.3MB] - Graphics Hardware
Slides (pdf)[6.3MB] - Graphics Hardware
Slides (pdf)[6.3MB] - Graphics Hardware
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• Tiled rendering<br />
• Collect triangles to buffers<br />
• Process a tile at a time<br />
51 © NOKIA <strong>Graphics</strong><strong>Hardware</strong>.ppt<br />
Deferred everything (2)<br />
• Conceptually two-pass Z-first rendering<br />
• Advantages<br />
• Can do much higher quality rendering<br />
with only a small memory overhead<br />
• FSAA, higher color depth<br />
• Read-modify-write on-chip, fast<br />
• Followed by a block write<br />
• Problem<br />
• Needs big triangle buffers