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Untitled - The Secrets of the Mind & Body Shaping

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this Mystery on faeries, mindful <strong>of</strong> <strong>the</strong>ir<br />

Hermetic Oath and fearful <strong>of</strong> <strong>the</strong> consequences<br />

<strong>of</strong> molesting <strong>the</strong> fae.<br />

Rumors occasionally circulate that<br />

suggest this process has been adapted to<br />

include Divine and Infernal creatures, but<br />

no pro<strong>of</strong> exists that this is <strong>the</strong> case.<br />

initiation <strong>of</strong> Bind Magical creatures<br />

Ease Factor: 21 (Major Virtue known<br />

to <strong>the</strong> Mystagogue)<br />

Script Bonus: +8<br />

Script Details: <strong>The</strong> Initiate must fi nd<br />

<strong>the</strong> body <strong>of</strong> a dead magical creature, one<br />

whose death she did not engineer in any<br />

fashion (+3). She must return <strong>the</strong> corpse<br />

to a magic aura and ceremonially prepare<br />

if for burial. For a season, she must<br />

perform <strong>the</strong> ancient Greek funeral rites<br />

for <strong>the</strong> beast, eventually burning it on a<br />

pyre (+1). With <strong>the</strong> ashes <strong>of</strong> <strong>the</strong> creature’s<br />

bones, she must create a magical urn<br />

with powers that resemble those <strong>of</strong> <strong>the</strong><br />

creature. During <strong>the</strong> Initiation, she and<br />

<strong>the</strong> Mystagogue sacrifi ce <strong>the</strong> item (+3)<br />

along with copious amounts <strong>of</strong> wealth in<br />

ano<strong>the</strong>r mock funeral (+1).<br />

Item Attunement<br />

(Major House Mystery)<br />

This Mystery lets a magus attune<br />

a greater enchanted item in <strong>the</strong> same<br />

manner that one attunes a talisman, after<br />

which he can sever <strong>the</strong> connection it has<br />

to him without damaging <strong>the</strong> item or its<br />

effects. <strong>The</strong>se are mighty items, unlimited<br />

in <strong>the</strong>ir magical power by <strong>the</strong>ir shape or<br />

material, and able to hold large amounts<br />

<strong>of</strong> vis. Attuned items are coveted devices,<br />

both for <strong>the</strong>ir mighty effects and because<br />

<strong>the</strong> magus’s lingering personality triggers<br />

greed for <strong>the</strong> device once it is in ano<strong>the</strong>r’s<br />

hands. <strong>The</strong>se devices are <strong>the</strong> true “children”<br />

<strong>of</strong> Verditius magi.<br />

A magus who wants to construct<br />

an attuned item spends <strong>the</strong> season in<br />

his laboratory preparing an item for this<br />

enchantment. He may disregard <strong>the</strong> limits<br />

imposed by <strong>the</strong> Material and Size<br />

Table (ArM5, page 97). <strong>The</strong> item can<br />

hold pawns <strong>of</strong> vis equal to his highest<br />

Technique + highest Form + Philosophiae<br />

score. If he prepares a device that pertains<br />

Mystery Cults<br />

to one <strong>of</strong> his Craft scores, he may add<br />

that score as well to <strong>the</strong> device’s vis limit.<br />

This amount <strong>of</strong> vis must be instilled into<br />

<strong>the</strong> item before he instills any spell-like<br />

enchantments on it, but it does not need<br />

to be done in <strong>the</strong> preparatory season and<br />

may extend into o<strong>the</strong>r seasons.<br />

Once <strong>the</strong> item has been prepared,<br />

<strong>the</strong> magus instills effects into it as normal.<br />

Because <strong>of</strong> <strong>the</strong> innate connection <strong>the</strong><br />

device has to him, add his Hubris score<br />

to all Lab Totals used while enchanting<br />

<strong>the</strong> device. Since this connection is so<br />

strong, a magus may only work on a<br />

single attuned item at a time. This device<br />

is an Arcane Connection to him until he<br />

severs <strong>the</strong> connection, which happens<br />

at <strong>the</strong> end <strong>of</strong> <strong>the</strong> enchanting processes.<br />

Once he has fi lled <strong>the</strong> item with powers,<br />

or sooner if he chooses, he severs his<br />

connection to it. Compare his regular<br />

Perdo Vim Lab Total + a stress die to 10<br />

+ <strong>the</strong> maximum number <strong>of</strong> pawns <strong>of</strong> vis<br />

<strong>the</strong> device holds. If it is greater than or<br />

equal to <strong>the</strong> number, he has completed<br />

<strong>the</strong> attuned item. If it is less, <strong>the</strong> device<br />

remains linked to him just like a talisman.<br />

If you botch, he receives a number <strong>of</strong><br />

Warping Points equal to <strong>the</strong> total number<br />

<strong>of</strong> pawns <strong>of</strong> vis in <strong>the</strong> item.<br />

<strong>The</strong> item retains its magical power<br />

because <strong>the</strong> magus has left aspects <strong>of</strong><br />

his personality within it. <strong>The</strong> device has<br />

a Covet Device Personality Trait equal<br />

to his Hubris score at <strong>the</strong> time <strong>of</strong> creation.<br />

This lingering desire makes <strong>the</strong> new<br />

owner crave <strong>the</strong> item. For each season<br />

that <strong>the</strong> possessor owns <strong>the</strong> device, he<br />

accumulates 1 experience point. Once<br />

he gains 5 experience points, he receives<br />

a new Personality Trait Covet Device<br />

1. This trait builds like an Ability until<br />

<strong>the</strong> bearer’s Personality Trait equals <strong>the</strong><br />

device’s Covet Device score. <strong>The</strong> bearer<br />

must make personality checks to be without<br />

<strong>the</strong> item, and struggles to retrieve it if<br />

it is lost or stolen.<br />

Unlike a talisman, attuned devices do<br />

not extend <strong>the</strong> bearer’s reach, nor are <strong>the</strong>y<br />

affected by Personal Range spells. <strong>The</strong><br />

bearer’s Magic Resistance does not extend<br />

around <strong>the</strong> item. However, because <strong>of</strong> <strong>the</strong><br />

augmented vis capacity that a Verditius<br />

magus can put in <strong>the</strong>m, <strong>the</strong>se are <strong>of</strong>ten<br />

considered more powerful than <strong>the</strong> talismans<br />

<strong>of</strong> o<strong>the</strong>r magi.<br />

135<br />

initiation <strong>of</strong> iteM attuneMent<br />

Ease Factor: 21 (Major Virtue known<br />

to <strong>the</strong> Mystagogue)<br />

Script Bonus: +10<br />

Script Details: <strong>The</strong> Initiate must<br />

make a talisman. Immediately following,<br />

he must Initiate ano<strong>the</strong>r Verditius magus<br />

into a Minor Inner Mystery that he knows<br />

(+3). <strong>The</strong> following season, he must serve<br />

<strong>the</strong> Mystagogue who will Initiate him,<br />

using <strong>the</strong> powers <strong>of</strong> his talisman in <strong>the</strong><br />

task (+1). On one <strong>of</strong> <strong>the</strong> solstices, he sacrifi<br />

ces his talisman while <strong>the</strong> Mystagogue<br />

leads him through <strong>the</strong> Initiation (+6).<br />

Virtues &<br />

Flaws<br />

<strong>The</strong>se Virtues and Flaws are for<br />

Verditius characters and <strong>the</strong>ir household<br />

members, and are not applicable to magi<br />

<strong>of</strong> o<strong>the</strong>r Houses.<br />

New Virtues<br />

MasterPiece<br />

Minor, Hermetic<br />

For some benevolent reason, <strong>the</strong><br />

magus’s parens has allowed him to keep<br />

<strong>the</strong> lesser enchanted item he made to<br />

prove himself a magus and pass his<br />

Gauntlet. This masterpiece must be a lesser<br />

enchanted item. You may design a lesser<br />

enchanted item that your character could<br />

make based on his Lab Totals at character<br />

generation, following <strong>the</strong> regular rules for<br />

construction <strong>of</strong> such a device. You ignore<br />

vis costs, as <strong>the</strong> magus’s parens provided<br />

those from his laboratory stores.<br />

forge-coMPanion<br />

Minor, Social<br />

<strong>The</strong> character is an unGifted craftsman<br />

attached to a Verditius magus and<br />

working for him in his lab. You receive<br />

50 additional experience points, which<br />

you can use to raise <strong>the</strong> particular Crafts<br />

her master practices. As a member <strong>of</strong> his<br />

household, she receives protection and

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