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Untitled - The Secrets of the Mind & Body Shaping

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<strong>The</strong> Primus, who has attempted to<br />

keep <strong>the</strong> price <strong>of</strong> magical items universal<br />

throughout his House, has fi xed <strong>the</strong>se<br />

costs. Prices fl uctuate over time, infl uenced<br />

by such banal economic factors<br />

as supply and demand, availability <strong>of</strong><br />

raw materials (vis), and infl ation. Magi<br />

who charge more or less <strong>the</strong>n <strong>the</strong> current<br />

price may incur <strong>the</strong> anger <strong>of</strong> o<strong>the</strong>r House<br />

magi, who typically complain that aberrant<br />

prices affect <strong>the</strong> market as a whole,<br />

devaluing <strong>the</strong>ir items and hindering <strong>the</strong>ir<br />

prosperity. <strong>The</strong> typical response is for<br />

an <strong>of</strong>fended magus to declare a vendetta<br />

against <strong>the</strong> price-gouger.<br />

<strong>The</strong> price <strong>of</strong> a magic item is also<br />

dependent upon your saga and <strong>the</strong> cost<br />

in Mythic Pounds <strong>of</strong> a pawn <strong>of</strong> vis.<br />

Many “standard” sagas set <strong>the</strong> price <strong>of</strong> a<br />

pawn <strong>of</strong> vis at 10 Mythic Pounds. <strong>The</strong><br />

<strong>of</strong>fi cial House price <strong>of</strong> an item sold to<br />

a mundane buyer should be 1.5 times<br />

<strong>the</strong> amount <strong>of</strong> Mythic Pounds equal<br />

to a pawn <strong>of</strong> vis. Verditius-enchanted<br />

items should be expensive, and only <strong>the</strong><br />

wealthiest mundanes should be able to<br />

afford <strong>the</strong>m.<br />

Mystery Cults<br />

<strong>The</strong>se prices only refl ect House<br />

Verditius’ attitudes toward selling enchanted<br />

items. O<strong>the</strong>r magi may charge whatever<br />

<strong>the</strong>y wish for <strong>the</strong>ir enchanted devices,<br />

if <strong>the</strong>y wish to charge for <strong>the</strong>m at all.<br />

Vendettas<br />

Vendettas are personal grudge<br />

matches that two Verditius magi wage<br />

against each o<strong>the</strong>r. <strong>The</strong> term itself is<br />

stolen from Corsica, where it means a<br />

protracted, lethal blood-feud between<br />

families. While Verditius and Gelon participated<br />

in such a feud, Verditius magi do<br />

not. <strong>The</strong> term “vendetta” is fl ashy and suits<br />

House members’ grandiose conception <strong>of</strong><br />

<strong>the</strong>ir own identity. Verditius vendettas are<br />

not lethal, nor always hereditary, meaning<br />

that a magus’s apprentice does not necessarily<br />

continue <strong>the</strong> vendetta once being<br />

Gauntleted.<br />

<strong>The</strong> House views vendettas with a<br />

certain sense <strong>of</strong> honor. When two magi<br />

engage in a vendetta, <strong>the</strong>y commit to<br />

115<br />

antagonize or outdo each o<strong>the</strong>r until one<br />

submits and declares <strong>the</strong> o<strong>the</strong>r a more<br />

powerful magus. While <strong>the</strong> participants<br />

bristle at <strong>the</strong>ir wounded pride, <strong>the</strong> House<br />

beams as <strong>the</strong>se two engage in such an<br />

honorable tradition.<br />

Vendettas arise when one magus feels<br />

insulted by <strong>the</strong> actions <strong>of</strong> ano<strong>the</strong>r Verditius<br />

magus. Both magi are most likely elder<br />

magi, grown swollen with pride through<br />

<strong>the</strong>ir accomplishments. Any perceived loss<br />

<strong>of</strong> personal honor, social slight, misunderstanding,<br />

or seeming insult can trigger a<br />

vendetta. <strong>The</strong> magus beginning <strong>the</strong> vendetta<br />

initiates a malicious or vengeful move<br />

against his opponent, openly declaring that<br />

he is responsible and daring his opponent<br />

to respond. Refusing is a sign <strong>of</strong> weakness,<br />

and any magus who refuses a vendetta<br />

gains a bad Reputation <strong>of</strong> Dishonorable<br />

4 in <strong>the</strong> House, as well as losing enough<br />

experience points to lower his Hubris score<br />

(see below) by one point. He can lose this<br />

Reputation by regaining Hubris experience<br />

points until he regains his original Hubris<br />

score, and waging a vendetta against <strong>the</strong><br />

magus who he originally refused.

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