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a E i - Commodore Is Awesome

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distinguished, something that cannot always be said fot<br />

other chess programs. Moving is simplicity itself. Select a<br />

piece with the cursor and it changes colour so that you can<br />

see instantly that you have selected the one that you wanted.<br />

Similarly when you select the desi nation square. There is no<br />

need to bother with algebraic notation or P-K4 or whatever.<br />

If the computer won't accept your input, it is because you are<br />

trying to make an illegal move.<br />

Pressing the space bar brings up a list of options as well as<br />

details of the moves made so far. You can take moves back<br />

(shame on you!), change the computer's skill level, swap<br />

sides or even ask for a hint. Positions can be set up for<br />

problem solving and there is a demo mode if you get fcd up<br />

of being beaten.<br />

The crunch question when it comes to considering any<br />

chess program is how good is it and similarly, it is almost<br />

impossible to answer. For any beginner or someone who is<br />

out to improve their game. any program should suffice. The<br />

optimum is to set the skill level just a little bit better than you<br />

are. For the more serious player, Cyrus II will still provide a<br />

strong challenge although you would ideally need to try a<br />

few games to assess its ability against yours.<br />

But for the majority of players, Cyrus makes an ideal<br />

opponent and should be high on your list of programs to<br />

consider.<br />

Touchline<br />

Title: Cyrus Chess 11. Company: Niigata, 1 Orange Street.<br />

Sheffield. At C 6 4 , Price: £10.99<br />

Originality: 5/10 Graphics: 8/10. Playability: 8/10. 8/10.<br />

Value: 8/10.<br />

FIST II<br />

REVIEWS<br />

A<br />

fhas<br />

finally hit the shelves. The original, you may remember,<br />

twas<br />

the first of a plethora or martial arts game. Way of<br />

ethe<br />

Exploding Fist was a straightforward karate<br />

r simulation, you trying to knock bits out of your opponent<br />

abefore<br />

he did likewise to you. In this sequel, Melbourne<br />

House has kept the same combat ideas but transferred<br />

lthe<br />

action to an arcade adventures.<br />

l<br />

t<br />

h<br />

YOUR COMMODORE january 1987<br />

e<br />

48<br />

The scenario is that the Warriors of the Exploding Fist<br />

have been betrayed over the centuries and the land is now<br />

under the rule of the evil Warlord. Nobody has seen his<br />

fortress but plenty of rumours exist, featuring volcanoes and<br />

underwater labyrinths. The fighting secrets of the Masters<br />

are supposed to be hidden somewhere in the land in the form<br />

of scrolls and there are shrines and temples to be found<br />

where an aspiring master can meditate and seek guidance.<br />

Such a person is you. Although initially weak and<br />

inexperienced, the elders hope that you possess the necessary<br />

talent to overcome your common adversary.<br />

The scrolls that you must find contain knowledge in the<br />

form of trigrams. The secret is to match that trigram with the<br />

appropriate temple and thus learn its secrets. For example.<br />

Ch'ien is associated with strength and Tui connected with<br />

imparting a sense of well being when surrounded by<br />

malignance. Temples are also important as they restore your<br />

energy and heal you should you be poisoned.<br />

There are a variety of foes for you to fight ranging from<br />

simple but aggressive peasants to mighty Shoguns and<br />

deadly assassins. There are also creatures of the wild to be<br />

faced, snakes and panthers etc. The action takes place in a<br />

variety of locations — outside, in buildings and caves and<br />

even in water. This last location is tricky as not all your<br />

moves are effective here. Movement is only from side to side<br />

but there are pits to fall into and ladders to climb. The only<br />

annoying part of the game is as you move round, waiting for<br />

the next screen to catch you up you move off one edge and<br />

then action is suspended as the next one scrolls past you.<br />

The idea of a quest rather than just straight combat<br />

works very well indeed as there is the added impetus to have<br />

just one more go and find out what is behind the next corner.<br />

Be warned though, your task will not be an easy one and you<br />

will have to do really well before the warlord even takes<br />

notice of you. Fortunately, you have the option to practise •<br />

all your moves beforehand. Side two of the tape contains a<br />

training mode. A nice touch from a game destined to head<br />

the charts.<br />

Touchline<br />

G.K.H.<br />

Title: Fist IL Company: Melbourne House, 60 High Street,<br />

Hampton Wick, Kingston-upon-Thames, Surrey KT1 4D.13.<br />

Tel: 01 943 3911. Machine: C64. Price: £8.95.<br />

Originality: 7/10. Graphics: 8/10. Playability: 7/10. Value:<br />

8/10.

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