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Fabu-Ludo - Imaginarium

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How to play: Each player chooses their motif:<br />

Boy or Girl. Then they place 4 pieces, 2 of<br />

each picture, in the 4 central squares on the<br />

board, with the identical pieces on a diagonal<br />

to each other. The Boy piece moves first, and<br />

then the players take turns, adding pieces to<br />

the board and following these rules:<br />

- The pieces can only be placed next to your<br />

opponents pieces or at the end of a row, in<br />

this latter case, there must be one of your<br />

pieces at the other end of the row where<br />

you place your piece. In addition, there can<br />

not be any empty squares between them.<br />

- Rows can be vertical, horizontal or<br />

diagonal. In this way the opposing counters<br />

are trapped between those already on the<br />

board and the new piece.<br />

- Whenever you place a piece and trap some<br />

opposing pieces, the opposing pieces are<br />

turned over and become yours.<br />

- If when you place one piece you trap<br />

opposing pieces in more than one row<br />

(horizontal, vertical or diagonal), all the<br />

trapped pieces are turned over.<br />

- If a player can not trap any opposing pieces<br />

then they miss a turn.<br />

The game is over when the board is full or<br />

when one of the players runs out of pieces.<br />

The winner is the player with the most pieces<br />

on the board. If each player has the same<br />

number of pieces on the board, it is a draw.<br />

GO!<br />

Contents:<br />

1 No. 2 Board<br />

64 Double pieces (Boy and Girl)<br />

2 Players.<br />

Objective of the game: To trap an opposing<br />

piece, surrounding it with your own pieces.<br />

How to play: In this case you play on the<br />

circles on the board between the squares.<br />

Each player, in turn, places their pieces on a<br />

circle, one by one, trying to surround one of<br />

the opponent's pieces.<br />

The winner is the first to surround an<br />

opposing piece.<br />

BACKGAMMON<br />

Contents:<br />

1 No. 9 Board<br />

2 Dice<br />

15 Crown pieces<br />

15 Princess hat pieces<br />

2 Players.<br />

Objective of the game: To be the first player<br />

to get all your pieces off the board.<br />

How to play: Each player chooses their<br />

pieces: Crown or Princess Hat, and places<br />

them on the board on the triangular shapes.<br />

The Crowns move in the direction shown in<br />

Figure 2, and the Hats move in the direction<br />

shown in Figure 3.<br />

The player with the highest score on the dice<br />

starts, and throws both dice in each turn. The<br />

player can move two pieces, each according<br />

to the number shown on one of the dice.<br />

Alternatively, they can move just one piece by<br />

the sum of the two dice. If the same number<br />

comes up on both dice, the player moves four<br />

times the number indicated by the dice.<br />

Piece on the central strip: when one piece is<br />

alone on a triangle, and one of the opponent's<br />

pieces lands on that triangle, the piece is<br />

taken and placed on the central band where it<br />

waits to re-enter the game in the next round.<br />

To get the piece back into the game, it has to<br />

land on a triangle with the player's own pieces<br />

(see Figure 4). If you can not do so, you do<br />

not move and it is the opponent's turn. If you<br />

can move it, you have the option of using the<br />

sum of the two dice to move it, or of using just<br />

one dice, and using the other dice to move a<br />

different piece.<br />

Rules:<br />

- You can not move your piece onto a triangle<br />

where there is more than one opposing<br />

piece.<br />

There may be times when it is impossible to<br />

move, and then you lose your turn and it is<br />

the opponent's turn.<br />

- Only 5 pieces can be put on one triangle.<br />

- Finally, if one of the pieces is on the last<br />

triangle, 1 is only needed on one of the dice<br />

to remove it from the board.<br />

SNAKES AND LADDERS<br />

Contents:<br />

1 No. 8 Board<br />

2 Dice<br />

1 Wolf piece<br />

1 Little pig piece<br />

1 Crown piece<br />

1 Princess hat piece<br />

For 2 to 4 players.<br />

Objective of the game: To be the first player<br />

to get to square 100.<br />

How to play: You can play with 1 dice, or 2 if<br />

you wish to play more quickly. The player who<br />

throws the highest number on the dice starts,<br />

and moves forward as many squares as<br />

shown on the dice. If you land on a ladder,<br />

you climb to the top of it; however, if you land<br />

on the head of a snake, you slide to the<br />

bottom of its tail.<br />

MILL<br />

Contents:<br />

1 No. 7 Board<br />

9 Wolf pieces<br />

9 Little pig pieces<br />

2 Players.<br />

Objective of the game: To put 3 of your own<br />

pieces in a line: horizontal or vertical, and to<br />

have your opponent finish with only 2 pieces<br />

on the board, or unable to move as all their<br />

pieces are blocked.<br />

How to play: Each player chooses their<br />

pieces: Wolf or Little Pig. Either player can<br />

start. Each player places their 9 pieces on the<br />

board. Then the pieces are moved along the<br />

lines to form rows of 3 pieces all the same.<br />

When a player has 3 pieces in a row, they<br />

remove one of the opponents pieces from the<br />

board. The winner is the first to capture 7<br />

opposing pieces, which means that the<br />

opponent can not make a row of 3.<br />

THE GOOSE GAME<br />

Contents:<br />

1 No. 1 Board<br />

1 Bear piece<br />

1 Little pig piece<br />

1 Boot piece<br />

1 Wolf piece<br />

For 2 to 4 players.<br />

Objective of the game: To be the first one to<br />

get to square 63.<br />

How to play: each player chooses their piece,<br />

and then decide who will go first (for example<br />

with one throw of a dice each). After that you<br />

play in turn, throwing the 2 dice and the sum<br />

of the 2 dice indicates the number of squares<br />

you can advance. Different things happen<br />

depending on the square you land on:<br />

- Squares 19 and 4_ Forest: the player<br />

misses 2 turns.<br />

- Square 31_ Swamp: the player does not<br />

have another go until one of other players<br />

land on the same square.<br />

- Square 56_Ogre: the player misses 3 turns.<br />

- Square 58_Skull: the player “dies” and, on<br />

their next turn, must start again from square<br />

1.<br />

The exact number must be thrown to land on<br />

square 63 - if you throw a higher number than<br />

you need, once you get to square 63 you<br />

must go backwards the extra number of<br />

squares.<br />

FOUR IN A ROW<br />

Contents:<br />

1 No. 5 Board<br />

21 Boy pieces<br />

21 Girl pieces<br />

2 Players.<br />

Objective of the game: To form a line with four<br />

pieces of the same colour. The lines can be<br />

horizontal, vertical or diagonal.<br />

How to play: each player chooses their pieces<br />

(Boy or Girl) and places them in turns on the<br />

board, always one next to another (with no<br />

spaces), trying to place 4 of their pieces in a<br />

line.<br />

The winner is the first to put four pieces in a<br />

row. If nobody succeeds in making a row, the<br />

game is a draw.<br />

CHINESE CHEQUERS<br />

Contents:<br />

1 No. 4 Board<br />

10 bear pieces<br />

10 Little pig pieces<br />

10 Boot pieces<br />

10 Crown pieces<br />

10 Wolf pieces<br />

10 Princess hat pieces<br />

2 to 6 players (never 5)<br />

Objective of the game: To move your 10<br />

pieces to the point of the star directly opposite<br />

where you start from.<br />

How to play: each player places their pieces<br />

on one of the points of the star. If there is an<br />

even number of players, they put their pieces<br />

on opposite points. When there are three<br />

players they alternate by putting pieces on<br />

one point, but not the next, etc.<br />

Taking turns, each player moves one piece,<br />

which can go in any direction (forwards,<br />

backwards, horizontal and diagonal). If one of<br />

the squares next to a piece is occupied,<br />

whether by one of the player's own pieces or<br />

an opponent's, the piece can be jumped over,<br />

as in Draughts (although the piece is not<br />

taken). A single piece can jump several times<br />

in a single turn.<br />

The winner is the first to place all their pieces<br />

on the point of the star directly opposite the<br />

one they start from. The other players may<br />

continue playing until they also reach this<br />

goal.<br />

LUDO (Parchis)<br />

Contents:<br />

1 No. 3 Board<br />

2 Dice<br />

4 Little pig pieces<br />

4 Wolf pieces<br />

4 Boot pieces<br />

4 Bear pieces<br />

For 2 to 4 players.<br />

Objective of the game: To get your four<br />

pieces to the centre of the board before your<br />

opponents'.<br />

How to play: Each player chooses 4 pieces<br />

and places them in their starting circles (the<br />

cabins of the three little pigs or the forest<br />

where the wolf lives). The person who throws<br />

the highest number with the dice begins.<br />

You have to throw a 6 with the dice in order to<br />

begin. When you throw a 6, place a piece on<br />

the exit arrow of your home, and move the<br />

piece the number of points shown on the<br />

other dice. You play by moving the pieces<br />

around the board clockwise. Example: if you<br />

throw a 6 and a 5, one of the piece leaves the<br />

circle and moves 5 squares on the board.<br />

Rules:<br />

- If a piece advances and lands on top of<br />

another player's piece, the player moving<br />

the piece can decide whether to send the<br />

other piece back to its starting circle, or<br />

whether to leave their piece on top of the<br />

opposing piece, allowing the opponent to<br />

move it around the board.<br />

- You can also start to move the piece again<br />

yourself whenever you want to.<br />

- When 2 different pieces advancing together<br />

land on a third piece, the third player can<br />

decide how to proceed.<br />

- A player who lands on one his or her own<br />

pieces may not advance with both at the<br />

same time.<br />

- If a player scores 2 points (double 1), and<br />

an opponent's piece is 2 squares in front on<br />

the board, then the opponent's piece can be<br />

sent back to its starting circle and the space<br />

occupied.<br />

- When the pieces arrive at the appropriate<br />

square, they reach the path that leads to<br />

their home. Once on this path, there are no<br />

obstacles. and nobody can take your piece,<br />

but you must throw the exact points to enter<br />

your home. If you throw too many points,<br />

once you reach your home you must move<br />

backwards the extra points. You must do<br />

this on each turn until you get the exact<br />

number.<br />

The winner is the first player to get all four<br />

pieces home and take the crown.<br />

SOLITAIRE<br />

Contents:<br />

1 No. 10 Board<br />

32 Girl pieces<br />

1 player<br />

Objective of the game: To get all the pieces<br />

off the board, except for one.<br />

How to play: There are various ways to start<br />

playing, and you can also create new<br />

combinations. To begin, place the pieces on<br />

the board based on the way of playing you<br />

have chosen.<br />

To remove a piece from the board, you have<br />

to jump over them, as in Draughts. The<br />

pieces always jump over the pieces to the<br />

side of them, towards an empty space,<br />

horizontally or vertically, but diagonals are not<br />

permitted.<br />

THREE IN A ROW<br />

Contents:<br />

1 No. 6 Board<br />

4 Castle pieces<br />

4 Forest pieces<br />

2 Players.<br />

Objective of the game: To form a vertical,<br />

horizontal or diagonal line with three pieces.<br />

How to play: Each player chooses their<br />

pieces (Castle or Forest) and they take turns<br />

to place them on the board, trying to place 3<br />

in a row. The winner is the first person to get<br />

three pieces in a row.<br />

Une coffret rempli de jeux avec les<br />

personnages de nos contes préférés ! Il y en<br />

a 11 différents !<br />

Contenu :<br />

5 plateaux doubles<br />

2 dés<br />

3 pochettes pour ranger les fiches<br />

4 pions Château<br />

4 pions Bois<br />

10 pions Ours<br />

10 pions Petit cochon<br />

10 pions Botte<br />

10 pions Loup<br />

15 pions Couronne<br />

15 pions Chapeau Princesse<br />

64 pions doubles (Petit garçon et Petite fille)<br />

REVERSI<br />

Contenu :<br />

1 plateau de jeu nº 2<br />

64 pions doubles (Petit garçon et Petite fille )<br />

2 joueurs<br />

But du jeu : Finir la partie en ayant davantage<br />

de pions que votre adversaire.<br />

Déroulement : Chaque joueur choisit son<br />

dessin : Petit garçon ou Petite fille. Puis, on<br />

place 4 pions, 2 de chaque dessin sur les<br />

quatre cases centrales du plateau de façon à<br />

ce que les pions semblables soient en<br />

diagonale. Le pion du Petit garçon se déplace<br />

en premier, puis chaque joueur se déplacera<br />

à tour de rôle, en ajoutant des pions sur le<br />

plateau et en suivant les règles suivantes :<br />

- Les pions ne peuvent se placer qu'à côté<br />

des pions adverses. A côté d'un pion<br />

adverse ou au bout d'une rangée, dans ce<br />

cas-là, l'un de nos pions doit être à<br />

l'extrémité opposée de celle où nous avons<br />

placé le pion. En plus, il ne peut pas y avoir<br />

de cases libres entre eux.<br />

- Cette rangée peut être verticale, horizontale<br />

ou diagonale. De cette façon, les pions<br />

adverses sont encadrés entre celui ou ceux<br />

qui étaient déjà sur le plateau et le nouveau<br />

pion .<br />

- Chaque fois qu'un joueur place un pion et<br />

en encadre d'autres, il retourne les pions<br />

encadrés et ces derniers lui appartiennent.<br />

- Si en plaçant un seul pion, on encadre des<br />

pions adverses sur plus d'une rangée<br />

(horizontale, verticale ou diagonale), on<br />

retournera tous les pions adverses ainsi<br />

encadrés.<br />

- Si un joueur ne peut encadrer aucun pion<br />

adverse, il perd son tour.<br />

La partie s'achève quand le plateau est<br />

entièrement occupé ou quand un des joueurs<br />

n'a plus de pions à poser sur le plateau. Dans<br />

tous les cas, le gagnant est celui qui a le plus<br />

de pions sur le plateau. Les joueurs sont à<br />

égalité, quand à la fin de la partie, il y a le<br />

même nombre de pions des deux dessins sur<br />

la table de jeu.<br />

p5<br />

p6

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