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Slides (pdf)[6.3MB] - Graphics Hardware

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• Performance vs. quality<br />

61 © NOKIA <strong>Graphics</strong><strong>Hardware</strong>.ppt<br />

Where are we going?<br />

• First get performance that is “adequate”<br />

• Then work on improving quality<br />

• Desktop has often taken brute-force approach<br />

• Can’t do so on mobiles, must be smarter<br />

• But many tricks that are must on mobiles are also useful on desktop<br />

• So mobile graphics can affect desktop<br />

• New features will appear soon also on mobiles<br />

• See OpenGL ES 2.0<br />

• Later perhaps at the same time, why not even sooner<br />

• Certainly more active players on mobile than on desktop

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