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Slides (pdf)[6.3MB] - Graphics Hardware

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• Tiled rendering<br />

• Collect triangles to buffers<br />

• Process a tile at a time<br />

51 © NOKIA <strong>Graphics</strong><strong>Hardware</strong>.ppt<br />

Deferred everything (2)<br />

• Conceptually two-pass Z-first rendering<br />

• Advantages<br />

• Can do much higher quality rendering<br />

with only a small memory overhead<br />

• FSAA, higher color depth<br />

• Read-modify-write on-chip, fast<br />

• Followed by a block write<br />

• Problem<br />

• Needs big triangle buffers

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