Untitled - The Secrets of the Mind & Body Shaping
Untitled - The Secrets of the Mind & Body Shaping
Untitled - The Secrets of the Mind & Body Shaping
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Initiating Hermetic Magi<br />
During <strong>the</strong> tenth century, a handful<br />
<strong>of</strong> Hermetic magi, recently Gauntleted<br />
in o<strong>the</strong>r Houses, wished to enter House<br />
Verditius and learn its Mysteries. <strong>The</strong><br />
House was reluctant and initially refused<br />
<strong>the</strong>se infrequent requests. Traditionalists<br />
from <strong>the</strong> House thought it irreverent to<br />
<strong>the</strong> old ways, when members worshiped<br />
<strong>the</strong> gods. House politicians thought<br />
including o<strong>the</strong>r magi would undermine<br />
<strong>the</strong> equality <strong>of</strong> its current members. <strong>The</strong><br />
overriding concern was that Hermetic<br />
magi could already cast formulaic spells<br />
without <strong>the</strong> need <strong>of</strong> casting tools, and<br />
if <strong>the</strong>y were accepted into <strong>the</strong> House, it<br />
would put <strong>the</strong> o<strong>the</strong>r House members at a<br />
severe disadvantage.<br />
However, by studying <strong>the</strong> House’s<br />
Outer Mystery, exploring Boethius’s<br />
philosophy, and building upon his vast<br />
knowledge <strong>of</strong> Perdo magic, Primus Turnis<br />
developed a ritual that would change <strong>the</strong><br />
Gift <strong>of</strong> <strong>the</strong> probationer. Upon recovering,<br />
<strong>the</strong> probationer’s Gift would be<br />
permanently altered, with <strong>the</strong> mystical<br />
connection between her heart, head,<br />
and hands destroyed. Forever after she<br />
would be forced to use casting tools and<br />
would never be able to evoke a formulaic<br />
spell <strong>the</strong>reafter without <strong>the</strong>se required<br />
components.<br />
<strong>The</strong>re are dangerous side effects<br />
to this ritual. <strong>The</strong> probationer gains<br />
Warping Points and usually falls into<br />
temporary Twilight. He also develops<br />
<strong>the</strong> Personality Trait Proud 1, and an ava-<br />
which affl icted <strong>the</strong> Founder, is inherent<br />
in <strong>the</strong> magic <strong>of</strong> <strong>the</strong> Inner Mysteries. In<br />
game terms, characters receive <strong>the</strong> Minor<br />
Personality Flaw Hubris and <strong>the</strong> corresponding<br />
Personality Trait Hubris 1.<br />
Hubris is more than merely a<br />
Personality Trait. While it contains all <strong>the</strong><br />
game aspects <strong>of</strong> a Personality Trait, it is<br />
also a measure <strong>of</strong> <strong>the</strong> degree that a character<br />
has succumbed to <strong>the</strong> curse <strong>of</strong> pride<br />
that plagued <strong>the</strong> Founder. A propensity for<br />
pride is part and parcel <strong>of</strong> <strong>the</strong> Mysteries <strong>of</strong><br />
House Verditius. <strong>The</strong> intrinsic magical<br />
link between Verditius’ arrogance and<br />
his arcane crafting caries through to his<br />
descendants. A Verditius magus’s pride is<br />
Mystery Cults<br />
ricious obsession with wealth, equaled by<br />
few in <strong>the</strong> House and reminiscent <strong>of</strong> <strong>the</strong><br />
Founder’s desire for monetary gain.<br />
<strong>The</strong> process <strong>of</strong> Initiating a magus<br />
from ano<strong>the</strong>r House is long and arduous,<br />
and involves more than merely casting<br />
<strong>the</strong> ritual spell on <strong>the</strong> probationer.<br />
Applicants must fi rst prove <strong>the</strong>ir loyalty<br />
to House Verditius. <strong>The</strong>y must sever ties<br />
with <strong>the</strong>ir old House, losing any commitments,<br />
goals, or political advantages <strong>the</strong>y<br />
may already have. <strong>The</strong>y must meet with<br />
<strong>the</strong> Primus, who selects a Mystagogue<br />
from among those members <strong>of</strong> <strong>the</strong> House<br />
who know <strong>the</strong> required ritual spell. It is<br />
<strong>the</strong> probationer’s responsibility to convince<br />
a reluctant Mystagogue to Initiate<br />
him. Very <strong>of</strong>ten probationers must serve<br />
<strong>the</strong> House for a period <strong>of</strong> time, helping<br />
Verditius magi outside <strong>the</strong> laboratory, aiding<br />
in <strong>the</strong> various tasks and endeavors that<br />
interest House members. Probationers are<br />
not allowed to work within a Verditius<br />
maga’s laboratory. Accompanying a<br />
Verditius magus on a dangerous journey,<br />
retrieving a stolen artifact, destroying an<br />
enemy, and slaying a mystical beast for<br />
its vis are all methods used to test <strong>the</strong><br />
probationer’s loyalty.<br />
Once accepted as a future Verditius<br />
magus, <strong>the</strong> probationer spends a season<br />
with <strong>the</strong> Mystagogue, preparing for <strong>the</strong><br />
ceremony, undergoing <strong>the</strong> ritual spell <strong>The</strong><br />
Embrace <strong>of</strong> Boethius, and recovering from its<br />
effects. Once <strong>the</strong> season ends, <strong>the</strong> magus<br />
is an Initiate <strong>of</strong> <strong>the</strong> Outer Mystery <strong>of</strong><br />
mystically coupled with his Gift, and as<br />
his Hubris increases so does his ability to<br />
instill greater amounts <strong>of</strong> magic in items<br />
that are similarly connected to him. A<br />
Verditius magus can add his Hubris score<br />
to his Lab Totals for creating a talisman,<br />
enchanting casting tools (Minor House<br />
Inner Mystery), binding magical animals,<br />
making automata, and creating attuned<br />
items (Major House Inner Mysteries).<br />
For roleplaying purposes, <strong>the</strong> specifi c<br />
fl avor <strong>of</strong> a magus’ Hubris should be noted<br />
in paren<strong>the</strong>ses after <strong>the</strong> Personality score.<br />
Hubris does not manifest in all magi<br />
exactly <strong>the</strong> same way. Some are overly<br />
proud, some arrogant, some pompous.<br />
119<br />
Verditius and a member <strong>of</strong> <strong>the</strong> House.<br />
He receives <strong>the</strong> Minor Hermetic Virtue<br />
Verditius Magic and gains a Reputation,<br />
Convert 1, in <strong>the</strong> House, a slightly disparaging<br />
title to older members <strong>of</strong> <strong>the</strong><br />
House. Lastly, <strong>the</strong> effects <strong>of</strong> a possible<br />
temporary Twilight must be calculated.<br />
This is a unique Initiation and does<br />
not follow <strong>the</strong> rules <strong>of</strong> regular Verditius<br />
Initiations. Only a few Mystagogues<br />
know <strong>the</strong> necessary spell to complete<br />
<strong>the</strong> Initiation, although copies <strong>of</strong> it exist<br />
in <strong>the</strong> major covenants <strong>of</strong> <strong>the</strong> House.<br />
Characters undergoing such a transformation<br />
start <strong>the</strong>ir new career with a clean<br />
slate regarding future Initiations, and do<br />
not receive a bonus for undergoing this<br />
specialized Ordeal.<br />
eMBrace <strong>of</strong> BoetHius<br />
PeMe 35<br />
R: Touch, D: Mom, T: Part, Ritual<br />
Req: Vim, Corpus<br />
This spell damages <strong>the</strong> target’s mind,<br />
heart, and Gift, destroying a part <strong>of</strong> his<br />
understanding <strong>of</strong> formulaic spell casting<br />
and forcing him to rely on casting tools.<br />
This highly irregular spell was developed<br />
to initiate Hermetic magi <strong>of</strong> o<strong>the</strong>r Houses<br />
into House Verditius, and is only used in<br />
that rare instance. Because <strong>of</strong> <strong>the</strong> bizarre<br />
nature <strong>of</strong> this spell, <strong>the</strong> target receives 7<br />
Warping Points and must check to avoid<br />
temporary Twilight.<br />
(Base 15, + 1 Touch, +1 Part, +2<br />
necessary requisites)<br />
Characters that already have <strong>the</strong> Minor<br />
Personality Flaw Proud have <strong>the</strong>ir Hubris<br />
score automatically increased by 1, and<br />
those with <strong>the</strong> Major version <strong>of</strong> <strong>the</strong> Flaw<br />
increase <strong>the</strong>ir Hubris by 3.<br />
Hubris increases over time, building<br />
like an Ability. Hubris cannot be deliberately<br />
changed by <strong>the</strong> player, unlike o<strong>the</strong>r<br />
Personality Traits. Specifi c situations<br />
grant experience points that are applied<br />
to a character’s Hubris score. If a Verditius<br />
magus receives recognition, fame, money,<br />
or vis for his magical efforts, his Hubris<br />
score increases. While a degree <strong>of</strong> pride<br />
is inevitable for every Verditius magus,<br />
a completely conceited nature is avoid-