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Diseño sin FronterasThe Color in Dress was a dress created by the <strong>de</strong>signersSoepboer Berber and Michiel Schuurman, which allow theuser to color the pattern, creating different and uniqueclothes.Moldable Mousehttp://poliuretano.wordpress.com/2008/01/31/mouse-moldavel-feito-<strong>de</strong>-poliuretano/acessed 3 june 2010The Lite-On’s Moldable Mouse is a conceptual project thatproposes the use of composite materials (clay, nylon andpolyurethane). The user can shape its contours to whateverform he <strong>de</strong>sires.Do hit Chair, Do Scratch Lamp, Do Breakhttp://boingboing.net/2008/05/02/droogs-do-hit-chair.htmlhttp://dailypoetics.typepad.com/.shared/image.html?/photos/uncategorized/2007/09/13/277605<strong>de</strong>13b36.jpg http://www.droog.com/projects/events/do-create-on-location/do-breakby-frank-tjepkema---peter-van-<strong>de</strong>r-jagt/accessed 3 june 2010The project “Do Create” created by the dutch companyDroog Design, offers some products that aim to promotethe “personal production” and encourages the user tointeract, play and interfere in the final shape of the object.AnalysisAnalyzing the examples above, we un<strong>de</strong>rstood that thereare different ways to <strong>de</strong>velop a product that allows the userinterference. The first three examples have the same essence:modules or interchangeable parts. The shelf Tangranand More are composed of modules that can be organizedby the user. Verb, in turn, has interchangeable parts thatwhen combined form and interfere with the function of theartifact.The Lite-On’s mouse is malleable and allows the userinterference. The moldability concept is present on twoproducts of the project Do Create “Do Hit Chair” and “TheBreak”(Figures 6 and 7, respectively). In all these examples,the materiality of the artifact is presented to the user. So,he can make necessary interferences, without being tied topresets.Another way of personalization explored was the changeof the product’s interface, as illustrated in Figures 7 and9. In both projects, the user is invited to participate in thecreation of the product without necessarily interfering inform or function, but in the image that the object would bepresenting. In the case of “ DoScratch Lamp”, the operationof the <strong>de</strong>vice is subject to interference, only when the userscratches the black part, the light illuminates the place. Thedress “Color in Dress” has different patterns according tovisual interpretation of the user.Methodological insightsAfter analysis of these and other examples of artifactsthat allow self-expression, we believe that is importantto consi<strong>de</strong>r the concepts of moldability, modularity,interchangeability and interactive interfaces to <strong>de</strong>velopa project that stimulates the expressivity. We un<strong>de</strong>rstandthat the product needs to invite the user to manipulate andtransform it, and these concepts can make a simple artifactan object that invites interaction.Its is important to highlight that in all cases, user is a keypiece to the product configuration, participating, in thisway, in the construction of his i<strong>de</strong>ntity.Color in Dresshttp://www.ecouterre.com/diy-colour-in-dress-is-a-coloringbook-you-can-wear/acessed 28 <strong>de</strong>cember 2010The main conclusion of our study is that once wegive the chance to the user to <strong>de</strong>terminate the product’characteristics and express themselves, they35

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