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Untitled - The Secrets of the Mind & Body Shaping

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Animae spells are Creo or Muto. A<br />

Muto spell transforms a mundane thing<br />

into a faerie, usually something appropriate<br />

to its nature, while Creo simply summons<br />

a faerie associated with <strong>the</strong> Form,<br />

and <strong>the</strong> maga has very little control over<br />

what. Since all faeries have Might, and<br />

since <strong>the</strong>ir Might is added to <strong>the</strong> level<br />

<strong>of</strong> <strong>the</strong> spell, Animae spells must always<br />

be designed at a level greater than that<br />

given in <strong>the</strong> guidelines. For example,<br />

to summon a faerie insect with a Might<br />

Score <strong>of</strong> 1 is a base level 11 Creo Animal<br />

effect, and to change a pool <strong>of</strong> water into<br />

a water faerie with Might 10 requires an<br />

effect <strong>of</strong> base level 20.<br />

aniMal<br />

Faerie animals are just like mundane<br />

animals, except that <strong>the</strong>y can usually<br />

talk, walk like people, and <strong>of</strong>ten have<br />

o<strong>the</strong>r human qualities. Animals or animal<br />

products changed into animae usually<br />

retain beastlike properties, though<br />

<strong>the</strong>y are still intelligent. For example,<br />

a goat changed into a faerie would be<br />

hairy, with horns and goat’s feet, and<br />

appropriately goatlike Personality traits;<br />

a fish might become a mermaid or<br />

some o<strong>the</strong>r sort <strong>of</strong> part-human, part–sea<br />

creature.<br />

creo aniMal<br />

Level 10: Create a faerie insect.<br />

Level 15: Create a faerie bird, reptile,<br />

fish, or amphibian.<br />

Level 20: Create a faerie mammal.<br />

Level 25: Create a faerie with animal<br />

parts, like wings or gills. Create a<br />

faerie that is a combination <strong>of</strong> multiple<br />

animals.<br />

Animae Guidelines<br />

Muto aniMal<br />

Level 10: Change an animal into a<br />

faerie.<br />

Level 15: Change something made <strong>of</strong><br />

animal products into a faerie.<br />

Level 20: Change something made <strong>of</strong><br />

multiple animals or animal products<br />

into a faerie.<br />

aquaM<br />

Water faeries can be capricious, but<br />

are <strong>of</strong>ten deep and unfathomable. <strong>The</strong>y<br />

have powerful desires, and can be incredibly<br />

destructive when unleashed.<br />

creo aquaM<br />

Level 10: Create a water faerie.<br />

Muto aquaM<br />

Level 5: Change liquid into a faerie.<br />

auraM<br />

Faeries <strong>of</strong> <strong>the</strong> air are typically sanguine<br />

and flighty, though note that <strong>the</strong>y<br />

are also associated with thunderstorms,<br />

wind, and lightning.<br />

creo auraM<br />

Level 10: Create a faerie <strong>of</strong> <strong>the</strong> air.<br />

Muto auraM<br />

Level 5: Change a wea<strong>the</strong>r phenomenon<br />

into a faerie.<br />

corPus<br />

Faeries <strong>of</strong> <strong>the</strong> body may appear<br />

human, but are definitely not. <strong>The</strong>y<br />

are usually deformed in some way. It is<br />

94<br />

impossible to change a living person into<br />

a faerie with Animae Magic.<br />

creo corPus<br />

Level 10: Create an obviously nonhuman<br />

faerie (a walking skeleton, a<br />

head without a body).<br />

Level 15: Create a faerie that appears<br />

basically human (a corpse, a<br />

hunchback).<br />

Muto corPus<br />

Level 15: Change a skeleton, corpse, or<br />

o<strong>the</strong>r human remains into a faerie.<br />

Level 20: Animate human remains in an<br />

unusual shape, or a combination <strong>of</strong><br />

multiple bodies.<br />

Level 25: Combine human and animal<br />

remains into a faerie (Animal<br />

requisite).<br />

HerBaM<br />

Faeries <strong>of</strong> <strong>the</strong> wood are probably<br />

<strong>the</strong> most well-known faeries in Mythic<br />

Europe. <strong>The</strong>y generally behave very similarly<br />

to trees whose consciousness has<br />

been awakened.<br />

creo HerBaM<br />

Level 5: Create a faerie <strong>of</strong> <strong>the</strong> wood.<br />

Muto HerBaM<br />

Level 4: Change a plant or item made<br />

from plant products into a faerie.<br />

igneM<br />

Light, flame, and heat are properties<br />

all fire faeries share. While Ignem also<br />

covers darkness and <strong>the</strong> absence <strong>of</strong> heat,<br />

faeries <strong>of</strong> coldness or ice are typically

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