a E i - Commodore Is Awesome
a E i - Commodore Is Awesome
a E i - Commodore Is Awesome
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more of a nuisance than a challenge.<br />
Altogether this game is an interesting<br />
attempt at trying to create something<br />
a little out of the ordinary. The<br />
basic story line is good, with reasonable<br />
graphics - which may be switched<br />
off to speed the game up - and the<br />
game could well be recommended to<br />
beginners but might prove too slow<br />
and predictable for the more<br />
experienced adventurer.<br />
Red What?<br />
Melbourne House's latest adventure,<br />
Redhawk, is a game with a difference.<br />
The graphics are in the form of a scrolling<br />
comic strip, which makes sense, as<br />
the game is about Redhawk, a comic<br />
type super-hero.<br />
At the start of the game, Kevin<br />
Oliver, the normal human side of<br />
Redhawk, fi nds himself in hospital<br />
suffering from amnesia, Whether or<br />
not he had some previous existence we<br />
are not to know but now he is search-<br />
ing for a job as a crime photographer.<br />
Having got him settled in his new job<br />
you may aim him into whatever adventures<br />
come along.<br />
Having lost any previous<br />
memories, you bye the choice of<br />
making him act as either super-hero or<br />
super-villain. Redhawk's popularity<br />
rating, shown graphically beneath<br />
the comic strip, will affect the interaction<br />
of the other characters. To find<br />
out what the heck is going on, it seems<br />
best to choose here rather than villain.<br />
SAY (or SHOUT)"KWAH" (with<br />
quotes), and our Key will change into<br />
the fearless Redhawk. He is able to fly<br />
and has most of the powers claimed for<br />
super-heroes. The main snag is that as<br />
Redhawk, his energy output is high<br />
and his reservoirs of power fairly low!<br />
So a return to being plain Kevin is very<br />
necessary after only a few minutes.<br />
Location descriptions are almost<br />
non-existent as they are all included<br />
within the 'comic strip' shown at the<br />
top of the screen. This strip has three<br />
frames that scroll across the screen<br />
from right to left at each command.<br />
You would think that this would show<br />
the present and two previous scenes<br />
but this is not so.<br />
Each command, if understood, is<br />
repeated by the Kevin in the strip and<br />
only then actioned - two frames for<br />
one command. This would not be so<br />
bad if the frames were drawn quickily<br />
but they are not. this is quite painful if<br />
all you want to do is go from location<br />
A to location B, it is even worse having<br />
ADVENTURES<br />
to wait for the frame to be drawn to be<br />
told: "Kevin looks for a way north but<br />
can't find one!"<br />
The game is played in real time<br />
with a digital clock ticking away the<br />
seconds as you wonder what to do<br />
next. Fortunately the clock is stopped<br />
if Kevin does not understand what you<br />
are trying to get him to do. Unfortunately<br />
this seems to happen all too<br />
often, his knowledge of normal<br />
'adventure talk' is sadly lacking.<br />
His inability to understand the<br />
command OPEN DOOR brought up<br />
the response: "open" confuses Kevin.<br />
He does seem to be a very confused<br />
young man. Another change from<br />
normal practice is the use of<br />
EXAMINE. Here it literally means a<br />
body search, perhaps it was not surprising<br />
that a young lady I met early in<br />
the game, objected quite strongly<br />
when I told Kevin to examine her!<br />
For all its differences to normal<br />
'adventure speak', Kevin will understand<br />
fairly complex sentences with<br />
multiple commands separated by<br />
commas also accepted. A number of<br />
common commands are shown at the<br />
bottom of the screen and are accessed<br />
by CTRL and one of the number keys.<br />
The game has a STORE facility (a<br />
version of RAMSAVF,) with a normal<br />
tape save/load to cassette for saving<br />
your position between games.<br />
Overall 'Redhawk' was rather<br />
disappointing and boringly slow when<br />
you consider the lack of text and rather<br />
repetitive graphics. The game puzzles<br />
are good with the feeling that something<br />
startling is just around the corner<br />
but the lack of any real atmosphere<br />
destroys what could have been a really<br />
novel adventure.<br />
YOUR COMMODORE january 1987<br />
23<br />
The French connection<br />
Infrogames is a new name in this<br />
country, and it looks as though it may<br />
be heard of a great deal more in the<br />
future. The first offering is an adventure,<br />
Mandragore. This is best compared<br />
with Exodus Uhima III, with a<br />
band of intrepid adventurers exploring<br />
a strange land and the castles and villages<br />
they find in their travels.<br />
This French variant comes with a<br />
fairly long background story to set the<br />
scene for the adventure. The good and<br />
just King Jorian has been killed in<br />
suspicious circumstances and his lands<br />
taken over by the evil Yarod-Nor. It is<br />
the task of would-be adventurers to<br />
search out and fi nd the means by<br />
which to overthrow this reign of evil.<br />
Mandragore is on two cassettes or<br />
one disk and is pretty large, with only<br />
37 blocks unused on the disk. A<br />
further formatted disk or blank tape is<br />
required if you wish to save your<br />
party's progress for use on your next<br />
visit.<br />
On loading the game you are given<br />
the choice of starting from scratch and<br />
forming a party of your own choice,<br />
continuing with a previous adventure<br />
Or using a ready formed party under<br />
the leadership of a female Paladin,<br />
Syrella.<br />
If you are new to the game it is<br />
probably wise to use the ready formed<br />
party. This will enable you to get some<br />
idea of what the game is about, how it<br />
works and also which characters are<br />
best at what! Initially death comes<br />
quickly and your first explorations will<br />
be over quite rapidly, but hopefully<br />
you will have learnt something useful<br />
before all four characters have keeled<br />
over.<br />
If you choose to start with your<br />
own party, you must first create the<br />
four characters who will make up the<br />
group. For each member you have to<br />
apportion 80 points (minimum five,<br />
maximum 20) to six attributes - Constitution,Strength,<br />
Knowledge,<br />
Wisdom, Dexterity and Appearance.<br />
For Knowledge read Intelligence, for<br />
Appearance, Charm or Charisma.<br />
You must give the characters a<br />
name (up to six letters) and define their<br />
sex. Five different races are possible -<br />
Human, Dwarf, Hobbit, Elf or Mi-Ore<br />
(Mighty Ore?) but there is no information<br />
as to the effect of this choice.<br />
There are six different character types<br />
- Warrior, Ranger, Wizard, Cleric,<br />
Thief and Minstrel. This choice is not<br />
entirely open as each of the last five