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Slides (pdf)[6.3MB] - Graphics Hardware

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• Procedural everything<br />

• Ultimate compression!<br />

56 © NOKIA <strong>Graphics</strong><strong>Hardware</strong>.ppt<br />

Avoid traffic, period.<br />

• Both for transmission and storage in handset and btw CPU and GPU<br />

• Send only little data, generate most of it in the shaders<br />

• Procedural textures in the pixel shader instead of texture lookups<br />

• Possible with current shaders<br />

• Procedural geometry generation in the vertex shader based on control<br />

points<br />

• Only becoming possible<br />

• Procedural animation<br />

• Natural phenomena (water, smoke, fire, …)<br />

• Constraints, IK, solved at vertex shader<br />

• Instead of keyframing everything

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