Untitled - The Secrets of the Mind & Body Shaping
Untitled - The Secrets of the Mind & Body Shaping
Untitled - The Secrets of the Mind & Body Shaping
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this Mystery on faeries, mindful <strong>of</strong> <strong>the</strong>ir<br />
Hermetic Oath and fearful <strong>of</strong> <strong>the</strong> consequences<br />
<strong>of</strong> molesting <strong>the</strong> fae.<br />
Rumors occasionally circulate that<br />
suggest this process has been adapted to<br />
include Divine and Infernal creatures, but<br />
no pro<strong>of</strong> exists that this is <strong>the</strong> case.<br />
initiation <strong>of</strong> Bind Magical creatures<br />
Ease Factor: 21 (Major Virtue known<br />
to <strong>the</strong> Mystagogue)<br />
Script Bonus: +8<br />
Script Details: <strong>The</strong> Initiate must fi nd<br />
<strong>the</strong> body <strong>of</strong> a dead magical creature, one<br />
whose death she did not engineer in any<br />
fashion (+3). She must return <strong>the</strong> corpse<br />
to a magic aura and ceremonially prepare<br />
if for burial. For a season, she must<br />
perform <strong>the</strong> ancient Greek funeral rites<br />
for <strong>the</strong> beast, eventually burning it on a<br />
pyre (+1). With <strong>the</strong> ashes <strong>of</strong> <strong>the</strong> creature’s<br />
bones, she must create a magical urn<br />
with powers that resemble those <strong>of</strong> <strong>the</strong><br />
creature. During <strong>the</strong> Initiation, she and<br />
<strong>the</strong> Mystagogue sacrifi ce <strong>the</strong> item (+3)<br />
along with copious amounts <strong>of</strong> wealth in<br />
ano<strong>the</strong>r mock funeral (+1).<br />
Item Attunement<br />
(Major House Mystery)<br />
This Mystery lets a magus attune<br />
a greater enchanted item in <strong>the</strong> same<br />
manner that one attunes a talisman, after<br />
which he can sever <strong>the</strong> connection it has<br />
to him without damaging <strong>the</strong> item or its<br />
effects. <strong>The</strong>se are mighty items, unlimited<br />
in <strong>the</strong>ir magical power by <strong>the</strong>ir shape or<br />
material, and able to hold large amounts<br />
<strong>of</strong> vis. Attuned items are coveted devices,<br />
both for <strong>the</strong>ir mighty effects and because<br />
<strong>the</strong> magus’s lingering personality triggers<br />
greed for <strong>the</strong> device once it is in ano<strong>the</strong>r’s<br />
hands. <strong>The</strong>se devices are <strong>the</strong> true “children”<br />
<strong>of</strong> Verditius magi.<br />
A magus who wants to construct<br />
an attuned item spends <strong>the</strong> season in<br />
his laboratory preparing an item for this<br />
enchantment. He may disregard <strong>the</strong> limits<br />
imposed by <strong>the</strong> Material and Size<br />
Table (ArM5, page 97). <strong>The</strong> item can<br />
hold pawns <strong>of</strong> vis equal to his highest<br />
Technique + highest Form + Philosophiae<br />
score. If he prepares a device that pertains<br />
Mystery Cults<br />
to one <strong>of</strong> his Craft scores, he may add<br />
that score as well to <strong>the</strong> device’s vis limit.<br />
This amount <strong>of</strong> vis must be instilled into<br />
<strong>the</strong> item before he instills any spell-like<br />
enchantments on it, but it does not need<br />
to be done in <strong>the</strong> preparatory season and<br />
may extend into o<strong>the</strong>r seasons.<br />
Once <strong>the</strong> item has been prepared,<br />
<strong>the</strong> magus instills effects into it as normal.<br />
Because <strong>of</strong> <strong>the</strong> innate connection <strong>the</strong><br />
device has to him, add his Hubris score<br />
to all Lab Totals used while enchanting<br />
<strong>the</strong> device. Since this connection is so<br />
strong, a magus may only work on a<br />
single attuned item at a time. This device<br />
is an Arcane Connection to him until he<br />
severs <strong>the</strong> connection, which happens<br />
at <strong>the</strong> end <strong>of</strong> <strong>the</strong> enchanting processes.<br />
Once he has fi lled <strong>the</strong> item with powers,<br />
or sooner if he chooses, he severs his<br />
connection to it. Compare his regular<br />
Perdo Vim Lab Total + a stress die to 10<br />
+ <strong>the</strong> maximum number <strong>of</strong> pawns <strong>of</strong> vis<br />
<strong>the</strong> device holds. If it is greater than or<br />
equal to <strong>the</strong> number, he has completed<br />
<strong>the</strong> attuned item. If it is less, <strong>the</strong> device<br />
remains linked to him just like a talisman.<br />
If you botch, he receives a number <strong>of</strong><br />
Warping Points equal to <strong>the</strong> total number<br />
<strong>of</strong> pawns <strong>of</strong> vis in <strong>the</strong> item.<br />
<strong>The</strong> item retains its magical power<br />
because <strong>the</strong> magus has left aspects <strong>of</strong><br />
his personality within it. <strong>The</strong> device has<br />
a Covet Device Personality Trait equal<br />
to his Hubris score at <strong>the</strong> time <strong>of</strong> creation.<br />
This lingering desire makes <strong>the</strong> new<br />
owner crave <strong>the</strong> item. For each season<br />
that <strong>the</strong> possessor owns <strong>the</strong> device, he<br />
accumulates 1 experience point. Once<br />
he gains 5 experience points, he receives<br />
a new Personality Trait Covet Device<br />
1. This trait builds like an Ability until<br />
<strong>the</strong> bearer’s Personality Trait equals <strong>the</strong><br />
device’s Covet Device score. <strong>The</strong> bearer<br />
must make personality checks to be without<br />
<strong>the</strong> item, and struggles to retrieve it if<br />
it is lost or stolen.<br />
Unlike a talisman, attuned devices do<br />
not extend <strong>the</strong> bearer’s reach, nor are <strong>the</strong>y<br />
affected by Personal Range spells. <strong>The</strong><br />
bearer’s Magic Resistance does not extend<br />
around <strong>the</strong> item. However, because <strong>of</strong> <strong>the</strong><br />
augmented vis capacity that a Verditius<br />
magus can put in <strong>the</strong>m, <strong>the</strong>se are <strong>of</strong>ten<br />
considered more powerful than <strong>the</strong> talismans<br />
<strong>of</strong> o<strong>the</strong>r magi.<br />
135<br />
initiation <strong>of</strong> iteM attuneMent<br />
Ease Factor: 21 (Major Virtue known<br />
to <strong>the</strong> Mystagogue)<br />
Script Bonus: +10<br />
Script Details: <strong>The</strong> Initiate must<br />
make a talisman. Immediately following,<br />
he must Initiate ano<strong>the</strong>r Verditius magus<br />
into a Minor Inner Mystery that he knows<br />
(+3). <strong>The</strong> following season, he must serve<br />
<strong>the</strong> Mystagogue who will Initiate him,<br />
using <strong>the</strong> powers <strong>of</strong> his talisman in <strong>the</strong><br />
task (+1). On one <strong>of</strong> <strong>the</strong> solstices, he sacrifi<br />
ces his talisman while <strong>the</strong> Mystagogue<br />
leads him through <strong>the</strong> Initiation (+6).<br />
Virtues &<br />
Flaws<br />
<strong>The</strong>se Virtues and Flaws are for<br />
Verditius characters and <strong>the</strong>ir household<br />
members, and are not applicable to magi<br />
<strong>of</strong> o<strong>the</strong>r Houses.<br />
New Virtues<br />
MasterPiece<br />
Minor, Hermetic<br />
For some benevolent reason, <strong>the</strong><br />
magus’s parens has allowed him to keep<br />
<strong>the</strong> lesser enchanted item he made to<br />
prove himself a magus and pass his<br />
Gauntlet. This masterpiece must be a lesser<br />
enchanted item. You may design a lesser<br />
enchanted item that your character could<br />
make based on his Lab Totals at character<br />
generation, following <strong>the</strong> regular rules for<br />
construction <strong>of</strong> such a device. You ignore<br />
vis costs, as <strong>the</strong> magus’s parens provided<br />
those from his laboratory stores.<br />
forge-coMPanion<br />
Minor, Social<br />
<strong>The</strong> character is an unGifted craftsman<br />
attached to a Verditius magus and<br />
working for him in his lab. You receive<br />
50 additional experience points, which<br />
you can use to raise <strong>the</strong> particular Crafts<br />
her master practices. As a member <strong>of</strong> his<br />
household, she receives protection and