Untitled - The Secrets of the Mind & Body Shaping
Untitled - The Secrets of the Mind & Body Shaping
Untitled - The Secrets of the Mind & Body Shaping
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Sample Mythic Feats<br />
Perception: See a sword being<br />
drawn at a mile distance; hear grass<br />
grow<br />
Presence: Stop a riot with a glance,<br />
make an animal slavishly obedient<br />
Communication: Command a<br />
creature to obey to <strong>the</strong> death, speak a<br />
language never heard<br />
Strength: Lift something 20 times<br />
one’s own weight, infl ict a Heavy<br />
Wound on a creature <strong>of</strong> Size +1 or less<br />
on a successful attack<br />
Stamina: Become immovable until<br />
choosing to move (Grapple Strength <strong>of</strong><br />
21 required to move such a character),<br />
ignore an Incapacitating Wound for<br />
two minutes, recover a Light Wound<br />
overnight<br />
Dexterity: Run across treetops,<br />
fi ght two opponents simultaneously<br />
Quickness: Move at ten times<br />
normal speed until fatigued, act twice<br />
in a single round<br />
•<br />
•<br />
<strong>The</strong> inner heartbeast may perform<br />
a Mythic Feat related to its<br />
increased Characteristic at a cost <strong>of</strong><br />
1 Confi dence Point. A Mythic Feat is<br />
an automatically successful incredible<br />
action that would normally be covered<br />
by a single die roll, and cannot<br />
be used on an activity which usually<br />
takes days or seasons to perform.<br />
<strong>The</strong> inner heartbeast is a perfect<br />
specimen <strong>of</strong> its type. When in <strong>the</strong><br />
form <strong>of</strong> his virtuous inner heartbeast,<br />
a Bjornaer magus does not<br />
suffer from any Physical Flaws that<br />
would normally affect his shape. A<br />
Lame magus is not lame as a Beast<br />
<strong>of</strong> Virtue, for example, although he<br />
is still affected by that Flaw as his<br />
outer heartbeast.<br />
tHe Mystery <strong>of</strong> tHe cHiMera<br />
(Major House Mystery)<br />
<strong>The</strong> Beasts <strong>of</strong> Legend are our Ancestors, not<br />
our Foes.<br />
<strong>The</strong> Great Beast transforms <strong>the</strong> outer<br />
heartbeast into a new inner heartbeast<br />
that combines <strong>the</strong> features <strong>of</strong> more than<br />
Mystery Cults<br />
one mundane creature. Such a hybrid<br />
creature is called a chimera. <strong>The</strong>re are a<br />
number <strong>of</strong> famous chimeras mentioned<br />
in legend, such as <strong>the</strong> griffi n, hippogriff,<br />
and unicorn, but <strong>the</strong> chimera need not<br />
mimic one <strong>of</strong> <strong>the</strong>se famous examples.<br />
Instead, <strong>the</strong> inner heartbeast can take any<br />
two creatures and borrow features from<br />
each. <strong>The</strong> storyguide should ensure that<br />
<strong>the</strong> combined form chosen as a character’s<br />
inner heartbeast is still noble; for example,<br />
a hybrid <strong>of</strong> tortoise and falcon looks ridiculous,<br />
even though <strong>the</strong> individual animals<br />
qualify as noble.<br />
Naturally, one <strong>of</strong> <strong>the</strong> base creatures<br />
must be <strong>the</strong> outer heartbeast <strong>of</strong> <strong>the</strong> magus,<br />
and for <strong>the</strong> most part, this animal should<br />
make up at least half <strong>of</strong> <strong>the</strong> chimera’s<br />
body. It is impossible to include human as<br />
one <strong>of</strong> <strong>the</strong> components <strong>of</strong> <strong>the</strong> chimerical<br />
form (creating a centaur or mermaid, for<br />
example).<br />
31<br />
Once <strong>the</strong> shape <strong>of</strong> <strong>the</strong> basic chimera<br />
has been decided, <strong>the</strong> storyguide<br />
and player should decide which<br />
Characteristics, Abilities, Virtues, and<br />
Qualities (see <strong>the</strong> appendix to this chapter,<br />
below) are retained by <strong>the</strong> chimera<br />
from each <strong>of</strong> its parent animals. This<br />
determines <strong>the</strong> base form <strong>of</strong> <strong>the</strong> inner<br />
heartbeast.<br />
As well as combining features from<br />
each animal form, <strong>the</strong>re are a number <strong>of</strong><br />
o<strong>the</strong>r benefi ts to this transformation:<br />
•<br />
A chimerical heartbeast is one size<br />
category larger than <strong>the</strong> outer heartbeast,<br />
or as big as <strong>the</strong> creature added<br />
to <strong>the</strong> outer heartbeast, whichever<br />
results in <strong>the</strong> greatest fi nal size.<br />
Example: An eagle-Bjornaer (Size –2)<br />
acquiring Characteristics <strong>of</strong> a Lion (Size<br />
+2) becomes Size +2. A lion-Bjornaer adding<br />
<strong>the</strong> features <strong>of</strong> an eagle becomes Size +3.