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A favourite technique is to employ subtle<br />

overdrive on synths or keyboards, using Mooger<br />

Fooger delay or Blue Tubes Analog Valve Driver<br />

ADR2S, to give them more presence in the mix.<br />

He explains, “…with digital, if you add a little bit of<br />

overdrive to a few things here and there, suddenly<br />

it just takes on a more analogue, 3D quality.”<br />

It’s his understanding of a mix’s analogue<br />

potential that in<strong>for</strong>ms his digital direction.<br />

It is this respect <strong>for</strong> the infinite permutations<br />

of tools at his disposal that ensures Aitkenhead<br />

never gets bored. There are sessions where<br />

he admits to not being particularly engaged<br />

musically, but often this distance can generate<br />

positive results. He values artistic objectivity very<br />

highly, and recognises the need to listen with the<br />

ears of a consumer – who doesn’t care how long<br />

it took to get the drums sounding crisp, exciting,<br />

and defined; or the guitar to sound bright and full.<br />

He expands: “You get emotionally tied to things<br />

you work on. You do some clever thing with a<br />

piece of bass delay that took you an hour and<br />

a half to set up… I think the secret is turning up<br />

the next morning, pressing ‘play’, and realising,<br />

‘it may be clever but actually it’s not enhancing<br />

the song.’”<br />

Being creative with equipment means<br />

Aitkenhead can maintain interest by focusing on<br />

the elements within a track that grab his attention.<br />

“It may well be that I don’t think the song is<br />

particularly special, but there will tend to be, in<br />

most bands, an element or thing that engages or<br />

excites you.” Working out how to squeeze the best<br />

from every element is the challenge, and each<br />

project contributes to the endless learning curve<br />

that makes the job so fulfilling.<br />

Band-In-A-Box<br />

Once the rockstar-dust has finally settled in the<br />

live room, the mixing/mastering process begins.<br />

He doesn’t own a console as such – all the mixing’s<br />

done in the box – and while he appreciates the<br />

psychological thrust the sight of a desk can inspire<br />

in clients, his question is whether or not this<br />

approach would give him options creatively that<br />

his current set-up can’t fulfill. Presently, he doesn’t<br />

see the need, “Control surfaces don’t change the<br />

audio, my obsession is with the sound of stuff,”<br />

he observes. It’s this obsession that drives his<br />

perspectives on the important interplay between<br />

different sonic elements that ultimately define<br />

the mix-down. A key aspect is early incorporation<br />

of vocals. After perfecting the rhythm and bass<br />

parts, he may bring the vocal in to ensure it gets<br />

the space it deserves right from the start. “I used<br />

to get to a point where I’d make the instrumental<br />

sound pretty good and then realise I hadn’t<br />

generated space or a place <strong>for</strong> the vocal.” Putting<br />

vocals in earlier solved this problem,<br />

and also instantly augmented the<br />

various counter-point melodies<br />

from accompanying instruments<br />

once they were introduced. He also<br />

appreciates the flexibility an early<br />

assessment of the mix can provide:<br />

“I’m quite a big fan of getting<br />

the mix to work early on so that<br />

you can then actually have fun<br />

with it, you can start playing with<br />

treatments, you can start looking<br />

at things that may or may not be<br />

exciting.” Influential ideas that could<br />

dramatically change the approach<br />

towards the total sound are there<strong>for</strong>e much easier<br />

to incorporate than if they were only realised at<br />

the end of the process.<br />

His current work involves mixes <strong>for</strong> an artist<br />

called Statik, an ex-DJ from the Grime music genre<br />

who is working on collaborations with Indie artists<br />

such as Pete Doherty, Coco Sumner, and Fyfe from<br />

milk studios music maker<br />

the Guillemots. A steady stream of clients, almost<br />

all from word of mouth (Aitkenhead has only<br />

advertised in NME about three times during his<br />

career), justifies his decision fourteen years ago<br />

to go pro. He attributes his success to changes in<br />

approaches towards recording artists. He explains,<br />

“I think I’m at the right end of a market that’s now<br />

radically changed. You can make a great sounding<br />

releasable album <strong>for</strong> ten grand now... Maybe less.”<br />

Aitkenhead still loves to go and see live bands<br />

and this ensures that, while he still receives work<br />

from record companies, he is also free to sound<br />

out new, unsigned talent that can benefit from<br />

his studio expertise. And he’s delighted that there<br />

is still a tangible thirst and passion <strong>for</strong> creating<br />

music that means there’ll always be a need <strong>for</strong><br />

recording studios like his. �<br />

....................................<br />

INFORMATION<br />

AdWarranty(<strong>Audio</strong>-<strong>Media</strong> 129x186mm).qxd:Mise en page 1 4/05/09 12:47 Page 1<br />

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www.milkstudios.com<br />

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it comes to your love life, but why not start a lifelong<br />

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Visit www.audio-technica.com/warranty <strong>for</strong> full details.<br />

www.audio-technica.com<br />

AUDIO MEDIA MAY <strong>2009</strong> 45

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