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Untitled - The Secrets of the Mind & Body Shaping

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produced with Aquam or Terram spells,<br />

and faeries <strong>of</strong> shadow are considered part<br />

<strong>of</strong> Imaginem.<br />

creo igneM<br />

Level 15: Create a faerie <strong>of</strong> fire, heat,<br />

or light.<br />

Muto igneM<br />

Level 10: Change fire, heat, or light into<br />

a faerie.<br />

iMagineM<br />

Animate images do not usually gain<br />

additional properties outside <strong>the</strong>ir idiom;<br />

for example, a faerie echo can only repeat<br />

what she hears, and an animate portrait<br />

cannot leave her frame. An illusory copy<br />

<strong>of</strong> a person may look and sound like<br />

<strong>the</strong> original but does not necessarily<br />

inherit her memories or knowledge. Two<br />

notable exceptions are reflections and<br />

shadows: when changed into faeries,<br />

since <strong>the</strong>y remain tied to <strong>the</strong>ir originator<br />

and only appear under certain conditions<br />

(in mirrors or light), <strong>the</strong>y <strong>of</strong>ten retain a<br />

part <strong>of</strong> <strong>the</strong>ir source’s identity, and know<br />

things that only <strong>the</strong> original would know<br />

o<strong>the</strong>rwise.<br />

creo iMagineM<br />

Level 3: Create an illusory faerie that<br />

can affect one sense. Additional senses<br />

add one magnitude each.<br />

Muto iMagineM<br />

Level 3: Change an image that affects<br />

one sense into a faerie. Each additional<br />

sense <strong>the</strong> original image affects, or<br />

each additional sense that <strong>the</strong> faerie<br />

image can affect (giving a portrait a<br />

Animae Guidelines, Continued<br />

voice, for example), adds one magnitude<br />

to this effect.<br />

MenteM<br />

Mentem faeries are dangerous to<br />

experiment with as <strong>the</strong>y live in <strong>the</strong> mind<br />

and can sometimes take it over. <strong>The</strong>y are<br />

typically associated with stories and <strong>the</strong><br />

imagination, and <strong>the</strong>ir host might find<br />

herself thinking about friends no one else<br />

sees, or interacting with <strong>the</strong>se creatures<br />

in dreams.<br />

creo MenteM<br />

Level 10: Create a faerie in a person’s<br />

mind.<br />

Level 15: Create a faerie ghost.<br />

Muto MenteM<br />

Level 5: Change an emotion, memory,<br />

or thought into a faerie.<br />

Level 15: Release a faerie from a person’s<br />

mind (with requisites appropriate to<br />

its new form).<br />

terraM<br />

Faeries <strong>of</strong> <strong>the</strong> mountains tend to be<br />

gruff and slow, though like avalanches<br />

<strong>the</strong>y can sometimes move with surprising<br />

speed. Those associated with earth<br />

are <strong>of</strong>ten warm and s<strong>of</strong>t-hearted, while<br />

faeries <strong>of</strong> stone can be cold and passionless.<br />

Iron faeries are usually wicked and<br />

demonic.<br />

creo terraM<br />

Level 3: Create a faerie associated with<br />

sand, dirt, mud, or clay.<br />

Level 5: Create a faerie associated with<br />

stone or glass.<br />

95<br />

Level 15: Create a faerie associated with<br />

base metal.<br />

Level 25: Create a faerie associated with<br />

precious metal.<br />

Level 35: Create a faerie associated with<br />

gemstone.<br />

Muto terraM<br />

Level 4: Change dirt, sand, mud, or clay<br />

into a faerie.<br />

Level 5: Change stone or glass into a<br />

faerie.<br />

Level 10: Change metal or gemstone<br />

into a faerie.<br />

viM<br />

Vim faeries are <strong>the</strong> most unpredictable<br />

<strong>of</strong> all, essentially raw magic given<br />

life. <strong>The</strong>y are associated with supernatural<br />

effects and especially Warping, and<br />

are drawn to auras, spells, and enchanted<br />

devices. <strong>The</strong>y have powers similar to<br />

daimons (see <strong>The</strong> Mysteries Revised Edition,<br />

<strong>The</strong>urgy). Note that spells changed into<br />

faeries only last as long as <strong>the</strong> original<br />

spell, even if <strong>the</strong> transformation spell has<br />

a longer duration.<br />

creo viM<br />

Level 4: Create a faerie daimon.<br />

Muto viM<br />

Gen: Change a spell or effect <strong>of</strong> level less<br />

than or equal to (this spell’s level + 5)<br />

into a faerie.<br />

Level 2: Change vis into a faerie, with<br />

(number <strong>of</strong> pawns x 5) Might Points,<br />

using up <strong>the</strong> vis in <strong>the</strong> process.

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