Untitled - The Secrets of the Mind & Body Shaping
Untitled - The Secrets of the Mind & Body Shaping
Untitled - The Secrets of the Mind & Body Shaping
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<strong>The</strong> Primus, who has attempted to<br />
keep <strong>the</strong> price <strong>of</strong> magical items universal<br />
throughout his House, has fi xed <strong>the</strong>se<br />
costs. Prices fl uctuate over time, infl uenced<br />
by such banal economic factors<br />
as supply and demand, availability <strong>of</strong><br />
raw materials (vis), and infl ation. Magi<br />
who charge more or less <strong>the</strong>n <strong>the</strong> current<br />
price may incur <strong>the</strong> anger <strong>of</strong> o<strong>the</strong>r House<br />
magi, who typically complain that aberrant<br />
prices affect <strong>the</strong> market as a whole,<br />
devaluing <strong>the</strong>ir items and hindering <strong>the</strong>ir<br />
prosperity. <strong>The</strong> typical response is for<br />
an <strong>of</strong>fended magus to declare a vendetta<br />
against <strong>the</strong> price-gouger.<br />
<strong>The</strong> price <strong>of</strong> a magic item is also<br />
dependent upon your saga and <strong>the</strong> cost<br />
in Mythic Pounds <strong>of</strong> a pawn <strong>of</strong> vis.<br />
Many “standard” sagas set <strong>the</strong> price <strong>of</strong> a<br />
pawn <strong>of</strong> vis at 10 Mythic Pounds. <strong>The</strong><br />
<strong>of</strong>fi cial House price <strong>of</strong> an item sold to<br />
a mundane buyer should be 1.5 times<br />
<strong>the</strong> amount <strong>of</strong> Mythic Pounds equal<br />
to a pawn <strong>of</strong> vis. Verditius-enchanted<br />
items should be expensive, and only <strong>the</strong><br />
wealthiest mundanes should be able to<br />
afford <strong>the</strong>m.<br />
Mystery Cults<br />
<strong>The</strong>se prices only refl ect House<br />
Verditius’ attitudes toward selling enchanted<br />
items. O<strong>the</strong>r magi may charge whatever<br />
<strong>the</strong>y wish for <strong>the</strong>ir enchanted devices,<br />
if <strong>the</strong>y wish to charge for <strong>the</strong>m at all.<br />
Vendettas<br />
Vendettas are personal grudge<br />
matches that two Verditius magi wage<br />
against each o<strong>the</strong>r. <strong>The</strong> term itself is<br />
stolen from Corsica, where it means a<br />
protracted, lethal blood-feud between<br />
families. While Verditius and Gelon participated<br />
in such a feud, Verditius magi do<br />
not. <strong>The</strong> term “vendetta” is fl ashy and suits<br />
House members’ grandiose conception <strong>of</strong><br />
<strong>the</strong>ir own identity. Verditius vendettas are<br />
not lethal, nor always hereditary, meaning<br />
that a magus’s apprentice does not necessarily<br />
continue <strong>the</strong> vendetta once being<br />
Gauntleted.<br />
<strong>The</strong> House views vendettas with a<br />
certain sense <strong>of</strong> honor. When two magi<br />
engage in a vendetta, <strong>the</strong>y commit to<br />
115<br />
antagonize or outdo each o<strong>the</strong>r until one<br />
submits and declares <strong>the</strong> o<strong>the</strong>r a more<br />
powerful magus. While <strong>the</strong> participants<br />
bristle at <strong>the</strong>ir wounded pride, <strong>the</strong> House<br />
beams as <strong>the</strong>se two engage in such an<br />
honorable tradition.<br />
Vendettas arise when one magus feels<br />
insulted by <strong>the</strong> actions <strong>of</strong> ano<strong>the</strong>r Verditius<br />
magus. Both magi are most likely elder<br />
magi, grown swollen with pride through<br />
<strong>the</strong>ir accomplishments. Any perceived loss<br />
<strong>of</strong> personal honor, social slight, misunderstanding,<br />
or seeming insult can trigger a<br />
vendetta. <strong>The</strong> magus beginning <strong>the</strong> vendetta<br />
initiates a malicious or vengeful move<br />
against his opponent, openly declaring that<br />
he is responsible and daring his opponent<br />
to respond. Refusing is a sign <strong>of</strong> weakness,<br />
and any magus who refuses a vendetta<br />
gains a bad Reputation <strong>of</strong> Dishonorable<br />
4 in <strong>the</strong> House, as well as losing enough<br />
experience points to lower his Hubris score<br />
(see below) by one point. He can lose this<br />
Reputation by regaining Hubris experience<br />
points until he regains his original Hubris<br />
score, and waging a vendetta against <strong>the</strong><br />
magus who he originally refused.