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a E i - Commodore Is Awesome

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2,3,4: Change colour registers.<br />

F6: Jump to next frame.<br />

F7: Toggle key repeat.<br />

F8: Set entire frame to current cursor<br />

colour.<br />

Apart from these keys, there are<br />

controls for drawing the picture:<br />

Cursor keys, HOME and CLR act as<br />

usual but only within the frame. Control<br />

keys change cursor colours as<br />

usual. Reverse field can be toggled as<br />

usual, Press any key to place the relevant<br />

character on the current cursor<br />

position in the current cursor colour.<br />

When you save a frame to RAM,<br />

both the characters and the colour of<br />

any frame are saved.<br />

Animate Mode<br />

This mode allows you to replay a<br />

specified sequence of frames. The<br />

menu shows the options:<br />

FI: Set start frame<br />

F3: Set finish frame<br />

F5: Set delay between frames (I=fastest,<br />

255=slowest)<br />

1<br />

-Data<br />

Mode<br />

7<br />

7This<br />

allows the manipulation of data<br />

files. :<br />

R The frames are saved in RAM as<br />

sequential u blocks of data:<br />

n<br />

a<br />

Characters Colours<br />

n<br />

i Frame<br />

frame<br />

m<br />

a<br />

t Fl allows you to save a block of<br />

Frames i to disk or tape. Because the full<br />

59 o frames occupy a lot of storage<br />

space, n you can specify how many<br />

frames s you save by setting the last<br />

frame<br />

e<br />

in use.<br />

q<br />

F5 saves the block $3000 to<br />

S3FFF. u This is used by the character<br />

designer<br />

e<br />

to hold your redefined<br />

characters.<br />

n<br />

F7 loads either pictures or<br />

characters c to the correct address.<br />

e<br />

Character Designer<br />

This module can be used independently<br />

but you will need a machine code<br />

monitor or similar to SAVE or LOAD<br />

the characters. If you use it in this way,<br />

you enter the program by SYS (i704.<br />

The designer screen has a number<br />

of features:<br />

I) Along the top, the character set is<br />

displayed. The current charcter<br />

flashes.<br />

C64 GRAPHICS<br />

2) The bottom few lines show the key<br />

options.<br />

3) In the middle is the edit window.<br />

This shows the shape of the current<br />

character.<br />

4) To the right of the edit window are<br />

shown the colours currently in the<br />

colour registers. These are shown as<br />

numbers beside a representation ofthe<br />

relevant bit pairs.<br />

5) Below the colours is a second<br />

window. On start-up, this is a single<br />

character. This can be expanded to<br />

give a six by six array of characters.<br />

This allows the design of large designs.<br />

The operative keys are:<br />

CIRL-N: This switches on redefined<br />

characters and down loads thc character<br />

set. You must use this command<br />

before you can start work on new<br />

characters.<br />

+: Move to the next character<br />

—: move to the previous character<br />

M: switch to multi-colour mode<br />

N: switch to high-resolution mode<br />

C: copy the character specified by the<br />

next key pressed<br />

G: move to the character specified by<br />

the next key pressed<br />

R: reverse the current character<br />

: fl ip the current character, left to<br />

right<br />

S: rotate the current character<br />

CTRL-R: switch on key repeat<br />

Characters C o l o u r s etc<br />

frame 2 frame<br />

CIRL-0: switch of key repeat<br />

F1: scroll current character<br />

horizontally<br />

F3: scroll current character vertically<br />

X: expand window horizontally<br />

Y: expand window vertically<br />

CTRL-X: reduce window horizontally<br />

: reduce window vertically<br />

.W: Update window to start at current<br />

character<br />

*: set a point in the character and<br />

move the cursor horizontally to next<br />

point<br />

Z: set a point in the character and<br />

move the cursor vertically to next<br />

point<br />

SPACE: clear a point in the character<br />

and move the cursor horizontally to<br />

next point<br />

CIRL-Z: clear a point in the<br />

character and move the cursor<br />

verticallt point<br />

The cursor keys, HOME and<br />

YOUR COMMODORE january 1187<br />

CLEAR act as normal except that they<br />

act on the edit window<br />

1,2,3: change colour registers<br />

(1=cursor)<br />

I know that the range of ke<br />

presses . is large but I'm sure that you'l<br />

Find ! the program easy to use.<br />

To help you through the system<br />

here is a simple work session.<br />

On running the program, you see<br />

the main menu. Press F7 to enter Of<br />

character editor. Press CTRL-N to<br />

activate the defineable character set.<br />

You should see the rubbish in the edit<br />

area change to a giant "@" character.<br />

OK? try some of the keys to change the<br />

shape of the design. You will see that<br />

each action is mirrored in the normal<br />

flashing "@" at the top of the screen.<br />

Move on to the next character ("A")<br />

by pressing + and redesign that, Once<br />

you've got a few redefined characters,<br />

press RUN/STOP once to return to<br />

the main menu.<br />

Press Fl to enter edit mode. You<br />

should see a cursor flashing in a rectangular<br />

area of screen. The prompt<br />

line should show you that you are set<br />

up for screen I. Press F4. The edit area<br />

should be filled with garbage. You've<br />

just recalled screen I from RAM. Press<br />

shift-CLR followed by F8. This clears<br />

the edit area and sets it's colour to<br />

white (the current colour), Press a few<br />

keys. You should get the character<br />

corresponding to the keys pressed.<br />

Press F3 to enter scroll mode. You will<br />

see a prompt line showing which keys<br />

operate. Press a few and see what<br />

happens. Press RUN/STOP to return<br />

to the edit mode. Press F5 and have a<br />

quick dabble with the colours and<br />

graphics modes. When you've<br />

designed screen I, press F2 to save it to<br />

RAM. Always save the screen before<br />

leaving edit mode or you'll lose the<br />

design. Clear the screen and press F4.<br />

You should see your design again.<br />

Move onto the next frame by pressing<br />

H. The edit screen content are retained<br />

so that you don't have to<br />

redraw it. Try drawing and saving a<br />

few screens. Press RUN/STOP to<br />

return to the main menu.<br />

Press F3 to enter animate mode.<br />

Set the start frame to your first frame<br />

(FI) and the finish frame (F3) to your<br />

last frame. Try playing the sequence at<br />

different delay speeds. Press<br />

RUN/STOP to exit to the main menu.<br />

Press F5 to enter the data storage<br />

mode. Try saving and reloading your<br />

character set and animation sequence.<br />

To exit from the program, press RUN/<br />

STOP when at the main menu. I N

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