Untitled - The Secrets of the Mind & Body Shaping
Untitled - The Secrets of the Mind & Body Shaping
Untitled - The Secrets of the Mind & Body Shaping
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a time to honor one’s predecessors in <strong>the</strong><br />
company <strong>of</strong> one’s mystical family.<br />
<strong>The</strong> Ga<strong>the</strong>ring begins on <strong>the</strong> night<br />
<strong>of</strong> <strong>the</strong> full moon closest to <strong>the</strong> summer<br />
solstice, and magi begin to arrive up to a<br />
fortnight beforehand. Only Initiates into<br />
<strong>the</strong> House Mysteries are permitted to<br />
attend, and <strong>the</strong>y assemble in human form<br />
at <strong>the</strong> center <strong>of</strong> Crintera, on top <strong>of</strong> a huge<br />
wooden platform. A pool fed by a substantial<br />
stream lies nearby. Those awaiting<br />
Initiation must wait on <strong>the</strong> ground.<br />
<strong>The</strong> Bjornaer Council intone an ancient<br />
Gothic ritual which is supposed to ensure<br />
that no shapeshifters are present at <strong>the</strong><br />
meeting, for it causes all those with a<br />
heartbeast to simultaneously assume that<br />
form. After this initial change, individuals<br />
are free to take whichever form <strong>the</strong>y<br />
prefer, although human form is most<br />
prevalent, for sheer ease <strong>of</strong> communication<br />
ra<strong>the</strong>r than anything else.<br />
<strong>The</strong> Ritual <strong>of</strong> Twelve Years is <strong>the</strong>n<br />
conducted for each applicant to <strong>the</strong><br />
House; all who fail <strong>the</strong> Initiation are <strong>the</strong>n<br />
escorted to <strong>the</strong> lowest level <strong>of</strong> <strong>the</strong> regio,<br />
out <strong>of</strong> Crintera and forever barred from<br />
House Bjornaer. Nominations for vacant<br />
council seats follow <strong>the</strong> Initiation, with<br />
<strong>the</strong> actual vote taking place much later in<br />
<strong>the</strong> Ga<strong>the</strong>ring. All Initiated members <strong>of</strong><br />
<strong>the</strong> House, whe<strong>the</strong>r <strong>the</strong>y have completed<br />
<strong>the</strong>ir apprenticeship or not, have <strong>the</strong> right<br />
to vote.<br />
<strong>The</strong> only o<strong>the</strong>r organized event takes<br />
place towards <strong>the</strong> end <strong>of</strong> <strong>the</strong> Ga<strong>the</strong>ring.<br />
All Initiates assemble — seated — to hear<br />
<strong>the</strong> Eagle Elder present <strong>the</strong> news <strong>of</strong> <strong>the</strong><br />
Order, and <strong>the</strong> Horse Elder recites all<br />
news from within <strong>the</strong> House. Finally, <strong>the</strong><br />
Bear Elder announces any political decisions<br />
to be pursued over <strong>the</strong> next twelve<br />
years. Everybody present has <strong>the</strong> right<br />
to speak, signifying <strong>the</strong>ir desire to do so<br />
by standing up; points may be debated<br />
and decisions changed as a result <strong>of</strong> <strong>the</strong>se<br />
debates.<br />
During <strong>the</strong> rest <strong>of</strong> <strong>the</strong> Ga<strong>the</strong>ring,<br />
which lasts about a week, <strong>the</strong> House<br />
honors <strong>the</strong> memory <strong>of</strong> its lineage. Those<br />
skilled at <strong>the</strong> performing arts prepare<br />
songs, sagas, or mystery plays that revolve<br />
around famous ancestors, or <strong>the</strong>ir own<br />
deeds in pursuit <strong>of</strong> <strong>the</strong> secrets <strong>of</strong> <strong>the</strong><br />
House. Each member <strong>of</strong> <strong>the</strong> House strives<br />
to uncover as much information about his<br />
Houses <strong>of</strong> Hermes<br />
lineage as possible, as this information is<br />
vital in <strong>the</strong> pursuit <strong>of</strong> <strong>the</strong> Inner Mysteries<br />
<strong>of</strong> <strong>the</strong> House. It is also a time for <strong>the</strong><br />
reaffi rmation <strong>of</strong> old friendships and <strong>the</strong><br />
settling <strong>of</strong> grudges.<br />
No Bjornaer magi discuss what goes<br />
on at Ga<strong>the</strong>rings with magi from o<strong>the</strong>r<br />
Houses. <strong>The</strong>y nei<strong>the</strong>r confi rm nor deny<br />
anything rumored to have gone on, which<br />
has added to <strong>the</strong> mystery <strong>of</strong> <strong>the</strong> Ga<strong>the</strong>ring<br />
amongst <strong>the</strong> curious magi <strong>of</strong> <strong>the</strong> Order.<br />
<strong>The</strong> most paranoid members <strong>of</strong> <strong>the</strong> Order<br />
intimate that House Bjornaer have very<br />
good reasons for wanting to keep <strong>the</strong><br />
business <strong>of</strong> <strong>the</strong> Ga<strong>the</strong>ring a secret.<br />
Sagas with Bjornaer magi should not<br />
neglect <strong>the</strong> Ga<strong>the</strong>ring <strong>of</strong> Twelve Years<br />
(<strong>the</strong> next few will be held in 1227, 1239,<br />
and 1251); players without Bjornaer characters<br />
should be given signifi cant characters<br />
to play during <strong>the</strong> event. It is a great<br />
opportunity to introduce powerful and<br />
enigmatic members <strong>of</strong> <strong>the</strong> House, make<br />
new friends and enemies, and resolve<br />
internal matters, as well as introduce story<br />
hooks that lead <strong>the</strong> characters into new<br />
adventures. All characters who attend a<br />
Ga<strong>the</strong>ring <strong>of</strong> Twelve Years should gain fi ve<br />
experience points (as Adventure experience)<br />
which can be applied to any appropriate<br />
Ability used during <strong>the</strong> Ga<strong>the</strong>ring.<br />
<strong>The</strong> Apprenticeship <strong>of</strong><br />
a Bjornaer Magus<br />
<strong>The</strong>re are two distinct phases in<br />
<strong>the</strong> training <strong>of</strong> a young Bjornaer magus,<br />
known as <strong>the</strong> sleeping years (from<br />
Opening <strong>the</strong> Arts to <strong>the</strong> Ritual <strong>of</strong> Twelve<br />
Years) and <strong>the</strong> awakened years (from <strong>the</strong><br />
Ritual <strong>of</strong> Twelve Years to induction into<br />
<strong>the</strong> Order).<br />
16<br />
tHe sleePing years<br />
When Gifted children are found by<br />
a Bjornaer follower, <strong>the</strong>y normally spend<br />
at least two years with <strong>the</strong> magus before<br />
apprenticeship begins. During this period<br />
<strong>the</strong> child is taught Latin and closely<br />
observed for his temperament and personality.<br />
If deemed suitable for <strong>the</strong> sept, <strong>the</strong><br />
child is taken as an apprentice, o<strong>the</strong>rwise<br />
he is passed on to ano<strong>the</strong>r magus. A new<br />
apprentice is called a catulus, or “cub.”<br />
<strong>The</strong> catulus period is very different from<br />
<strong>the</strong> apprenticeship <strong>of</strong> o<strong>the</strong>r Hermetic<br />
magi. Catuli are <strong>the</strong> common property <strong>of</strong><br />
<strong>the</strong> sept; all magi <strong>of</strong> <strong>the</strong> sept take a turn<br />
in teaching <strong>the</strong> catulus, and likewise, all<br />
members have an equal right to his assistance<br />
in <strong>the</strong> laboratory. As sept members<br />
tend to dwell in close proximity, this<br />
regular travel does not impinge upon an<br />
apprentice’s study. During <strong>the</strong> sleeping<br />
years, a sept attempts to guess <strong>the</strong> heartbeast<br />
<strong>of</strong> <strong>the</strong> catulus, based on his personality<br />
and physiognomy. This is important,<br />
for <strong>the</strong> Initiation <strong>of</strong> <strong>the</strong> Heartbeast might<br />
fail if <strong>the</strong> catulus is unsuited to <strong>the</strong> sept.<br />
Little mention is made <strong>of</strong> <strong>the</strong> cultic practices<br />
and beliefs <strong>of</strong> <strong>the</strong> House to a catulus;<br />
such secrets are revealed in <strong>the</strong> season<br />
immediately prior to <strong>the</strong> apprentice’s<br />
Initiation into <strong>the</strong> House Mystery, giving<br />
him only suffi cient understanding to get<br />
him through <strong>the</strong> ritual. A catulus apprenticed<br />
to a magus without a sept receives<br />
training under one magus, much like a<br />
standard Hermetic apprenticeship.<br />
tHe aWakened years<br />
Shared training ends when <strong>the</strong> Ritual<br />
<strong>of</strong> Twelve Years is conducted and <strong>the</strong><br />
apprentice takes his heartbeast shape for<br />
<strong>the</strong> fi rst time. At this point he is considered<br />
to have passed his Apprentice’s Gauntlet<br />
and is a member <strong>of</strong> House Bjornaer, with<br />
a voice equal to any o<strong>the</strong>r member <strong>of</strong> <strong>the</strong><br />
House. However, <strong>the</strong> Code <strong>of</strong> Hermes<br />
specifi es that an apprentice will receive<br />
15 seasons <strong>of</strong> training over 15 years before<br />
joining <strong>the</strong> Order. A single magus <strong>the</strong>refore<br />
takes over <strong>the</strong> training <strong>of</strong> <strong>the</strong> Initiated<br />
apprentice until he is ready to swear <strong>the</strong><br />
Oath <strong>of</strong> Hermes and become a full member<br />
<strong>of</strong> <strong>the</strong> Order. <strong>The</strong> identity <strong>of</strong> this mas-