Untitled - The Secrets of the Mind & Body Shaping
Untitled - The Secrets of the Mind & Body Shaping
Untitled - The Secrets of the Mind & Body Shaping
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
After <strong>the</strong> maga has become a faerie,<br />
she may streng<strong>the</strong>n her connection to <strong>the</strong><br />
Faerie realm by performing lesser transformation<br />
rituals, fur<strong>the</strong>r empowering <strong>the</strong><br />
enchantment. In this way, <strong>the</strong> maga can<br />
give herself faerie powers or better imitate<br />
aspects <strong>of</strong> humanity that she has given<br />
up in <strong>the</strong> Becoming ritual. Here are three<br />
examples <strong>of</strong> lesser transformation rituals,<br />
though o<strong>the</strong>r rituals that impart faerie<br />
powers may exist, and could be discovered<br />
through experimentation or original<br />
research.<br />
Altering <strong>the</strong> Enchantment: <strong>The</strong><br />
maga can make herself appear older or<br />
younger, and can choose a different<br />
Technique and Form to determine her<br />
physical appearance; or she can alter <strong>the</strong><br />
Arts that determine her faerie personality;<br />
or she can increase her Might Score<br />
and change <strong>the</strong> associated Form. <strong>The</strong><br />
level <strong>of</strong> this enchantment is <strong>the</strong> same<br />
level as <strong>the</strong> transformation ritual she is<br />
altering.<br />
Inspired Knowledge: <strong>The</strong> maga can<br />
give herself a score <strong>of</strong> 1 in a new Ability,<br />
so long as she could learn it if she were<br />
human and has set aside 5 experience<br />
points for it. She can also master spells<br />
in this way, assuming she knows <strong>the</strong> spell<br />
she wishes to master. <strong>The</strong> level <strong>of</strong> this<br />
enchantment is <strong>the</strong> sum <strong>of</strong> her scores<br />
in all Abilities that belong to different<br />
categories. For example, when learning<br />
a Martial Ability she would add up her<br />
scores in non-Martial Abilities, including<br />
spell mastery Abilities, to determine <strong>the</strong><br />
effect level.<br />
<strong>The</strong> Empowered Faerie: <strong>The</strong> maga<br />
can learn a new spell, essentially a faerie<br />
power that she can activate with her<br />
Might. <strong>The</strong> level <strong>of</strong> <strong>the</strong> enchantment is<br />
equal to <strong>the</strong> level <strong>of</strong> <strong>the</strong> spell she will<br />
gain, which costs her a number <strong>of</strong> Might<br />
Points equal to its magnitude to cast.<br />
Exceeding <strong>the</strong> level by fi ve reduces this<br />
Might cost by one, so that doubling it<br />
makes <strong>the</strong> spell cost nothing. She can<br />
also reduce <strong>the</strong> cost <strong>of</strong> spells she already<br />
knows with this same ritual. Likewise,<br />
she can increase <strong>the</strong> number <strong>of</strong> Might<br />
Points a power costs to activate in <strong>the</strong><br />
same way, if she wishes to increase her<br />
Penetration Total.<br />
Houses <strong>of</strong> Hermes<br />
tHe line <strong>of</strong> quendalon<br />
After <strong>the</strong> House Divided, Quendalon<br />
took many new apprentices, desiring to<br />
share <strong>the</strong> knowledge he had gained from<br />
Faerie with his loyal followers. He also<br />
taught o<strong>the</strong>r magi his secrets, without<br />
requiring anything from <strong>the</strong>m in return,<br />
in order to spread his magic throughout<br />
<strong>the</strong> Order. <strong>The</strong>se magi came to be known<br />
as <strong>the</strong> Line <strong>of</strong> Quendalon. In return for his<br />
fantastic powers, Quendalon asked only<br />
that <strong>the</strong>y join his House, and pledge <strong>the</strong>ir<br />
loyalty to him as Primus. Since <strong>the</strong>n, <strong>the</strong><br />
leaders <strong>of</strong> <strong>the</strong> House have all descended<br />
from this line, including Rhiannon,<br />
Vinaria, and Handri.<br />
Quendalon Initiated his followers<br />
in all three Arcadian Mysteries, and<br />
characters descended from his lineage<br />
may Initiate Arcadian Travel or Animae<br />
Magic through one <strong>of</strong> many well-known<br />
Initiation Scripts. Having himself been<br />
raised by faeries, Quendalon was said to<br />
have encouraged all <strong>of</strong> his followers to<br />
place Gifted children in <strong>the</strong>ir care, and<br />
so many <strong>of</strong> his line have Faerie-Raised<br />
Magic. O<strong>the</strong>rs commonly have a Major<br />
Magical Focus with Faerie. When <strong>the</strong>y<br />
believe <strong>the</strong>y are ready, having mastered<br />
<strong>the</strong> o<strong>the</strong>r Inner Mysteries, <strong>the</strong> elders <strong>of</strong><br />
<strong>the</strong> line Initiate <strong>the</strong>ir fi lii into Becoming,<br />
and assist <strong>the</strong>m in <strong>the</strong> transformation from<br />
human to faerie.<br />
Quendalon never took a familiar, and<br />
so <strong>the</strong>se Merinitae are less critical <strong>of</strong> those<br />
who choose to forgo <strong>the</strong> Founder’s ritual,<br />
though <strong>the</strong>y <strong>of</strong>ten have faerie friends and<br />
maintain complex relationships with <strong>the</strong><br />
fae. <strong>The</strong> most popular Arts in this lineage<br />
are Vim, Muto, and Creo, and most<br />
Merinitae study a Form that represents<br />
<strong>the</strong> type <strong>of</strong> faeries in which <strong>the</strong>y are most<br />
interested. Quendalon is said to have particularly<br />
favored Terram.<br />
<strong>The</strong>se magi are sometimes associated<br />
with <strong>the</strong> name “<strong>The</strong> Last Commission,”<br />
in reference to a legend that Bonisagus<br />
himself smiled upon Quendalon’s efforts,<br />
charging him with <strong>the</strong> task <strong>of</strong> making <strong>the</strong><br />
power <strong>of</strong> <strong>the</strong> Faerie realm more accessible<br />
to all magi. For this reason, Quendalon’s<br />
followers occasionally Initiate magi from<br />
o<strong>the</strong>r Houses, particularly Bonisagus.<br />
Many <strong>of</strong> <strong>the</strong>m are Seekers, and more<br />
than any o<strong>the</strong>r Merinitae <strong>the</strong>y devote<br />
96<br />
<strong>the</strong>mselves to experimental research<br />
and exploring <strong>the</strong> frontiers <strong>of</strong> Hermetic<br />
magic.<br />
saMPle line <strong>of</strong> quendalon<br />
initiation: aniMae Magic<br />
Ease Factor: 21 (Major Virtue known<br />
to <strong>the</strong> Mystagogue)<br />
Script Bonus: +16<br />
Script Details: <strong>The</strong> Initiate must<br />
spend a season visiting a Faerie aura, studying<br />
its inhabitants, and taking detailed<br />
notes on <strong>the</strong>ir behavior and relationships<br />
(+3). <strong>The</strong>n she must fi nd and befriend<br />
<strong>the</strong> faerie that is most appropriate to her<br />
highest Technique and Form (+1), taking<br />
<strong>the</strong> Faerie Friend Flaw (+3). To secure its<br />
lasting friendship, she must make a bargain<br />
with it, giving up a uniquely human<br />
quality that cannot be replaced, such as<br />
<strong>the</strong> color <strong>of</strong> her eyes, all memory <strong>of</strong> her<br />
parents, or her fi rstborn child (+6). She<br />
also receives a Prohibition never to break<br />
her word, or she will suffer a faerie wasting<br />
sickness (+3).<br />
Folk Mysteries<br />
<strong>The</strong> common people have collected<br />
a great deal <strong>of</strong> wisdom about faeries over<br />
<strong>the</strong> years, and Merinitae have adapted that<br />
folklore into a unique set <strong>of</strong> Mysteries.<br />
<strong>The</strong>se explore faerie magic associated with<br />
charms (see above), including charms that<br />
focus spells on particular targets, charms<br />
that invoke archetypal events, and charms<br />
that harness <strong>the</strong> power <strong>of</strong> symbols and<br />
sympa<strong>the</strong>tic magic in <strong>the</strong> lab.<br />
cHarM Magic (Minor<br />
folk Mystery)<br />
This Inner Mystery allows a Merinita<br />
to incorporate charms into her spells,<br />
making <strong>the</strong>m more potent through sympa<strong>the</strong>tic<br />
magic. This requires that she<br />
fi rst invent a spell that incorporates a<br />
specifi c charm; this can be done with<br />
spontaneous, formulaic, or ritual spells.<br />
She must decide how <strong>the</strong> charm applies<br />
to <strong>the</strong> target and include this in <strong>the</strong> spell<br />
description. For example, if <strong>the</strong> name<br />
“Darius” were integrated into a spell, she