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Amiga Computing - Commodore Is Awesome

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1111111<br />

review<br />

SYSTEM<br />

PUBLISHER<br />

NCR Software<br />

DEVELOPER<br />

Nevada<br />

PRICE<br />

S1 0<br />

DISKS<br />

2<br />

HD INSTALL<br />

No<br />

SUPPORTS<br />

A500/Al200<br />

cluldwanamoulAnummacurailmozaumnime<br />

This, readers, is the afterlife.<br />

Strangely familiar, isn't it?<br />

he story: Charlie J. Cool is cool. A bit<br />

obvious, but the instructions remind<br />

me of this fact every few seconds, so<br />

I'll remind you He's cool. He wears<br />

sunglasses all the time to prove how<br />

cool he is. He reads a newspaper called the Cool<br />

Times. He's stupid. And following an unfortunate<br />

piano meets head incident, he's also quite dead.<br />

Finding himself in some sort of weird limbo, he<br />

meets God and realises he's been grim reapered<br />

too soon as they don't know if he's Heavenbound<br />

or going down. The only way to sort things out is<br />

for him to travel through Midway. At the end of<br />

this quest, he'll have proved himself worthy of<br />

Heaven or Hell and everything is hunky dory. So.<br />

God swings open the door and shoves Charlie<br />

into Midway. What wonders await our hero? A<br />

platform game. That's what the afterlife is like,<br />

apparently. Something to look forward to, eh?<br />

So, yes, it's not terribly original, but then what is<br />

these days? Basically, you've got seven realms of<br />

Midway to plough through. with four levels in<br />

each. In each level, find a key and get to the far<br />

right-hand side of the level to proceed. Each<br />

successfully completed level sweeps your brow<br />

with a special password-shaped duster, there are<br />

power ups to fiddle with, and special bonus rooms<br />

lurk about the place like great big lurking things.<br />

All well and good. But what unique trousers<br />

does this game wear to make it stand out'? Well,<br />

bet you wish that you<br />

were this cool, don't you?<br />

Look out for that spike, Charlie. You've only got<br />

two lives left, and we don't want you to die<br />

Secret lemonade<br />

drinker<br />

In accordance with EC platform game law.<br />

Charlie J. Cool features secret rooms. But, unlike<br />

most games, you can't actually see the rooms<br />

Whereas most games leave little clues - a section<br />

of lightly coloured wall, a platform that<br />

leads nowhere - Charlie's rooms are invisible<br />

Unless you find a special icon that reveals thei:<br />

locations. Not a bad idea but, personally, halt<br />

the fun of a platform game is working out where<br />

The secrets are. Take that pleasure away and it<br />

makes the game even less fun,<br />

remember that you must prove Charlie to be<br />

good or bad enough to go to Heaven or Hell. n<br />

each level there are creatures who are out te<br />

bite your eyelids and generally hurt you, and<br />

there are some who want to be your friend. kit<br />

baddies and your karma goes up, squish you<br />

sicky mates and karma is lost. At the start of eact<br />

level a meter shows you how you're faring karmawise<br />

and the content of the last level depends on<br />

whether or not you're good or evil. Which <strong>Is</strong> nice,<br />

Apart from that though, it's an idea free zone.<br />

There are, however, some bad points. Bad<br />

points which rampage through the good poirr!<br />

Charlie tries to hide from my cruel comments.<br />

Come out, you fool, I love you really.

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