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Jahresbericht 2006 - Biba - Universität Bremen

Jahresbericht 2006 - Biba - Universität Bremen

Jahresbericht 2006 - Biba - Universität Bremen

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Providing Real Integration<br />

in Multi-disciplinary Environments<br />

Spielend den Erfahrungshorizont<br />

erweitern<br />

mit Serious Gaming<br />

Serious Gaming: The turnover of the<br />

computer game industry is higher than<br />

the turnover gained for cinema entrance<br />

fees. Also, the production costs for<br />

developing new computer games are<br />

almost the same as for film productions.<br />

Special roles play computer games,<br />

which have beside fun other goals:<br />

Computer games are no longer just pure<br />

entertainment. They are used for the<br />

education and training of the gamer.<br />

This happens automatically when playing<br />

serious games.<br />

The Project: PRIME (Providing Real<br />

Integration in Multi-disciplinary Environments)<br />

uses the serious gaming paradigm<br />

to train in strategic manufacturing.<br />

By playing “production company”, the<br />

gamer learns automatically about problems<br />

and challenges in manufacturing<br />

enterprises. This happens in a virtual world<br />

to avoid any damages of the existing<br />

manufacturing enterprise. The player has<br />

to deal with all kind of strategic decisions<br />

like selection of location, make-or-buy or<br />

outsourcing and strategic marketing decisions<br />

in order to run the company most<br />

profitable. Of course, in a virtual world<br />

time is running faster, so that the player<br />

can see the result of the decisions already<br />

next day (in reality the result of such<br />

strategic decisions is seen after years).<br />

The addressed target group is intermediate<br />

management. The motto of the<br />

game is to create 30 year old business<br />

professionals with the experience levels<br />

of 50 year olds without the drudgery of<br />

twenty years of business mishaps and<br />

successes.<br />

Such a game is only accepted by<br />

the target group, when the content and<br />

the rules are believable. The simulated<br />

virtual world must be comparable with<br />

the real world and the virtual enterprises<br />

must also be recognisable. To ensure this,<br />

PRIME includes industrial end users from<br />

six different sectors.<br />

Having deep industrial know-how, BIBA<br />

has taken over the technical management<br />

of the PRIME project. BIBA leads the<br />

end user requirements analysis phase as<br />

well as the system design and technical<br />

specification tasks. The implementation<br />

tasks (programming) are also carried out<br />

by BIBA.<br />

Results: The so-called Turin version<br />

of the PRIME game was released to the<br />

end users in November <strong>2006</strong>. This allows<br />

to collect for early feed backs from users<br />

on order and to manage expectations<br />

and further requirements. A fully functional<br />

version is scheduled for the beginning of<br />

2007 to be used for student education.<br />

Heiko Duin<br />

13

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