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Untitled - The Secrets of the Mind & Body Shaping

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Potent Spell Example<br />

A wand provides several bonuses<br />

including +2 “repel things” and +4<br />

“control things at a distance.” A Potent<br />

version <strong>of</strong> Disguise <strong>of</strong> <strong>the</strong> Putrid Aroma<br />

could use ei<strong>the</strong>r bonus in its Potency.<br />

Combining <strong>the</strong> wand bonus with a<br />

Magnetite bonus (+3 Animal) would<br />

allow a design with ei<strong>the</strong>r Potency 5<br />

(requires Magic <strong>The</strong>ory 5) or Potency<br />

7 (requires Magic <strong>The</strong>ory 7). <strong>The</strong><br />

caster would have to hold a wand<br />

and piece <strong>of</strong> magnetite (or a wand set<br />

with magnetite), and would <strong>the</strong>n add<br />

<strong>the</strong> combined Potency to his Casting<br />

Score.<br />

Potency applies only to Formulaic<br />

spells. Spontaneous Magic allows<br />

Ceremonial Casting to produce similar<br />

results, and enchanted devices use<br />

Shape and Material bonuses during<br />

enchantment.<br />

Potent Magic<br />

Potent Magic, a Hermetic Virtue<br />

available in Major and Minor versions,<br />

was described in <strong>The</strong> Mysteries Revised<br />

Edition, but is reproduced here as it is<br />

also used by some <strong>of</strong> <strong>the</strong> Mysteries in<br />

this book.<br />

<strong>The</strong> Potent Magic Virtue describes<br />

how a maga’s magic is particularly attuned<br />

to a narrow fi eld, much as in a Magical<br />

Focus. <strong>The</strong> benefi ts <strong>of</strong> Potent Magic are<br />

compatible with a Magical Focus; unlike<br />

a Magical Focus, a magus may have more<br />

than one area <strong>of</strong> Potent Magic, though<br />

only one Potent Magic Virtue applies to<br />

any single activity.<br />

Potent Magic provides a maga with<br />

a bonus in her fi eld <strong>of</strong> magic, and permits<br />

her to devise Potent spells, which gain a<br />

casting bonus from <strong>the</strong> sympa<strong>the</strong>tic magic<br />

in shapes and materials.<br />

descriPtion<br />

Houses <strong>of</strong> Hermes<br />

Minor Potent Magic covers <strong>the</strong> same<br />

narrow fi elds as a Minor Magical Focus,<br />

and grants a +3 bonus to Lab Totals and<br />

Casting Scores.<br />

Major Potent Magic covers <strong>the</strong> same,<br />

wider, fi elds as a Major Magical Focus,<br />

and grants a +6 bonus to Lab Totals and<br />

Casting Scores.<br />

A maga with Potent Magic may also<br />

invent new Potent spells (see below)<br />

within <strong>the</strong> fi eld <strong>of</strong> her Potent Magic, and<br />

may vary spells she knows. See Potent<br />

Magic and Potent Spells, below.<br />

Potent sPells<br />

A Potent spell has a bonus known as<br />

its Potency, which derives from combining<br />

one or more Casting Items into <strong>the</strong><br />

design <strong>of</strong> <strong>the</strong> spell. Casting Items use <strong>the</strong><br />

factors given in <strong>the</strong> Shape and Material<br />

Bonus table (see ArM5, page 110): each<br />

Casting Item provides one bonus. (If<br />

more than one bonus is possible, <strong>the</strong> spell<br />

design states which one is used.)<br />

Potency = Sum <strong>of</strong> bonus from each<br />

Casting Item<br />

Potency Bonus: Add Potency to<br />

Casting Score<br />

Potency is part <strong>of</strong> <strong>the</strong> spell design;<br />

a Lab Text for a Potent spell includes <strong>the</strong><br />

specifi ed Casting Items and Potency score.<br />

A magus teaching a Potent spell teaches <strong>the</strong><br />

formula he knows, including <strong>the</strong> Casting<br />

Items and Potency score. <strong>The</strong> level <strong>of</strong> a<br />

Potent spell, for <strong>the</strong> purposes <strong>of</strong> inventing<br />

it as well as for casting, is unaltered by <strong>the</strong><br />

Potency score. However, a magus may not<br />

invent a Potent spell with a Potency higher<br />

than his Magic <strong>The</strong>ory score, even with<br />

<strong>the</strong> aid <strong>of</strong> a Lab Text or teacher.<br />

Any magus can learn a Potent spell<br />

from a Lab Text or teacher, and apply<br />

6<br />

Potency to his Casting Score; <strong>the</strong> Potent<br />

Magic Virtue is required to design a<br />

Potent spell from scratch, but not to<br />

reproduce one from a Lab Text.<br />

To cast a Potent spell, <strong>the</strong> caster<br />

must touch <strong>the</strong> specifi ed Casting Items.<br />

<strong>The</strong> items need not be large: <strong>the</strong>y may<br />

be small and symbolic (for example, a<br />

shield-shaped brooch is still symbolically<br />

a shield). If <strong>the</strong> caster does not have <strong>the</strong><br />

Casting Items available, <strong>the</strong> spell cannot<br />

be cast at all.<br />

Potent Magic and Potent sPells<br />

A magus with Potent Magic may create<br />

new Potent spells or alter Potent spells<br />

to vary <strong>the</strong> Casting Items.<br />

When inventing a spell within <strong>the</strong> fi eld<br />

<strong>of</strong> his Potent Magic (including from a Lab<br />

Text), <strong>the</strong> magus simply chooses Casting<br />

Items for <strong>the</strong> design, and <strong>the</strong>n invents <strong>the</strong><br />

spell as normal. Each chosen Casting Item<br />

(up to <strong>the</strong> limit <strong>of</strong> Magic <strong>The</strong>ory) adds a<br />

single Shape or Material bonus to Potency.<br />

(If more than one bonus might apply to<br />

<strong>the</strong> spell, choose one and note it in <strong>the</strong><br />

design). <strong>The</strong> total Potency may not exceed<br />

<strong>the</strong> magus’s Magic <strong>The</strong>ory.<br />

A Lab Text written for this spell<br />

includes <strong>the</strong> Casting Items and Potency,<br />

and is usable by any o<strong>the</strong>r magus.<br />

In addition, a magus who knows a<br />

spell within <strong>the</strong> fi eld <strong>of</strong> his Potent Magic<br />

may invent a variant spell with different<br />

Casting Items (including a variant with no<br />

Casting Items). If <strong>the</strong> only difference is a<br />

change in Casting Items, he may invent<br />

<strong>the</strong> variant in a single season.<br />

designing covenant liBraries<br />

When creating a covenant and<br />

choosing Lab Texts for <strong>the</strong> library, add<br />

Potency (if any) to spell level when counting<br />

Build Points, and record <strong>the</strong> Casting<br />

Items required.

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