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Untitled - The Secrets of the Mind & Body Shaping

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acteristics — how to adopt <strong>the</strong> form <strong>of</strong> a<br />

particularly notable animal ancestor. He<br />

acquires a third form <strong>of</strong> <strong>the</strong> heartbeast;<br />

giving him an outer heartbeast (<strong>the</strong> animal<br />

form) and an inner heartbeast (<strong>the</strong><br />

ancestral form).<br />

Initiating <strong>the</strong> Clan<br />

Mysteries<br />

Clan Mysteries are Initiated by<br />

elder members <strong>of</strong> <strong>the</strong> clan acting as<br />

Mystagogues; <strong>the</strong>se clan members are<br />

<strong>of</strong>ten members <strong>of</strong> <strong>the</strong> same sept as <strong>the</strong><br />

Initiate. <strong>The</strong> Initiation Scripts used by a<br />

clan are unique to that clan, and are not<br />

employed by o<strong>the</strong>r clans. <strong>The</strong>se Scripts<br />

originated from <strong>the</strong> native beliefs <strong>of</strong> <strong>the</strong><br />

founders <strong>of</strong> each clan, but have been<br />

elaborated over <strong>the</strong> years; however, <strong>the</strong>y<br />

all follow broadly a similar template. All<br />

Clan Mysteries (with one exception; see<br />

Clan Ilfetu, above) are Minor Virtues,<br />

and thus have an Ease Factor <strong>of</strong> 15.<br />

<strong>The</strong>y require a Mystagogue who knows<br />

<strong>the</strong> sought Virtue and has a (Presence<br />

+ House Bjornaer Lore) <strong>of</strong> at least 8,<br />

although a previous Ordeal bonus may be<br />

in effect, which reduces this.<br />

tHe trial <strong>of</strong> (naMe)<br />

In a special place and at a special time<br />

(+3), <strong>the</strong> Initiate must undergo a rite <strong>of</strong><br />

physical or mental mortifi cation (+1), and<br />

suffers a Minor Ordeal (+3). If a Major<br />

Ordeal is suffered instead, this script has a<br />

+13 Script bonus.<br />

tHe deed <strong>of</strong> (naMe)<br />

<strong>The</strong> Initiate is charged to discover a<br />

quest that will satisfy his ancestors (+3);<br />

complete that quest (+3); <strong>the</strong>n spend a<br />

season composing a poem, lay, or song<br />

detailing his heroic deed (+1).<br />

tHe oatH <strong>of</strong> (naMe)<br />

<strong>The</strong> Initiate must make a solemn oath<br />

equivalent to <strong>the</strong> Vow Flaw (+3) that will<br />

please her ancestors, and spend a year<br />

demonstrating her dedication to that oath<br />

(+1). Her Mystagogue must <strong>the</strong>n spend a<br />

season teaching her <strong>the</strong> new Virtue (+3).<br />

If <strong>the</strong> oath is broken in a minor way, <strong>the</strong><br />

Virtue is lost until amends are made. If<br />

Mystery Cults<br />

broken in a major fashion, no restitution<br />

is suffi cient.<br />

Initiating <strong>the</strong> House<br />

Mysteries<br />

<strong>The</strong> House Mysteries (Heartbeast,<br />

Secret Name, Sensory Magic,<br />

<strong>The</strong>riomorphy) are Initiated by members<br />

<strong>of</strong> Clan Ilfetu. <strong>The</strong> description <strong>of</strong> each <strong>of</strong><br />

<strong>the</strong> House Mysteries listed below includes<br />

<strong>the</strong> Initiation Script, although alternate,<br />

more stringent scripts may be known to<br />

Clan Ilfetu if <strong>the</strong> Mystagogue does not<br />

know <strong>the</strong> Virtue being Initiated, or has<br />

insuffi cient knowledge <strong>of</strong> <strong>the</strong> House Lore.<br />

However, <strong>the</strong> Ritual <strong>of</strong> Twelve Years is <strong>the</strong><br />

only method employed by <strong>the</strong> House to<br />

Initiate new members.<br />

<strong>The</strong> Initiation Scripts for <strong>the</strong> House<br />

Mysteries <strong>of</strong>ten call for <strong>the</strong> ritual to be<br />

conducted in a specifi c location that is<br />

resonant with <strong>the</strong> power <strong>of</strong> <strong>the</strong> ancestors,<br />

known as an ancestor site. All members<br />

<strong>of</strong> House Bjornaer know Crintera to be<br />

such a place, but o<strong>the</strong>r locations are also<br />

known to Clan Ilfetu. <strong>The</strong>se are invariably<br />

located in regions <strong>of</strong> pristine wilderness,<br />

far from <strong>the</strong> habitations <strong>of</strong> mankind,<br />

where <strong>the</strong> ancients made long pilgrimages<br />

to make <strong>of</strong>ferings to <strong>the</strong>ir ancestor spirits.<br />

As such, reaching <strong>the</strong> location <strong>of</strong> <strong>the</strong> rite<br />

is not merely a long journey, it is one<br />

fraught with peril, for <strong>the</strong> spirits guard<br />

<strong>the</strong>se regions still, and set challenges to<br />

test <strong>the</strong> mettle <strong>of</strong> those who would reach<br />

<strong>the</strong>m.<br />

tHe ritual <strong>of</strong> tWelve years<br />

(Minor House Mystery)<br />

This is <strong>the</strong> Initiation rite <strong>of</strong> <strong>the</strong><br />

Mystery <strong>of</strong> House Bjornaer, which confers<br />

<strong>the</strong> Heartbeast Virtue. Only members <strong>of</strong><br />

Clan Ilfetu know <strong>the</strong> Initiation Script for<br />

<strong>the</strong> Ritual <strong>of</strong> Twelve Years. <strong>The</strong> Ga<strong>the</strong>ring<br />

<strong>of</strong> Twelve Years is a particularly propitious<br />

time for <strong>the</strong> ritual, but it can take place<br />

at any ancestor site, at an appropriate<br />

time calculated by <strong>the</strong> Mystagogue. Any<br />

magus who wishes to be present at <strong>the</strong><br />

ritual is entitled to attend (and typically<br />

<strong>the</strong> members <strong>of</strong> <strong>the</strong> Initiate’s sept are pres-<br />

25<br />

Example Ancestor<br />

Sites<br />

PriPet MarsHes<br />

<strong>The</strong> Pripet Marshes, in <strong>the</strong><br />

Novgorod Tribunal, are <strong>the</strong> supposed<br />

origin <strong>of</strong> all <strong>the</strong> Slavic people, although<br />

all migrated away many centuries ago.<br />

<strong>The</strong>y are occupied (and protected) by<br />

<strong>the</strong> Bjornaer-only covenant <strong>of</strong> Pripet<br />

Maior, who are careful not to interact<br />

too closely with <strong>the</strong> spirits <strong>of</strong> <strong>the</strong><br />

marsh, least <strong>the</strong>y become tainted by<br />

human imagination and turn fae.<br />

kerry Mountains Pool<br />

Deep in <strong>the</strong> Kerry Mountains in<br />

Hibernia <strong>the</strong>re is a pool where <strong>the</strong><br />

ancient Irish came to cast votive <strong>of</strong>ferings<br />

<strong>of</strong> great personal value to <strong>the</strong>ir<br />

ancestors. <strong>The</strong> still black waters <strong>of</strong><br />

<strong>the</strong> pool are believed to hide untold<br />

wealth in gold, silver, and perhaps even<br />

ancient enchantments.<br />

ent), but <strong>the</strong> sept has <strong>the</strong> right to dismiss<br />

participants who <strong>the</strong>y believe might upset<br />

<strong>the</strong> mystic balance <strong>of</strong> <strong>the</strong> ritual by having<br />

contrary heartbeasts. By tradition, those<br />

magi who took part in <strong>the</strong> training <strong>of</strong><br />

<strong>the</strong> Initiate (his sept), <strong>the</strong> Mystagogue,<br />

and up to six o<strong>the</strong>rs cannot be refused<br />

attendance at <strong>the</strong> ritual, but <strong>the</strong> sept can<br />

turn away individuals in excess <strong>of</strong> this, if<br />

<strong>the</strong>y choose.<br />

<strong>The</strong> temperament <strong>of</strong> <strong>the</strong> heartbeast<br />

is usually evident in <strong>the</strong> personality (and<br />

even <strong>the</strong> appearance) <strong>of</strong> <strong>the</strong> Initiate. <strong>The</strong><br />

ritual is only likely to fail if <strong>the</strong> heartbeast<br />

<strong>of</strong> <strong>the</strong> Initiate is completely contrary to<br />

those <strong>of</strong> <strong>the</strong> witnesses. As <strong>the</strong>re is no<br />

way <strong>of</strong> determining a heartbeast or its<br />

temperament for sure prior to <strong>the</strong> ritual,<br />

this unfortunate situation does occur, but<br />

it is rare. <strong>The</strong> Ritual <strong>of</strong> Twelve Years can<br />

never be repeated for <strong>the</strong> same Initiate;<br />

thus, an Initiate who fails can never enter<br />

House Bjornaer. If Initiation is successful,<br />

<strong>the</strong> probationer immediately adopts <strong>the</strong><br />

shape <strong>of</strong> his heartbeast, and gains <strong>the</strong><br />

Heartbeast Virtue and Ability at level 1.

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