Untitled - The Secrets of the Mind & Body Shaping
Untitled - The Secrets of the Mind & Body Shaping
Untitled - The Secrets of the Mind & Body Shaping
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Sample Elemental<br />
Forms<br />
Stone: <strong>The</strong> body is transformed<br />
into solid stone. <strong>The</strong> magus’s mass<br />
increases fi ve-fold with no change in<br />
overall dimensions (+2 to Size with<br />
correspondingly increased wound<br />
range, but Strength is unaffected).<br />
His Soak receives a +15 bonus, but<br />
Quickness is reduced by 5.<br />
Air: As Cloak <strong>of</strong> Mist, constantly<br />
in effect.<br />
Fire: <strong>The</strong> body is transformed into<br />
living fi re. <strong>The</strong> magus needs no fuel to<br />
burn, but he ignites fl ammable materials<br />
that come into contact with him,<br />
and infl icts +10 damage if he touches<br />
anyone. His fi re cannot be quenched,<br />
and he cannot suppress it.<br />
Water: As Transform to Water, constantly<br />
in effect.<br />
O<strong>the</strong>r elements should be based<br />
upon <strong>the</strong> effects listed here.<br />
•<br />
•<br />
<strong>The</strong> inner heartbeast gains a new<br />
Minor Virtue. Sanguine heartbeasts<br />
gain Lightning Refl exes. Choleric<br />
heartbeasts gain Reserves <strong>of</strong> Strength.<br />
Melancholic heartbeasts gain a Lesser<br />
Immunity (<strong>the</strong> player and storyguide<br />
should determine this immunity<br />
between <strong>the</strong>m). Phlegmatic heartbeasts<br />
gain Intuition. If <strong>the</strong> character<br />
already has <strong>the</strong> Virtue in question,<br />
<strong>the</strong> storyguide should pick ano<strong>the</strong>r<br />
suitable one.<br />
<strong>The</strong> combat abilities <strong>of</strong> <strong>the</strong> chimera<br />
are determined by <strong>the</strong> Abilities,<br />
Virtues, and Qualities it retains from<br />
each <strong>of</strong> its forms.<br />
tHe Mystery <strong>of</strong> tHe aniMa<br />
(Major House Mystery)<br />
Open Your Heart to <strong>the</strong> Realm <strong>of</strong> Magic.<br />
<strong>The</strong> Great Beast transforms <strong>the</strong> heartbeast<br />
into a spiritual or elemental form.<br />
<strong>The</strong>se are <strong>of</strong>ten <strong>the</strong> hardest translations<br />
to inner heartbeast to make because <strong>of</strong> <strong>the</strong><br />
new form is so wholly different from <strong>the</strong><br />
old one, and are consequently <strong>the</strong> least<br />
common.<br />
Houses <strong>of</strong> Hermes<br />
Upon acquiring this Inner Mystery,<br />
<strong>the</strong> Bjornaer magus can transform into<br />
a creature <strong>of</strong> <strong>the</strong> same shape and size as<br />
his outer heartbeast, but composed <strong>of</strong><br />
elemental matter. This body may be made<br />
<strong>of</strong> one <strong>of</strong> <strong>the</strong> traditional four elements<br />
<strong>of</strong> earth, fi re, air, or water, or o<strong>the</strong>r matter<br />
such as smoke or shadow. While in<br />
this form, <strong>the</strong> magus is affected by <strong>the</strong><br />
Hermetic Form associated with (or closest<br />
to) that element, ra<strong>the</strong>r than <strong>the</strong> Form<br />
<strong>of</strong> Animal.<br />
<strong>The</strong> Inner Heartbeast<br />
in Play<br />
Once Initiated, <strong>the</strong> form <strong>of</strong> <strong>the</strong> inner<br />
heartbeast can be taken by fi rst assuming<br />
<strong>the</strong> form <strong>of</strong> <strong>the</strong>ir outer heartbeast,<br />
<strong>the</strong>n making a Stamina + Heartbeast roll<br />
against an Ease Factor <strong>of</strong> 9. This process<br />
takes a full round, in which <strong>the</strong> magus<br />
can do nothing except defend himself,<br />
using <strong>the</strong> statistics <strong>of</strong> his outer heartbeast<br />
until <strong>the</strong> change is complete. <strong>The</strong> reverse<br />
process is <strong>the</strong> same, but requires no roll;<br />
<strong>the</strong> change from inner heartbeast to outer<br />
heartbeast is automatic.<br />
Any powers or o<strong>the</strong>r features possessed<br />
by <strong>the</strong> inner heartbeast may only<br />
be used when <strong>the</strong> magus is in that form.<br />
All features <strong>of</strong> <strong>the</strong> inner heartbeast apply<br />
equally and simultaneously. <strong>The</strong> magus<br />
cannot decide to just adopt some features<br />
<strong>of</strong> his new form any more than he could<br />
take on part <strong>of</strong> his outer heartbeast. <strong>The</strong><br />
Hidden Shape still applies to <strong>the</strong> inner<br />
heartbeast, although it is <strong>of</strong>ten <strong>of</strong> more<br />
limited use while in this shape, as many<br />
inner heartbeasts have obviously supernatural<br />
characteristics. Unless modifi ed<br />
or refi ned by Inner Mysteries, <strong>the</strong> inner<br />
heartbeast has all <strong>of</strong> <strong>the</strong> Characteristics,<br />
Qualities, Virtues, Flaws, and Abilities <strong>of</strong><br />
<strong>the</strong> outer heartbeast.<br />
Refi ning <strong>the</strong> Inner<br />
Heartbeast<br />
An inner heartbeast can be refi ned<br />
fur<strong>the</strong>r by a number <strong>of</strong> smaller Initiations.<br />
Fur<strong>the</strong>r Initiations involve changing <strong>the</strong><br />
32<br />
Size or Characteristics <strong>of</strong> <strong>the</strong> inner heartbeast,<br />
or acquiring new Qualities, Virtues,<br />
or Powers. <strong>The</strong> magus must rely on his<br />
own knowledge for this process <strong>of</strong> refi nement,<br />
for his Mystagogue has returned to<br />
its solitude in <strong>the</strong> wilderness.<br />
initiation <strong>of</strong> a refineMent<br />
Both <strong>the</strong> teachings <strong>of</strong> his Great Beast<br />
ancestor and <strong>the</strong> lore he has ga<strong>the</strong>red<br />
from <strong>the</strong> House allow a Bjornaer magus<br />
to develop an embryonic rite that serve<br />
as his fi rst step on this path. This rite<br />
begins with no Quest and no Ordeal, and<br />
involves only a season <strong>of</strong> ritual cleansing<br />
in isolation at an ancestor site (see above),<br />
invoking his ancestors and physically consuming<br />
a large amount <strong>of</strong> vis, which<br />
causes Warping. However, this rite may<br />
be insuffi cient on its own to Initiate <strong>the</strong><br />
refi nements desired, and must be varied<br />
to grant a bigger bonus. All Initiations<br />
use <strong>the</strong> Presence <strong>of</strong> <strong>the</strong> human form, not<br />
that <strong>of</strong> ei<strong>the</strong>r heartbeast. This embryonic<br />
Script is unique in that it can Initiate any<br />
Refi nement Mystery; however, it cannot<br />
be used to Initiate any o<strong>the</strong>r Mystery.<br />
eMBryonic initiation <strong>of</strong> a<br />
refineMent Mystery<br />
Ease Factor: Varies, see Refi nements,<br />
below<br />
Script Bonus: +7 + Resonant Bonus<br />
Script Details: <strong>The</strong> magus must<br />
spend at least one season at an ancestor<br />
site (+3), physically consuming one pawn<br />
<strong>of</strong> vis (<strong>of</strong> an appropriate Art) per three<br />
points <strong>of</strong> <strong>the</strong> Initiation Ease Factor, and<br />
acquiring 1 Warping Point because <strong>of</strong> this<br />
(+1). <strong>The</strong> Virtue acquired can only be<br />
used in <strong>the</strong> form <strong>of</strong> <strong>the</strong> inner heartbeast<br />
(special bonus <strong>of</strong> +3). <strong>The</strong> type <strong>of</strong> inner<br />
heartbeast <strong>of</strong>fers a Resonant Bonus to <strong>the</strong><br />
Initiation <strong>of</strong> certain Refi nements:<br />
•<br />
•<br />
•<br />
Mystery <strong>of</strong> tHe ePitoMe: +3 to<br />
Virtues and Increasing Characteristics<br />
Mystery <strong>of</strong> tHe cHiMera: +3 to<br />
Qualities and Changing Size<br />
Mystery <strong>of</strong> tHe aniMa: +3 to Minor<br />
and Major Powers<br />
This embryonic Script is rarely suffi<br />
cient to Initiate <strong>the</strong> desired Mystery,