a E i - Commodore Is Awesome
a E i - Commodore Is Awesome
a E i - Commodore Is Awesome
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points by negotiating the various<br />
hazards. The hazards are linked so that<br />
the game is rather like a long journey<br />
or quest. The problems are two-fold.<br />
First the child must select the<br />
correct machine and attachment for<br />
the particular hazard, second, the child<br />
demonstrate the dexterity and timing<br />
needed to negotiate what are<br />
effectively a sequence of simple arcade<br />
games.<br />
Once Camilla has been rescued,<br />
you start again but with a higher points<br />
tally to achieve, Failure means a long<br />
trek by foot across the desert.<br />
Overall the game is ideal for the<br />
younger child (six to 11 years) with its<br />
abundance of bad puns and jokes, it's<br />
simple arcade games and the use of<br />
weird machines.<br />
Once children start to read and<br />
recognise words, the next problem is to<br />
teach how words link together to give<br />
meaningful sentences. The problem is<br />
how to make this exercise fun. One<br />
effective approach to this problem is to<br />
get the child to write a sentence and<br />
then to read it back. Kermit's Electronic<br />
Story Maker providdes a cartoon<br />
based method of writing simple<br />
stories. A particularly nice touch is<br />
that the program uses a joystick to<br />
make all selections via cycling menus.<br />
The story is built up from a series of<br />
simple sentences of about half a dozen<br />
words. The display shows the sentence<br />
at the top of the screen as a series of<br />
blanks separated by punctuation<br />
marks. You simply point at each blank<br />
and choose from the words available.<br />
Each word is accompanied by an<br />
animated sequence showing what each<br />
word represents. An example sentence<br />
would be: "While the banana dances in<br />
space, the cow barks "Yes I know it<br />
sounds silly, but the program allows<br />
unlimited variations. Once the<br />
sentence is complete, you can see the<br />
sequence described. Once satisfied.<br />
you can then move on to another<br />
sentence. The sentences have differing<br />
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EDUCATION<br />
structures allowing a fair degree of<br />
variety. Stories can be saved on disk<br />
for completion or replaying at a later<br />
date.<br />
The sequences are nicely done with<br />
background music appropriate to the<br />
scene (all being based on the Muppet<br />
theme tune). The sound effects of the<br />
creatures/objects used are also<br />
sounded. Overall an excellent package<br />
which gives hours of fun.<br />
The other two packages available<br />
are text/graphic adventures. First we<br />
have Alickey's Space Adventure. In this<br />
game, you assist Mickey Mouse and<br />
Pluto in their search of the solar system<br />
for a number of crystal pieces. The<br />
game is quite huge in that it occupies<br />
both sides of two disks.<br />
In his travels, Mickey finds an alien<br />
space ship. This must be used to fly to<br />
the planets of the solar system to find<br />
the parts of the aforesaid crystal which<br />
holds the history of' the alien planet.<br />
The game uses combined multicolour<br />
mode high resolution graphics with<br />
text. The pictures are true to the<br />
original Disney characters and are<br />
very colourful. The input of instructions<br />
has been simplified in that the<br />
options available are listed at the foot<br />
of the screen and you simply choose<br />
them using single key presses. The<br />
scenario is quite large with plenty of<br />
places to explore. Clues are also provided,<br />
particularly by the accompanying<br />
instructions.<br />
On balance, the game is more<br />
suited to the older child (say nine to 12)<br />
since there is quite a lot of detailed<br />
information on the planets and other<br />
scientific topics. The accompanying<br />
literature is particularly strong with a<br />
glossary and ideas for further work. A<br />
disk drive is mandatory in order to<br />
play this game and the frequent disk<br />
changes are rather tedious. On the<br />
whole, however, this is a strong piece<br />
of software which will take quite some<br />
hours to solve. Additionally, each new<br />
game is different.<br />
YOUR COMMODORE january 1987<br />
37<br />
Winnie the Pooh in the Hundred<br />
Acre Wood is very similar in style to<br />
Mickey's Space Adventure albeit aimed<br />
at a slightly younger audience. The aim<br />
of the game is to locate objects and<br />
return them to their rightful owner.<br />
Naturally, each new game is different.<br />
To help players to play the game, a<br />
simple map is provided showing the<br />
main parts of the wood. This map<br />
bears illustrations which are similar to<br />
those shown on the screen allowing<br />
you to find out where you are, The<br />
game follows quite closely a number of<br />
events described in the original books<br />
and the illustrations are in themselves<br />
faithful to the original. As before, a<br />
simple method of selection of option is<br />
provided. There are also a number of<br />
abstract, fun options provided to allow<br />
the child to mess around. You can, for<br />
example, play Pooh sticks or look<br />
under rocks or count trees etc. There<br />
are also a number of confounding<br />
factors which can either move you to a<br />
random location or shuffle the objects<br />
around the wood. In all, just enough to<br />
keep a child quiet, or cursing<br />
(depending on your child) for hours on<br />
end. Again, unfortunately, a disk drive<br />
is needed.<br />
So what do we have? The packages<br />
can be summarised under several<br />
features:<br />
1) All use colourful, well designed<br />
graphics featuring well known cartoon<br />
characters. They therefore have<br />
instant appeal, particularly to the<br />
under tens. Sound is also well used to<br />
give music and effects.<br />
2) All packages come with detailed and<br />
colourful instructions. These instructions<br />
also provide ideas for further<br />
activities and, where needed, glossaries<br />
and detailed information.<br />
3) Except for Donald Duck's<br />
Playground, a disk drive is required.<br />
4) All packages teach and test skills<br />
without making it obvious. They also<br />
achieve their goals as educational<br />
packages. In all, the Kids series is<br />
filling a large gap in the software<br />
market for the primary age group and<br />
sets standards which many domestic<br />
software houses would do well to<br />
emulate. T f f e ,<br />
Touchline<br />
Company: US Gold/Kids!<br />
Address: Units 2/3, Ho/ford Way,<br />
Holford, Birmingham 116 7,4X<br />
Tel: 021 356 3388.