Jahresbericht 2006 - Biba - Universität Bremen
Jahresbericht 2006 - Biba - Universität Bremen
Jahresbericht 2006 - Biba - Universität Bremen
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Providing Real Integration<br />
in Multi-disciplinary Environments<br />
Spielend den Erfahrungshorizont<br />
erweitern<br />
mit Serious Gaming<br />
Serious Gaming: The turnover of the<br />
computer game industry is higher than<br />
the turnover gained for cinema entrance<br />
fees. Also, the production costs for<br />
developing new computer games are<br />
almost the same as for film productions.<br />
Special roles play computer games,<br />
which have beside fun other goals:<br />
Computer games are no longer just pure<br />
entertainment. They are used for the<br />
education and training of the gamer.<br />
This happens automatically when playing<br />
serious games.<br />
The Project: PRIME (Providing Real<br />
Integration in Multi-disciplinary Environments)<br />
uses the serious gaming paradigm<br />
to train in strategic manufacturing.<br />
By playing “production company”, the<br />
gamer learns automatically about problems<br />
and challenges in manufacturing<br />
enterprises. This happens in a virtual world<br />
to avoid any damages of the existing<br />
manufacturing enterprise. The player has<br />
to deal with all kind of strategic decisions<br />
like selection of location, make-or-buy or<br />
outsourcing and strategic marketing decisions<br />
in order to run the company most<br />
profitable. Of course, in a virtual world<br />
time is running faster, so that the player<br />
can see the result of the decisions already<br />
next day (in reality the result of such<br />
strategic decisions is seen after years).<br />
The addressed target group is intermediate<br />
management. The motto of the<br />
game is to create 30 year old business<br />
professionals with the experience levels<br />
of 50 year olds without the drudgery of<br />
twenty years of business mishaps and<br />
successes.<br />
Such a game is only accepted by<br />
the target group, when the content and<br />
the rules are believable. The simulated<br />
virtual world must be comparable with<br />
the real world and the virtual enterprises<br />
must also be recognisable. To ensure this,<br />
PRIME includes industrial end users from<br />
six different sectors.<br />
Having deep industrial know-how, BIBA<br />
has taken over the technical management<br />
of the PRIME project. BIBA leads the<br />
end user requirements analysis phase as<br />
well as the system design and technical<br />
specification tasks. The implementation<br />
tasks (programming) are also carried out<br />
by BIBA.<br />
Results: The so-called Turin version<br />
of the PRIME game was released to the<br />
end users in November <strong>2006</strong>. This allows<br />
to collect for early feed backs from users<br />
on order and to manage expectations<br />
and further requirements. A fully functional<br />
version is scheduled for the beginning of<br />
2007 to be used for student education.<br />
Heiko Duin<br />
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