Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
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1111111<br />
review<br />
SYSTEM<br />
PUBLISHER<br />
NCR Software<br />
DEVELOPER<br />
Nevada<br />
PRICE<br />
S1 0<br />
DISKS<br />
2<br />
HD INSTALL<br />
No<br />
SUPPORTS<br />
A500/Al200<br />
cluldwanamoulAnummacurailmozaumnime<br />
This, readers, is the afterlife.<br />
Strangely familiar, isn't it?<br />
he story: Charlie J. Cool is cool. A bit<br />
obvious, but the instructions remind<br />
me of this fact every few seconds, so<br />
I'll remind you He's cool. He wears<br />
sunglasses all the time to prove how<br />
cool he is. He reads a newspaper called the Cool<br />
Times. He's stupid. And following an unfortunate<br />
piano meets head incident, he's also quite dead.<br />
Finding himself in some sort of weird limbo, he<br />
meets God and realises he's been grim reapered<br />
too soon as they don't know if he's Heavenbound<br />
or going down. The only way to sort things out is<br />
for him to travel through Midway. At the end of<br />
this quest, he'll have proved himself worthy of<br />
Heaven or Hell and everything is hunky dory. So.<br />
God swings open the door and shoves Charlie<br />
into Midway. What wonders await our hero? A<br />
platform game. That's what the afterlife is like,<br />
apparently. Something to look forward to, eh?<br />
So, yes, it's not terribly original, but then what is<br />
these days? Basically, you've got seven realms of<br />
Midway to plough through. with four levels in<br />
each. In each level, find a key and get to the far<br />
right-hand side of the level to proceed. Each<br />
successfully completed level sweeps your brow<br />
with a special password-shaped duster, there are<br />
power ups to fiddle with, and special bonus rooms<br />
lurk about the place like great big lurking things.<br />
All well and good. But what unique trousers<br />
does this game wear to make it stand out'? Well,<br />
bet you wish that you<br />
were this cool, don't you?<br />
Look out for that spike, Charlie. You've only got<br />
two lives left, and we don't want you to die<br />
Secret lemonade<br />
drinker<br />
In accordance with EC platform game law.<br />
Charlie J. Cool features secret rooms. But, unlike<br />
most games, you can't actually see the rooms<br />
Whereas most games leave little clues - a section<br />
of lightly coloured wall, a platform that<br />
leads nowhere - Charlie's rooms are invisible<br />
Unless you find a special icon that reveals thei:<br />
locations. Not a bad idea but, personally, halt<br />
the fun of a platform game is working out where<br />
The secrets are. Take that pleasure away and it<br />
makes the game even less fun,<br />
remember that you must prove Charlie to be<br />
good or bad enough to go to Heaven or Hell. n<br />
each level there are creatures who are out te<br />
bite your eyelids and generally hurt you, and<br />
there are some who want to be your friend. kit<br />
baddies and your karma goes up, squish you<br />
sicky mates and karma is lost. At the start of eact<br />
level a meter shows you how you're faring karmawise<br />
and the content of the last level depends on<br />
whether or not you're good or evil. Which <strong>Is</strong> nice,<br />
Apart from that though, it's an idea free zone.<br />
There are, however, some bad points. Bad<br />
points which rampage through the good poirr!<br />
Charlie tries to hide from my cruel comments.<br />
Come out, you fool, I love you really.