Renew Your Audio Media Subscription for 2009!
Renew Your Audio Media Subscription for 2009!
Renew Your Audio Media Subscription for 2009!
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
24<br />
Fleet and able to process a<br />
staggering 1,020 paths,<br />
Calrec’s new Apollo console is<br />
definitely heaven-sent <strong>for</strong><br />
those in broadcast, says<br />
STEPHEN BENNETT.<br />
THE REVIEWER<br />
STEPHEN BENNETT has been<br />
involved in music production <strong>for</strong><br />
over 25 years. Now based in the<br />
wilds of rural Sweden, he runs<br />
Chaos Studios and writes books<br />
and articles on music technology.<br />
He’s also a film-maker with<br />
s e veral m u s i c v i d e o s a n d<br />
short films to his credit. www.<br />
stephenjamesbennett.co.uk<br />
When you’ve named your top of the range product<br />
Alpha, there’s really nowhere else to go as far as<br />
the Greek alphabet is concerned. So UK-based<br />
Calrec has turned to deities when christening their latest<br />
console. Apollo is based on the company’s Bluefin2 HDSP<br />
FGPA (Field-Programmable Gate Array) technology to<br />
provide an extended and enhanced feature set over the<br />
Alpha – though that desk will remain in production<br />
alongside its more heavenly named brethren. Introduced at<br />
NAB <strong>2009</strong>, Apollo can potentially have a staggering 1,020<br />
processing paths, 128 program busses, 96 IFB/Track outputs,<br />
and 48 auxiliaries. Though these numbers are lower at<br />
96kHz, the console still retains an impressive amount of<br />
power – and it’s available all of the time, with none of that<br />
tedious juggling of DSP<br />
resources common to<br />
digital systems.<br />
How Many?<br />
You may be asking<br />
yourself why anyone<br />
would need this<br />
number of processing<br />
paths? Well, if you in the<br />
broadcasting sector you won’t be, says Henry Goodman,<br />
Calrec’s Business Development Manager. “If you’re<br />
working in 5.1 or other surround <strong>for</strong>mats, the channel<br />
count really mounts up.” To feed these paths, Calrec’s<br />
Hydra2 networking technology is a 8192x8192 cross-point<br />
router enabling all I/O to be situated remotely from the<br />
console. “Each Hydra2 I/O box can have various input/<br />
output units that can provide various <strong>for</strong>mats, such as<br />
analogue, AES, MADI, and SDI, all with either copper<br />
or fibre connectivity,” says Goodman. “We’ve taken the<br />
concept of allowing <strong>for</strong> a remote I/O box that could be<br />
situated <strong>for</strong> an Outside Broadcast application or placed<br />
down on the studio floor wired by Gigabit Ethernet, and<br />
moved that <strong>for</strong>ward to its next level. This has enabled us,<br />
alongside the DSP technology, to develop our own router<br />
technology, and each console can be incorporated into a<br />
larger network. Our premise, in terms of channel structure,<br />
was to allow our customers to have an Alpha level desk,<br />
but with a similar channel count at 96kHz. The routing<br />
isn’t dependent on the DSP structure, and you could<br />
have, <strong>for</strong> example, a situation where you are connecting<br />
more than one console together, and because you have<br />
one of these router cards in each console, you have eight<br />
thousand squared routes in each desk.”<br />
Custom Decisions<br />
Like other manufacturers, Calrec understands the<br />
advantages of utilising off the shelf DSP technology<br />
rather than developing propriety devices themselves,<br />
as Goodman explains; “What’s clever about it is the way<br />
we use them!” he says. “One of the things we learned<br />
long ago was to avoid using custom chips – most of our<br />
customers would get very nervous if we started talking<br />
about and developing something that they could only<br />
buy from Calrec. There are some people using FGPAs <strong>for</strong><br />
DSP processing, but we are the only broadcast company<br />
using the newer chips, and no one else is approaching<br />
us in this sector with respect to channel counts.”<br />
While the DSP and Hydra2 system are improved versions<br />
of technology already used in earlier Calrec consoles, the<br />
control surface itself is something special – according to<br />
Goodman. “This is the part of the desk which is completely<br />
AUDIO MEDIA MAY <strong>2009</strong><br />
new and uses technology we have never used be<strong>for</strong>e.”<br />
The console uses OLED (Organic Light-Emitting Diode)<br />
displays alongside touch screens <strong>for</strong> setting up routings<br />
and displaying EQ curves and so on, which makes use of<br />
touch membranes overlaid on the OLEDs. “The Apollo’s<br />
channels are managed over 12 dual layers and on up to<br />
320 physical faders, and assigned panels can be used<br />
to control various parameters,” says Goodman.<br />
“Because we use this OLED technology, the controls are<br />
not dedicated – they are ‘soft’. So what we can do is to<br />
use these to map a set of controls to individual panels.<br />
You use the desk in an ‘assigned’ way of operating – which<br />
is like a facsimile of the ‘traditional’ Calrec centre section<br />
– or you can run the desk very much like a traditional<br />
analogue configuration. The eight ‘wild’ controls above<br />
each fader can have pretty much any function, such as EQ<br />
controls or auxilaries <strong>for</strong> example, and you can map these<br />
to create an analogue-like channel strip.” This can be done<br />
CALREC APOLLO<br />
Broadcast Console<br />
per channel, per panel (eight faders wide), or over the<br />
whole desk. “One of the challenges of designing digital<br />
desks is providing feedback to the operator – especially<br />
on one which operates on multiple layers,” says Goodman.<br />
“The Apollo gives the operator a lot of visual feedback<br />
very quickly. Being able to swap between these two<br />
ways of operating can allow the user to easily change<br />
between the more detailed mode of operation when<br />
setting up, then switching to the ‘wild’ mode to run the<br />
actual show.”<br />
Under Pressure<br />
In the heat of a broadcast, reliability is ultra-important,<br />
and Calrec has tackled this area with multiple redundancy<br />
systems, so you don’t miss a second of the broadcast.<br />
“Not only is the system very compact, but we have<br />
redundancy on the DSP cards, the power supplies, the<br />
router, and the processing systems <strong>for</strong> communication<br />
to the desk,” says Goodman. “Broadcast applications are<br />
effectively live recordings, and our customers would be<br />
asking some serious questions if we didn’t build in this<br />
level of redundancy.” �<br />
� GB£POA<br />
...................................<br />
INFORMATION<br />
� Calrec, Nutclough Mill, Hebden Bridge, West Yorkshire,<br />
HX7 8EZ, UK<br />
� +44 (0) 1422 842159<br />
� +44 (0) 1422 845244<br />
� www.calrec.com<br />
� enquiries@calrec.com