2012 100 - Networld Media Group
2012 100 - Networld Media Group
2012 100 - Networld Media Group
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GROUPON/LIVINGSOCIAL/ETC.<br />
The exploding daily deal industry pioneered by <strong>Group</strong>on has spawned,<br />
by some estimates, more than 700 copycats. And who can blame them?<br />
Barely three years after its founding, <strong>Group</strong>on raised more than $700<br />
million in an initial public offering, generating 30 percent more than<br />
the company originally sought, then saw its value balloon to more<br />
than $16 billion on its first day of trading on the Nasdaq. LivingSocial<br />
is <strong>Group</strong>on’s most logical competitor. Backed with hundreds of<br />
millions of dollars in funding, primarily from Amazon (for which it<br />
provides the deals for AmazonLocal), the 2-year-old deal-maker says<br />
it expects to generate revenues of $1 billion in <strong>2012</strong>.<br />
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YELP<br />
San Francisco-based user review website<br />
Yelp filed to raise as much as $<strong>100</strong><br />
million in a <strong>2012</strong> initial public offering,<br />
seeking to become the latest unprofitable<br />
Internet company to go public.<br />
Co-founded by former PayPal Inc. executive<br />
Jeremy Stoppelman in 2004, the<br />
website features more than 22 million<br />
reviews created by its 61.1 million<br />
users. “Investors are open to taking bets<br />
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GAMIFICATION OF RETAIL<br />
Boosted by the success of Facebook-supported games such as Farmville and Mafia Wars,<br />
gamification is the latest innovation retailers are banking on to improve customer engagement,<br />
build loyalty, strengthen their brand, and incentivize employees and business<br />
partners for better productivity. Gamification is defined as the process of integrating<br />
game thinking and game mechanics into marketing activities to solve problems and engage<br />
users. According to Gabe Zichermann, CEO of Gamification Company, the key<br />
to gamification’s success is drugs — “One important drug — dopamine,” he explains.<br />
“It’s what we secrete in response to challenge and achievement. It is part of the core<br />
group of behaviors that makes gamification and games powerful in changing influence<br />
and behavior.” Data released by M2 Research set the current worth of the gamification<br />
market at $<strong>100</strong> million, with a projected value of nearly $2.8 billion by 2016. Gamification<br />
vendors predict 197 percent growth through <strong>2012</strong>, representing an increase of 42<br />
percent over 2011.<br />
on companies that are generating<br />
losses,” says Tom Taulli, founder of<br />
IPOByte.com and author of “Investing<br />
in IPOs.” “No one knows how long this<br />
window is going to last, so I think Yelp<br />
is going to get out as fast as possible.”<br />
Yelp faces competition from Google,<br />
Facebook and Yahoo!, all of which sell<br />
online ads to local businesses. The<br />
wrinkle here is that Yelp relies on these<br />
rivals to send visitors to its site. Google<br />
alone accounted for more than half of<br />
Yelp’s traffic in the first nine months of<br />
2011. The search engine’s dual role as<br />
both competitor and ally may put Yelp<br />
in a difficult position in the future, according<br />
to Taulli. “Their main source<br />
of customers is coming from their<br />
competitor.”<br />
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