a E i - Commodore Is Awesome
a E i - Commodore Is Awesome
a E i - Commodore Is Awesome
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distinguished, something that cannot always be said fot<br />
other chess programs. Moving is simplicity itself. Select a<br />
piece with the cursor and it changes colour so that you can<br />
see instantly that you have selected the one that you wanted.<br />
Similarly when you select the desi nation square. There is no<br />
need to bother with algebraic notation or P-K4 or whatever.<br />
If the computer won't accept your input, it is because you are<br />
trying to make an illegal move.<br />
Pressing the space bar brings up a list of options as well as<br />
details of the moves made so far. You can take moves back<br />
(shame on you!), change the computer's skill level, swap<br />
sides or even ask for a hint. Positions can be set up for<br />
problem solving and there is a demo mode if you get fcd up<br />
of being beaten.<br />
The crunch question when it comes to considering any<br />
chess program is how good is it and similarly, it is almost<br />
impossible to answer. For any beginner or someone who is<br />
out to improve their game. any program should suffice. The<br />
optimum is to set the skill level just a little bit better than you<br />
are. For the more serious player, Cyrus II will still provide a<br />
strong challenge although you would ideally need to try a<br />
few games to assess its ability against yours.<br />
But for the majority of players, Cyrus makes an ideal<br />
opponent and should be high on your list of programs to<br />
consider.<br />
Touchline<br />
Title: Cyrus Chess 11. Company: Niigata, 1 Orange Street.<br />
Sheffield. At C 6 4 , Price: £10.99<br />
Originality: 5/10 Graphics: 8/10. Playability: 8/10. 8/10.<br />
Value: 8/10.<br />
FIST II<br />
REVIEWS<br />
A<br />
fhas<br />
finally hit the shelves. The original, you may remember,<br />
twas<br />
the first of a plethora or martial arts game. Way of<br />
ethe<br />
Exploding Fist was a straightforward karate<br />
r simulation, you trying to knock bits out of your opponent<br />
abefore<br />
he did likewise to you. In this sequel, Melbourne<br />
House has kept the same combat ideas but transferred<br />
lthe<br />
action to an arcade adventures.<br />
l<br />
t<br />
h<br />
YOUR COMMODORE january 1987<br />
e<br />
48<br />
The scenario is that the Warriors of the Exploding Fist<br />
have been betrayed over the centuries and the land is now<br />
under the rule of the evil Warlord. Nobody has seen his<br />
fortress but plenty of rumours exist, featuring volcanoes and<br />
underwater labyrinths. The fighting secrets of the Masters<br />
are supposed to be hidden somewhere in the land in the form<br />
of scrolls and there are shrines and temples to be found<br />
where an aspiring master can meditate and seek guidance.<br />
Such a person is you. Although initially weak and<br />
inexperienced, the elders hope that you possess the necessary<br />
talent to overcome your common adversary.<br />
The scrolls that you must find contain knowledge in the<br />
form of trigrams. The secret is to match that trigram with the<br />
appropriate temple and thus learn its secrets. For example.<br />
Ch'ien is associated with strength and Tui connected with<br />
imparting a sense of well being when surrounded by<br />
malignance. Temples are also important as they restore your<br />
energy and heal you should you be poisoned.<br />
There are a variety of foes for you to fight ranging from<br />
simple but aggressive peasants to mighty Shoguns and<br />
deadly assassins. There are also creatures of the wild to be<br />
faced, snakes and panthers etc. The action takes place in a<br />
variety of locations — outside, in buildings and caves and<br />
even in water. This last location is tricky as not all your<br />
moves are effective here. Movement is only from side to side<br />
but there are pits to fall into and ladders to climb. The only<br />
annoying part of the game is as you move round, waiting for<br />
the next screen to catch you up you move off one edge and<br />
then action is suspended as the next one scrolls past you.<br />
The idea of a quest rather than just straight combat<br />
works very well indeed as there is the added impetus to have<br />
just one more go and find out what is behind the next corner.<br />
Be warned though, your task will not be an easy one and you<br />
will have to do really well before the warlord even takes<br />
notice of you. Fortunately, you have the option to practise •<br />
all your moves beforehand. Side two of the tape contains a<br />
training mode. A nice touch from a game destined to head<br />
the charts.<br />
Touchline<br />
G.K.H.<br />
Title: Fist IL Company: Melbourne House, 60 High Street,<br />
Hampton Wick, Kingston-upon-Thames, Surrey KT1 4D.13.<br />
Tel: 01 943 3911. Machine: C64. Price: £8.95.<br />
Originality: 7/10. Graphics: 8/10. Playability: 7/10. Value:<br />
8/10.