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�<br />

parts and connections. It’s very easy to patch<br />

MIDI note number to the centre frequency of an<br />

EQ. But this is a simple one-dimensional example,<br />

and the power of Kyma starts to become obvious<br />

once you realise that processes can modulate<br />

each other. A more powerful example would<br />

be frequency dependent ducking, using a<br />

combination of level analysis and filtering to<br />

hollow out an EQ notch around a vocal part<br />

following the vocal’s level. Of course you’re not<br />

limited to a single sidechain unless you want<br />

to be. And Kyma is entirely com<strong>for</strong>table with<br />

surround with arbitrary channel counts, so it’s<br />

easy to mix surround channels to create a single<br />

control signal and apply that to as many discrete<br />

channels as you want. A more creative possibility<br />

would be auto-switching between different<br />

voiced/vowel and unvoiced/consonsant FX<br />

chains in a line of dialogue. But it’s also possible<br />

to do clever spectrum-wide manipulations like<br />

ducking or otherwise mutating the entire spectral<br />

curve of a voice rather than just a single EQ notch.<br />

A Kyma adept would be able to take them even<br />

further, recognising individual words from<br />

dialogue or even reassembling speech or vocals<br />

in a completely open-ended way. It doesn’t<br />

take long to appreciate that the possibilities are<br />

almost limitless.<br />

Getting Tricky With It<br />

Many users will stop there, and either skip<br />

the next stage or dabble briefly with its basics.<br />

But each element in Kyma can be scripted<br />

using either the underlying Smalltalk computer<br />

language, or the slightly simplified CapyTalk<br />

variant. Scripting is popular in 3D animation – CGI<br />

would be impossible without it – but the firewall<br />

between audio users and software programmers<br />

has been much more strictly en<strong>for</strong>ced in audio.<br />

At least, that’s the tradition – but it’s not quite<br />

as true as it used to be. Some laptop users discover<br />

tools like Supercollider and Csound – both are<br />

computer programs that generate and process<br />

sound. Other users have taken to writing their own<br />

plug-ins, and found that it isn’t as hard as it looks.<br />

Kyma’s environment takes this kind of scripting a<br />

stage further, with a fairly painless introduction<br />

that can be extended almost indefinitely.<br />

It’s possible, and useful, to modify the action<br />

of most of the features with single-line scripts<br />

which don’t do anything spectacularly clever,<br />

but are easy to adapt and customise. From there<br />

it’s a relatively easy step to move towards more<br />

complex scripting. Scripting isn’t as intuitive as<br />

patching boxes together and dialling up presets,<br />

but it offers almost supernatural control over<br />

audio. You can build yourself a third-octave<br />

graphic with only a few lines of text, and sweep<br />

the centre frequency of all the bands in parallel,<br />

randomly varying the frequency of each band<br />

above 1K – this can create an unusual chorus<br />

effect – or randomly varying the level.<br />

A notorious audio marketing cliché of the<br />

1980s promised audio products limited only<br />

by your imagination. Twenty years later, Kyma<br />

comes closer than any other product to making<br />

good on that promise. The catch is that most<br />

audio engineering and sound design happen<br />

inside a small creative space, and Kyma blows<br />

that space wide open. There’s a shock factor<br />

involved in realising how unadventurous most<br />

of your experience with audio has been, and a<br />

challenging acclimatisation process as you get<br />

used to thinking outside of the usual boxes.<br />

With Kyma, processes and effects can be made<br />

smart and responsive – almost anything becomes<br />

possible, including FX that include their own<br />

automation, and can listen to audio and respond<br />

to it intelligently.<br />

Conclusion<br />

If you’re looking <strong>for</strong> a quick-fix audio sweetener<br />

box, Kyma probably won’t be <strong>for</strong> you. It doesn’t<br />

promise the fattest, creamiest compression you’ve<br />

ever heard, or the world’s most expensively silky<br />

pre-amps. But the applications <strong>for</strong> post are more<br />

obvious. Surgical sound editing becomes trivially<br />

simple, and the possibilities <strong>for</strong> creative sound<br />

design are almost endless. Kyma specialises in<br />

exactly the kinds of sounds that designers live to<br />

work on – exotic, strange, unusual, and creative.<br />

The morphing possibilities on their own are worth<br />

the asking price. Although Kyma isn’t cheap<br />

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symbolic sound kyma pacarana<br />

compared to software-only products, it needs<br />

to be assessed at its own level, which pegs it at<br />

roughly equivalent to a box and a half of good pro<br />

outboard. At that price it’s something of a bargain<br />

– but only if you’re prepared to stretch your sound<br />

design work in new directions that aren’t possible<br />

with any other product. �<br />

...................................<br />

INFORMATION<br />

� Pacarana Professional US$4,402.00 (exc.tax)<br />

Pacarana Entry-Level US$2,970.00 (exc.tax)<br />

All systems include Kyma X software and free<br />

updates<br />

� Symbolic Sound, PO Box 2549, Champaign, IL<br />

61825-2549, USA<br />

� +1 217 355 6273<br />

� www.symbolicsound.com<br />

� info-kyma@symbolicsound.com<br />

DPA 5100 JP <strong>Audio</strong><strong>Media</strong>.indd 1 04/05/09 08.29<br />

AUDIO MEDIA MAY <strong>2009</strong> 47

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