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24<br />

Fleet and able to process a<br />

staggering 1,020 paths,<br />

Calrec’s new Apollo console is<br />

definitely heaven-sent <strong>for</strong><br />

those in broadcast, says<br />

STEPHEN BENNETT.<br />

THE REVIEWER<br />

STEPHEN BENNETT has been<br />

involved in music production <strong>for</strong><br />

over 25 years. Now based in the<br />

wilds of rural Sweden, he runs<br />

Chaos Studios and writes books<br />

and articles on music technology.<br />

He’s also a film-maker with<br />

s e veral m u s i c v i d e o s a n d<br />

short films to his credit. www.<br />

stephenjamesbennett.co.uk<br />

When you’ve named your top of the range product<br />

Alpha, there’s really nowhere else to go as far as<br />

the Greek alphabet is concerned. So UK-based<br />

Calrec has turned to deities when christening their latest<br />

console. Apollo is based on the company’s Bluefin2 HDSP<br />

FGPA (Field-Programmable Gate Array) technology to<br />

provide an extended and enhanced feature set over the<br />

Alpha – though that desk will remain in production<br />

alongside its more heavenly named brethren. Introduced at<br />

NAB <strong>2009</strong>, Apollo can potentially have a staggering 1,020<br />

processing paths, 128 program busses, 96 IFB/Track outputs,<br />

and 48 auxiliaries. Though these numbers are lower at<br />

96kHz, the console still retains an impressive amount of<br />

power – and it’s available all of the time, with none of that<br />

tedious juggling of DSP<br />

resources common to<br />

digital systems.<br />

How Many?<br />

You may be asking<br />

yourself why anyone<br />

would need this<br />

number of processing<br />

paths? Well, if you in the<br />

broadcasting sector you won’t be, says Henry Goodman,<br />

Calrec’s Business Development Manager. “If you’re<br />

working in 5.1 or other surround <strong>for</strong>mats, the channel<br />

count really mounts up.” To feed these paths, Calrec’s<br />

Hydra2 networking technology is a 8192x8192 cross-point<br />

router enabling all I/O to be situated remotely from the<br />

console. “Each Hydra2 I/O box can have various input/<br />

output units that can provide various <strong>for</strong>mats, such as<br />

analogue, AES, MADI, and SDI, all with either copper<br />

or fibre connectivity,” says Goodman. “We’ve taken the<br />

concept of allowing <strong>for</strong> a remote I/O box that could be<br />

situated <strong>for</strong> an Outside Broadcast application or placed<br />

down on the studio floor wired by Gigabit Ethernet, and<br />

moved that <strong>for</strong>ward to its next level. This has enabled us,<br />

alongside the DSP technology, to develop our own router<br />

technology, and each console can be incorporated into a<br />

larger network. Our premise, in terms of channel structure,<br />

was to allow our customers to have an Alpha level desk,<br />

but with a similar channel count at 96kHz. The routing<br />

isn’t dependent on the DSP structure, and you could<br />

have, <strong>for</strong> example, a situation where you are connecting<br />

more than one console together, and because you have<br />

one of these router cards in each console, you have eight<br />

thousand squared routes in each desk.”<br />

Custom Decisions<br />

Like other manufacturers, Calrec understands the<br />

advantages of utilising off the shelf DSP technology<br />

rather than developing propriety devices themselves,<br />

as Goodman explains; “What’s clever about it is the way<br />

we use them!” he says. “One of the things we learned<br />

long ago was to avoid using custom chips – most of our<br />

customers would get very nervous if we started talking<br />

about and developing something that they could only<br />

buy from Calrec. There are some people using FGPAs <strong>for</strong><br />

DSP processing, but we are the only broadcast company<br />

using the newer chips, and no one else is approaching<br />

us in this sector with respect to channel counts.”<br />

While the DSP and Hydra2 system are improved versions<br />

of technology already used in earlier Calrec consoles, the<br />

control surface itself is something special – according to<br />

Goodman. “This is the part of the desk which is completely<br />

AUDIO MEDIA MAY <strong>2009</strong><br />

new and uses technology we have never used be<strong>for</strong>e.”<br />

The console uses OLED (Organic Light-Emitting Diode)<br />

displays alongside touch screens <strong>for</strong> setting up routings<br />

and displaying EQ curves and so on, which makes use of<br />

touch membranes overlaid on the OLEDs. “The Apollo’s<br />

channels are managed over 12 dual layers and on up to<br />

320 physical faders, and assigned panels can be used<br />

to control various parameters,” says Goodman.<br />

“Because we use this OLED technology, the controls are<br />

not dedicated – they are ‘soft’. So what we can do is to<br />

use these to map a set of controls to individual panels.<br />

You use the desk in an ‘assigned’ way of operating – which<br />

is like a facsimile of the ‘traditional’ Calrec centre section<br />

– or you can run the desk very much like a traditional<br />

analogue configuration. The eight ‘wild’ controls above<br />

each fader can have pretty much any function, such as EQ<br />

controls or auxilaries <strong>for</strong> example, and you can map these<br />

to create an analogue-like channel strip.” This can be done<br />

CALREC APOLLO<br />

Broadcast Console<br />

per channel, per panel (eight faders wide), or over the<br />

whole desk. “One of the challenges of designing digital<br />

desks is providing feedback to the operator – especially<br />

on one which operates on multiple layers,” says Goodman.<br />

“The Apollo gives the operator a lot of visual feedback<br />

very quickly. Being able to swap between these two<br />

ways of operating can allow the user to easily change<br />

between the more detailed mode of operation when<br />

setting up, then switching to the ‘wild’ mode to run the<br />

actual show.”<br />

Under Pressure<br />

In the heat of a broadcast, reliability is ultra-important,<br />

and Calrec has tackled this area with multiple redundancy<br />

systems, so you don’t miss a second of the broadcast.<br />

“Not only is the system very compact, but we have<br />

redundancy on the DSP cards, the power supplies, the<br />

router, and the processing systems <strong>for</strong> communication<br />

to the desk,” says Goodman. “Broadcast applications are<br />

effectively live recordings, and our customers would be<br />

asking some serious questions if we didn’t build in this<br />

level of redundancy.” �<br />

� GB£POA<br />

...................................<br />

INFORMATION<br />

� Calrec, Nutclough Mill, Hebden Bridge, West Yorkshire,<br />

HX7 8EZ, UK<br />

� +44 (0) 1422 842159<br />

� +44 (0) 1422 845244<br />

� www.calrec.com<br />

� enquiries@calrec.com

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