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Untitled - The Secrets of the Mind & Body Shaping

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Sample Mythic Feats<br />

Perception: See a sword being<br />

drawn at a mile distance; hear grass<br />

grow<br />

Presence: Stop a riot with a glance,<br />

make an animal slavishly obedient<br />

Communication: Command a<br />

creature to obey to <strong>the</strong> death, speak a<br />

language never heard<br />

Strength: Lift something 20 times<br />

one’s own weight, infl ict a Heavy<br />

Wound on a creature <strong>of</strong> Size +1 or less<br />

on a successful attack<br />

Stamina: Become immovable until<br />

choosing to move (Grapple Strength <strong>of</strong><br />

21 required to move such a character),<br />

ignore an Incapacitating Wound for<br />

two minutes, recover a Light Wound<br />

overnight<br />

Dexterity: Run across treetops,<br />

fi ght two opponents simultaneously<br />

Quickness: Move at ten times<br />

normal speed until fatigued, act twice<br />

in a single round<br />

•<br />

•<br />

<strong>The</strong> inner heartbeast may perform<br />

a Mythic Feat related to its<br />

increased Characteristic at a cost <strong>of</strong><br />

1 Confi dence Point. A Mythic Feat is<br />

an automatically successful incredible<br />

action that would normally be covered<br />

by a single die roll, and cannot<br />

be used on an activity which usually<br />

takes days or seasons to perform.<br />

<strong>The</strong> inner heartbeast is a perfect<br />

specimen <strong>of</strong> its type. When in <strong>the</strong><br />

form <strong>of</strong> his virtuous inner heartbeast,<br />

a Bjornaer magus does not<br />

suffer from any Physical Flaws that<br />

would normally affect his shape. A<br />

Lame magus is not lame as a Beast<br />

<strong>of</strong> Virtue, for example, although he<br />

is still affected by that Flaw as his<br />

outer heartbeast.<br />

tHe Mystery <strong>of</strong> tHe cHiMera<br />

(Major House Mystery)<br />

<strong>The</strong> Beasts <strong>of</strong> Legend are our Ancestors, not<br />

our Foes.<br />

<strong>The</strong> Great Beast transforms <strong>the</strong> outer<br />

heartbeast into a new inner heartbeast<br />

that combines <strong>the</strong> features <strong>of</strong> more than<br />

Mystery Cults<br />

one mundane creature. Such a hybrid<br />

creature is called a chimera. <strong>The</strong>re are a<br />

number <strong>of</strong> famous chimeras mentioned<br />

in legend, such as <strong>the</strong> griffi n, hippogriff,<br />

and unicorn, but <strong>the</strong> chimera need not<br />

mimic one <strong>of</strong> <strong>the</strong>se famous examples.<br />

Instead, <strong>the</strong> inner heartbeast can take any<br />

two creatures and borrow features from<br />

each. <strong>The</strong> storyguide should ensure that<br />

<strong>the</strong> combined form chosen as a character’s<br />

inner heartbeast is still noble; for example,<br />

a hybrid <strong>of</strong> tortoise and falcon looks ridiculous,<br />

even though <strong>the</strong> individual animals<br />

qualify as noble.<br />

Naturally, one <strong>of</strong> <strong>the</strong> base creatures<br />

must be <strong>the</strong> outer heartbeast <strong>of</strong> <strong>the</strong> magus,<br />

and for <strong>the</strong> most part, this animal should<br />

make up at least half <strong>of</strong> <strong>the</strong> chimera’s<br />

body. It is impossible to include human as<br />

one <strong>of</strong> <strong>the</strong> components <strong>of</strong> <strong>the</strong> chimerical<br />

form (creating a centaur or mermaid, for<br />

example).<br />

31<br />

Once <strong>the</strong> shape <strong>of</strong> <strong>the</strong> basic chimera<br />

has been decided, <strong>the</strong> storyguide<br />

and player should decide which<br />

Characteristics, Abilities, Virtues, and<br />

Qualities (see <strong>the</strong> appendix to this chapter,<br />

below) are retained by <strong>the</strong> chimera<br />

from each <strong>of</strong> its parent animals. This<br />

determines <strong>the</strong> base form <strong>of</strong> <strong>the</strong> inner<br />

heartbeast.<br />

As well as combining features from<br />

each animal form, <strong>the</strong>re are a number <strong>of</strong><br />

o<strong>the</strong>r benefi ts to this transformation:<br />

•<br />

A chimerical heartbeast is one size<br />

category larger than <strong>the</strong> outer heartbeast,<br />

or as big as <strong>the</strong> creature added<br />

to <strong>the</strong> outer heartbeast, whichever<br />

results in <strong>the</strong> greatest fi nal size.<br />

Example: An eagle-Bjornaer (Size –2)<br />

acquiring Characteristics <strong>of</strong> a Lion (Size<br />

+2) becomes Size +2. A lion-Bjornaer adding<br />

<strong>the</strong> features <strong>of</strong> an eagle becomes Size +3.

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