Untitled - The Secrets of the Mind & Body Shaping
Untitled - The Secrets of the Mind & Body Shaping
Untitled - The Secrets of the Mind & Body Shaping
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Potent Spell Example<br />
A wand provides several bonuses<br />
including +2 “repel things” and +4<br />
“control things at a distance.” A Potent<br />
version <strong>of</strong> Disguise <strong>of</strong> <strong>the</strong> Putrid Aroma<br />
could use ei<strong>the</strong>r bonus in its Potency.<br />
Combining <strong>the</strong> wand bonus with a<br />
Magnetite bonus (+3 Animal) would<br />
allow a design with ei<strong>the</strong>r Potency 5<br />
(requires Magic <strong>The</strong>ory 5) or Potency<br />
7 (requires Magic <strong>The</strong>ory 7). <strong>The</strong><br />
caster would have to hold a wand<br />
and piece <strong>of</strong> magnetite (or a wand set<br />
with magnetite), and would <strong>the</strong>n add<br />
<strong>the</strong> combined Potency to his Casting<br />
Score.<br />
Potency applies only to Formulaic<br />
spells. Spontaneous Magic allows<br />
Ceremonial Casting to produce similar<br />
results, and enchanted devices use<br />
Shape and Material bonuses during<br />
enchantment.<br />
Potent Magic<br />
Potent Magic, a Hermetic Virtue<br />
available in Major and Minor versions,<br />
was described in <strong>The</strong> Mysteries Revised<br />
Edition, but is reproduced here as it is<br />
also used by some <strong>of</strong> <strong>the</strong> Mysteries in<br />
this book.<br />
<strong>The</strong> Potent Magic Virtue describes<br />
how a maga’s magic is particularly attuned<br />
to a narrow fi eld, much as in a Magical<br />
Focus. <strong>The</strong> benefi ts <strong>of</strong> Potent Magic are<br />
compatible with a Magical Focus; unlike<br />
a Magical Focus, a magus may have more<br />
than one area <strong>of</strong> Potent Magic, though<br />
only one Potent Magic Virtue applies to<br />
any single activity.<br />
Potent Magic provides a maga with<br />
a bonus in her fi eld <strong>of</strong> magic, and permits<br />
her to devise Potent spells, which gain a<br />
casting bonus from <strong>the</strong> sympa<strong>the</strong>tic magic<br />
in shapes and materials.<br />
descriPtion<br />
Houses <strong>of</strong> Hermes<br />
Minor Potent Magic covers <strong>the</strong> same<br />
narrow fi elds as a Minor Magical Focus,<br />
and grants a +3 bonus to Lab Totals and<br />
Casting Scores.<br />
Major Potent Magic covers <strong>the</strong> same,<br />
wider, fi elds as a Major Magical Focus,<br />
and grants a +6 bonus to Lab Totals and<br />
Casting Scores.<br />
A maga with Potent Magic may also<br />
invent new Potent spells (see below)<br />
within <strong>the</strong> fi eld <strong>of</strong> her Potent Magic, and<br />
may vary spells she knows. See Potent<br />
Magic and Potent Spells, below.<br />
Potent sPells<br />
A Potent spell has a bonus known as<br />
its Potency, which derives from combining<br />
one or more Casting Items into <strong>the</strong><br />
design <strong>of</strong> <strong>the</strong> spell. Casting Items use <strong>the</strong><br />
factors given in <strong>the</strong> Shape and Material<br />
Bonus table (see ArM5, page 110): each<br />
Casting Item provides one bonus. (If<br />
more than one bonus is possible, <strong>the</strong> spell<br />
design states which one is used.)<br />
Potency = Sum <strong>of</strong> bonus from each<br />
Casting Item<br />
Potency Bonus: Add Potency to<br />
Casting Score<br />
Potency is part <strong>of</strong> <strong>the</strong> spell design;<br />
a Lab Text for a Potent spell includes <strong>the</strong><br />
specifi ed Casting Items and Potency score.<br />
A magus teaching a Potent spell teaches <strong>the</strong><br />
formula he knows, including <strong>the</strong> Casting<br />
Items and Potency score. <strong>The</strong> level <strong>of</strong> a<br />
Potent spell, for <strong>the</strong> purposes <strong>of</strong> inventing<br />
it as well as for casting, is unaltered by <strong>the</strong><br />
Potency score. However, a magus may not<br />
invent a Potent spell with a Potency higher<br />
than his Magic <strong>The</strong>ory score, even with<br />
<strong>the</strong> aid <strong>of</strong> a Lab Text or teacher.<br />
Any magus can learn a Potent spell<br />
from a Lab Text or teacher, and apply<br />
6<br />
Potency to his Casting Score; <strong>the</strong> Potent<br />
Magic Virtue is required to design a<br />
Potent spell from scratch, but not to<br />
reproduce one from a Lab Text.<br />
To cast a Potent spell, <strong>the</strong> caster<br />
must touch <strong>the</strong> specifi ed Casting Items.<br />
<strong>The</strong> items need not be large: <strong>the</strong>y may<br />
be small and symbolic (for example, a<br />
shield-shaped brooch is still symbolically<br />
a shield). If <strong>the</strong> caster does not have <strong>the</strong><br />
Casting Items available, <strong>the</strong> spell cannot<br />
be cast at all.<br />
Potent Magic and Potent sPells<br />
A magus with Potent Magic may create<br />
new Potent spells or alter Potent spells<br />
to vary <strong>the</strong> Casting Items.<br />
When inventing a spell within <strong>the</strong> fi eld<br />
<strong>of</strong> his Potent Magic (including from a Lab<br />
Text), <strong>the</strong> magus simply chooses Casting<br />
Items for <strong>the</strong> design, and <strong>the</strong>n invents <strong>the</strong><br />
spell as normal. Each chosen Casting Item<br />
(up to <strong>the</strong> limit <strong>of</strong> Magic <strong>The</strong>ory) adds a<br />
single Shape or Material bonus to Potency.<br />
(If more than one bonus might apply to<br />
<strong>the</strong> spell, choose one and note it in <strong>the</strong><br />
design). <strong>The</strong> total Potency may not exceed<br />
<strong>the</strong> magus’s Magic <strong>The</strong>ory.<br />
A Lab Text written for this spell<br />
includes <strong>the</strong> Casting Items and Potency,<br />
and is usable by any o<strong>the</strong>r magus.<br />
In addition, a magus who knows a<br />
spell within <strong>the</strong> fi eld <strong>of</strong> his Potent Magic<br />
may invent a variant spell with different<br />
Casting Items (including a variant with no<br />
Casting Items). If <strong>the</strong> only difference is a<br />
change in Casting Items, he may invent<br />
<strong>the</strong> variant in a single season.<br />
designing covenant liBraries<br />
When creating a covenant and<br />
choosing Lab Texts for <strong>the</strong> library, add<br />
Potency (if any) to spell level when counting<br />
Build Points, and record <strong>the</strong> Casting<br />
Items required.