Slides (pdf)[6.3MB] - Graphics Hardware
Slides (pdf)[6.3MB] - Graphics Hardware
Slides (pdf)[6.3MB] - Graphics Hardware
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• Procedural everything<br />
• Ultimate compression!<br />
56 © NOKIA <strong>Graphics</strong><strong>Hardware</strong>.ppt<br />
Avoid traffic, period.<br />
• Both for transmission and storage in handset and btw CPU and GPU<br />
• Send only little data, generate most of it in the shaders<br />
• Procedural textures in the pixel shader instead of texture lookups<br />
• Possible with current shaders<br />
• Procedural geometry generation in the vertex shader based on control<br />
points<br />
• Only becoming possible<br />
• Procedural animation<br />
• Natural phenomena (water, smoke, fire, …)<br />
• Constraints, IK, solved at vertex shader<br />
• Instead of keyframing everything