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a E i - Commodore Is Awesome

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NIPS<br />

Games Reviews<br />

KETTLE<br />

Weird, wondetful„ zany or just plain fun. There are hosts<br />

of games just waiting for you out there, so we've brought<br />

you some to ease the burden of your decision.<br />

Kettle is Tony Crowther's second game since resuming<br />

his partnership with Alligata. The First, Trap, was featured<br />

as Game of the Month. Kettle is unfortunately somewhat<br />

disappointing.<br />

You play the part of a kettle (surprise, surprise) and are<br />

trapped in an underground complex of 30 different levels.<br />

Your objectives are survival and escape. The key to moving<br />

from one level to the next is to find a tin opener. This is<br />

hidden deep within one of the many bowls scattered round<br />

the complex. At least I think that they are bowls. That is<br />

what they look like although the blurb insists on calling<br />

them bowels but 1 have a gut feeling that that is wrong<br />

somehow. Shooting the bowls 10 times results in it changing<br />

into a diamond and a further successful hit changes the<br />

diamond into an alien, a bonus, an energy giving jug of water<br />

or the much neded tin opener.<br />

Shooting objects - bowls, bubbles and diamonds is done<br />

by use of a crizza. This orbits around your kettle and behaves<br />

something like a cross between a South American bolus and<br />

a yo-yo. You can choose from the initial option screen how<br />

you want the crizza to behave.<br />

The most interesting part of the game is the fact that two<br />

players can play simultaneously. The screen is split so that<br />

you can watch exactly what your opponent is up to. Two<br />

distinct strategies present themselves. You can work as a<br />

partnership or you can play against eachother, waiting for<br />

REVIEWS<br />

the other player to do all the hard work before nipping in and<br />

stealing whatever the diamond happens to reveal.<br />

The split screen works nicely but the main problem is<br />

that the game is just plain dull. Not one of -<br />

1Ony's efforts. bG e t t. e r R . H .<br />

Touchline:<br />

Tide: Kettle. Company: Alligata, 1 Orange Si. Sheffield.<br />

Machine: C64. Price: C9.95. Originality: 8/1a Graphics:<br />

7/10. Playahility: 6/10. Value: 5/10.<br />

all<br />

IP<br />

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C"'s C " A C.<br />

A<br />

fa<br />

pleasure to see something a bit out of the ordinary. Such a<br />

tgame<br />

is Uchi Mata, a judo simulation. The name incidentally<br />

refers to one of the moves - an inner thigh throw.<br />

e<br />

Judo allows no kicks or punches, it involves gripping<br />

r your opponent's judogi, catching him off balance and trying<br />

tto<br />

throw him onto his back. How well you do this results in<br />

hpoints<br />

being awarded to you. A perfect throw is called an<br />

e ippon and immediately ends the bout. Lesser manoevres<br />

pmay<br />

be awarded a waza-ari, yuko or koka.<br />

l<br />

Your chances of completing a successful throw depend<br />

largely on the quality of grip you have on your opponent.<br />

e<br />

When you are within striking range, a quick press of the lire<br />

tbutton<br />

makes your man make a grab and a bar chart in the<br />

htop<br />

left hand corner displays the relative grips of the red and<br />

o<br />

YOUR COMMODORE r january 1987<br />

41a<br />

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