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a E i - Commodore Is Awesome

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points by negotiating the various<br />

hazards. The hazards are linked so that<br />

the game is rather like a long journey<br />

or quest. The problems are two-fold.<br />

First the child must select the<br />

correct machine and attachment for<br />

the particular hazard, second, the child<br />

demonstrate the dexterity and timing<br />

needed to negotiate what are<br />

effectively a sequence of simple arcade<br />

games.<br />

Once Camilla has been rescued,<br />

you start again but with a higher points<br />

tally to achieve, Failure means a long<br />

trek by foot across the desert.<br />

Overall the game is ideal for the<br />

younger child (six to 11 years) with its<br />

abundance of bad puns and jokes, it's<br />

simple arcade games and the use of<br />

weird machines.<br />

Once children start to read and<br />

recognise words, the next problem is to<br />

teach how words link together to give<br />

meaningful sentences. The problem is<br />

how to make this exercise fun. One<br />

effective approach to this problem is to<br />

get the child to write a sentence and<br />

then to read it back. Kermit's Electronic<br />

Story Maker providdes a cartoon<br />

based method of writing simple<br />

stories. A particularly nice touch is<br />

that the program uses a joystick to<br />

make all selections via cycling menus.<br />

The story is built up from a series of<br />

simple sentences of about half a dozen<br />

words. The display shows the sentence<br />

at the top of the screen as a series of<br />

blanks separated by punctuation<br />

marks. You simply point at each blank<br />

and choose from the words available.<br />

Each word is accompanied by an<br />

animated sequence showing what each<br />

word represents. An example sentence<br />

would be: "While the banana dances in<br />

space, the cow barks "Yes I know it<br />

sounds silly, but the program allows<br />

unlimited variations. Once the<br />

sentence is complete, you can see the<br />

sequence described. Once satisfied.<br />

you can then move on to another<br />

sentence. The sentences have differing<br />

-<br />

,<br />

•<br />

•<br />

•<br />

•<br />

.<br />

w<br />

w<br />

-<br />

•<br />

••=,••<br />

1==:=1 g=1<br />

HOU POI l i n<br />

= 4 0 % , 404 IOC* Ilettato Zro<br />

1<br />

1<br />

1<br />

1<br />

9<br />

1<br />

.<br />

01<br />

1<br />

:<br />

•<br />

EDUCATION<br />

structures allowing a fair degree of<br />

variety. Stories can be saved on disk<br />

for completion or replaying at a later<br />

date.<br />

The sequences are nicely done with<br />

background music appropriate to the<br />

scene (all being based on the Muppet<br />

theme tune). The sound effects of the<br />

creatures/objects used are also<br />

sounded. Overall an excellent package<br />

which gives hours of fun.<br />

The other two packages available<br />

are text/graphic adventures. First we<br />

have Alickey's Space Adventure. In this<br />

game, you assist Mickey Mouse and<br />

Pluto in their search of the solar system<br />

for a number of crystal pieces. The<br />

game is quite huge in that it occupies<br />

both sides of two disks.<br />

In his travels, Mickey finds an alien<br />

space ship. This must be used to fly to<br />

the planets of the solar system to find<br />

the parts of the aforesaid crystal which<br />

holds the history of' the alien planet.<br />

The game uses combined multicolour<br />

mode high resolution graphics with<br />

text. The pictures are true to the<br />

original Disney characters and are<br />

very colourful. The input of instructions<br />

has been simplified in that the<br />

options available are listed at the foot<br />

of the screen and you simply choose<br />

them using single key presses. The<br />

scenario is quite large with plenty of<br />

places to explore. Clues are also provided,<br />

particularly by the accompanying<br />

instructions.<br />

On balance, the game is more<br />

suited to the older child (say nine to 12)<br />

since there is quite a lot of detailed<br />

information on the planets and other<br />

scientific topics. The accompanying<br />

literature is particularly strong with a<br />

glossary and ideas for further work. A<br />

disk drive is mandatory in order to<br />

play this game and the frequent disk<br />

changes are rather tedious. On the<br />

whole, however, this is a strong piece<br />

of software which will take quite some<br />

hours to solve. Additionally, each new<br />

game is different.<br />

YOUR COMMODORE january 1987<br />

37<br />

Winnie the Pooh in the Hundred<br />

Acre Wood is very similar in style to<br />

Mickey's Space Adventure albeit aimed<br />

at a slightly younger audience. The aim<br />

of the game is to locate objects and<br />

return them to their rightful owner.<br />

Naturally, each new game is different.<br />

To help players to play the game, a<br />

simple map is provided showing the<br />

main parts of the wood. This map<br />

bears illustrations which are similar to<br />

those shown on the screen allowing<br />

you to find out where you are, The<br />

game follows quite closely a number of<br />

events described in the original books<br />

and the illustrations are in themselves<br />

faithful to the original. As before, a<br />

simple method of selection of option is<br />

provided. There are also a number of<br />

abstract, fun options provided to allow<br />

the child to mess around. You can, for<br />

example, play Pooh sticks or look<br />

under rocks or count trees etc. There<br />

are also a number of confounding<br />

factors which can either move you to a<br />

random location or shuffle the objects<br />

around the wood. In all, just enough to<br />

keep a child quiet, or cursing<br />

(depending on your child) for hours on<br />

end. Again, unfortunately, a disk drive<br />

is needed.<br />

So what do we have? The packages<br />

can be summarised under several<br />

features:<br />

1) All use colourful, well designed<br />

graphics featuring well known cartoon<br />

characters. They therefore have<br />

instant appeal, particularly to the<br />

under tens. Sound is also well used to<br />

give music and effects.<br />

2) All packages come with detailed and<br />

colourful instructions. These instructions<br />

also provide ideas for further<br />

activities and, where needed, glossaries<br />

and detailed information.<br />

3) Except for Donald Duck's<br />

Playground, a disk drive is required.<br />

4) All packages teach and test skills<br />

without making it obvious. They also<br />

achieve their goals as educational<br />

packages. In all, the Kids series is<br />

filling a large gap in the software<br />

market for the primary age group and<br />

sets standards which many domestic<br />

software houses would do well to<br />

emulate. T f f e ,<br />

Touchline<br />

Company: US Gold/Kids!<br />

Address: Units 2/3, Ho/ford Way,<br />

Holford, Birmingham 116 7,4X<br />

Tel: 021 356 3388.

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