Slides (pdf)[6.3MB] - Graphics Hardware
Slides (pdf)[6.3MB] - Graphics Hardware
Slides (pdf)[6.3MB] - Graphics Hardware
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• Phone, also games<br />
• Volumes > 500 M / year<br />
• Heterogeneous SW / HW<br />
• Renewal period months<br />
• Key: interoperability (Java, APIs)<br />
42 © NOKIA <strong>Graphics</strong><strong>Hardware</strong>.ppt<br />
Will the mobile side converge?<br />
• Games, maybe also a phone<br />
• Volumes in 10’s of M / year (if lucky)<br />
• Fixed SW / HW environment<br />
• Renewal period years<br />
• Key: performance (C, HW)