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194 Applying Special Effects<br />

2D Bump Map<br />

The 2D Bump Map effect creates the impression <strong>of</strong> a textured surface by<br />

applying a grayscale bitmap you select to add depth information, for a peak-andvalley<br />

effect. You can use 2D Bump Map in conjunction with one or more<br />

additional 3D filter effects—but not with a 3D Bump Map.<br />

3D Pattern Map<br />

The 3D Pattern Map effect creates the impression <strong>of</strong> a textured surface by<br />

applying a mathematical function you select to introduce color variations. You<br />

can use 3D Pattern Map in conjunction with one or more other 3D filter effects.<br />

2D Pattern Map<br />

The 2D Pattern Map effect creates the impression <strong>of</strong> a textured surface by<br />

applying a grayscale bitmap you select to introduce color variations. You can use<br />

2D Pattern Map in conjunction with one or more other 3D filter effects.<br />

Transparency<br />

The uniform transparency <strong>of</strong> an object (with 3D filter effects applied) can be<br />

controlled via the Color tab (see first heart example). However, for more<br />

sophisticated transparency control, especially for simulating reflective lighting<br />

effects on glass objects, transparency settings can instead be set within the 3D<br />

filter effects dialog (check the Transparency option). Transparency can be<br />

adjusted independently for both non-reflective surfaces (typically an object's<br />

edge shadows shown when side-lit) and top-lit surfaces (see second example).

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