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Learning Processing: A Beginner's Guide to Programming Images ...

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The Morgan Kaufmann Series<br />

in Computer Graphics<br />

<strong>Learning</strong> <strong>Processing</strong><br />

Daniel Shiffman<br />

Digital Modeling of Material Appearance<br />

Julie Dorsey, Holly Rushmeier, and<br />

François Sillion<br />

Mobile 3D Graphics with OpenGL ES<br />

and M3G<br />

Kari Pulli, Tomi Aarnio, Ville<br />

Miettinen, Kimmo Roimela, and Jani<br />

Vaaralla<br />

Visualization in Medicine<br />

Bernhard Preim and Dirk Bartz<br />

Geometric Algebra for Computer Science: As<br />

Object-oriented Approach <strong>to</strong> Geometry<br />

Leo Dorst, Daniel Fontijne, and<br />

Stephen Mann<br />

Point-Based Graphics<br />

M arkus G ross and H anspeter<br />

P fister , Edi<strong>to</strong>rs<br />

High Dynamic Range Imaging: Data<br />

Acquisition, Manipulation, and Display<br />

Erik Reinhard, Greg Ward, Sumanta<br />

Pattanaik, and Paul Debevec<br />

Complete Maya <strong>Programming</strong> Volume II:<br />

An In-depth <strong>Guide</strong> <strong>to</strong> 3D Fundamentals,<br />

Geometry, and Modeling<br />

D avid A. D. G ould<br />

MEL Scripting for Maya Anima<strong>to</strong>rs,<br />

Second Edition<br />

Mark R. Wilkins and Chris Kazmier<br />

Advanced Graphics <strong>Programming</strong> Using<br />

OpenGL<br />

Tom McReynolds and David Blythe<br />

Digital Geometry Geometric Methods for<br />

Digital Picture Analysis<br />

Reinhard Klette and Azriel<br />

Rosenfeld<br />

Digital Video and HDTV Algorithms and<br />

Interfaces<br />

Charles Poyn<strong>to</strong>n<br />

Real-Time Shader <strong>Programming</strong><br />

R on F osner<br />

Complete Maya <strong>Programming</strong>: An Extensive<br />

<strong>Guide</strong> <strong>to</strong> MEL and the C � � API<br />

D avid A. D. G ould<br />

Texturing & Modeling: A Procedural<br />

Approach, Th ird Edition<br />

David S. Ebert, F. Ken<strong>to</strong>n Musgrave,<br />

Darwyn Peachey, Ken Perlin, and<br />

Steven Worley<br />

Geometric Tools for Computer Graphics<br />

Philip Schneider and David H.<br />

Eberly<br />

Understanding Virtual Reality: Interface,<br />

Application, and Design<br />

W illiam B. S herman and A lan R.<br />

C raig<br />

Jim Blinn’s Corner: Notation, Notation,<br />

Notation<br />

J im B linn<br />

Level of Detail for 3D Graphics<br />

David Luebke, Martin Reddy,<br />

Jonathan D. Cohen, Amitabh<br />

Varshney, Benjamin Watson, and<br />

Robert Huebner<br />

Pyramid Algorithms: A Dynamic<br />

<strong>Programming</strong> Approach <strong>to</strong> Curves and<br />

Surfaces for Geometric Modeling<br />

Ron Goldman<br />

Non-Pho<strong>to</strong>realistic Computer Graphics:<br />

Modeling, Rendering, and Animation<br />

Thomas Strothotte and Stefan<br />

Schlechtweg<br />

Curves and Surfaces for CAGD: A Practical<br />

Guid e, Fifth Edition<br />

Gerald Farin<br />

Subdivision Methods for Geometric Design:<br />

A Constructive Approach<br />

Joe Warren and Henrik Weimer<br />

Computer Animation: Algorithms and<br />

Techniques<br />

Rick Parent<br />

Th e Computer Anima<strong>to</strong>r’s Technical<br />

Handbook<br />

Lynn Pocock and Judson Rosebush<br />

Advanced RenderMan: Creating CGI for<br />

Motion Pictures<br />

Anthony A. Apodaca and Larry Gritz<br />

Curves and Surfaces in Geometric<br />

Modeling: Th eory and Algorithms<br />

J ean G allier<br />

Andrew Glassner’s Notebook: Recreational<br />

Computer Graphics<br />

Andrew S. Glassner<br />

Warping and Morphing of Graphical Objects<br />

Jonas Gomes, Lucia Darsa, Bruno<br />

Costa, and Luiz Velho<br />

Jim Blinn’s Corner: Dirty Pixels<br />

J im B linn<br />

Rendering with Radiance: Th e Art and<br />

Science of Lighting Visualization<br />

Greg Ward Larson and Rob<br />

Shakespeare<br />

Introduction <strong>to</strong> Implicit Surfaces<br />

Edited by J ules B loomenthal<br />

Jim Blinn’s Corner: A Trip Down the<br />

Graphics Pipeline<br />

J im B linn<br />

Interactive Curves and Surfaces: A<br />

Multimedia Tu<strong>to</strong>rial on CAGD<br />

Alyn Rockwood and<br />

Peter Chambers<br />

Wavelets for Computer Graphics: Th eory<br />

and Applications<br />

E ric J. S <strong>to</strong>llnitz , T ony D. D eRose ,<br />

and D avid H. S alesin<br />

Principles of Digital Image Synthesis<br />

Andrew S. Glassner<br />

Radiosity & Global Illumination<br />

François X. Sillion and Claude Puech<br />

Knotty: A B-Spline Visualization Program<br />

Jonathan Yen<br />

User Interface Management Systems:<br />

Models and Algorithms<br />

D an R. O lsen , Jr.<br />

Making Th em Move: Mechanics, Control,<br />

and Animation of Articulated Figures<br />

Edited by N orman I. B adler , B rian<br />

A. B arsky , and D avid Z eltzer<br />

Geometric and Solid Modeling: An<br />

Introduction<br />

Chris<strong>to</strong>ph M. Hoffmann<br />

An Introduction <strong>to</strong> Splines for Use in<br />

Computer Graphics and Geometric Modeling<br />

R ichard H. B artels , J ohn C. B eatty ,<br />

and B rian A. B arsky

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