Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
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Why Capital Punishment?<br />
We<br />
rto<br />
dream up some original Ideas, these are<br />
r7 the most time-consuming moments as<br />
7t<br />
Ideas ore always difficult<br />
to come by. I asked<br />
ev<br />
Alex how the idea<br />
el<br />
Capital Punishment<br />
op came about.<br />
er Our first idea was<br />
s<br />
I<br />
sdifferent<br />
When I assern<br />
s<br />
i bled the clickB001•••<br />
o<br />
t<br />
team, we sat down an<br />
m<br />
d<br />
started discussing whi:y<br />
e type of game we'd lit..<br />
o<br />
t<br />
w<br />
h ately obvious that we<br />
n had to make a fast<br />
i<br />
taction<br />
game, because<br />
n<br />
ovie<br />
all felt that way - but<br />
g I<br />
g<br />
c "<br />
e<br />
o t<br />
This is<br />
mo<br />
h<br />
the first<br />
p m<br />
background<br />
e<br />
l a<br />
which the<br />
r<br />
graphics<br />
e k<br />
a<br />
artist wasn't<br />
t e<br />
particularly<br />
n<br />
e .<br />
happy with.d<br />
l I<br />
t<br />
y t<br />
r<br />
w<br />
y<br />
a<br />
s<br />
— so he<br />
i<br />
m<br />
m<br />
e<br />
d<br />
,<br />
Here's a look at that very first attempt at<br />
programming a routine which may be<br />
incorporated sometime in the future<br />
changed it to<br />
this which, as<br />
you can see,<br />
was definitely<br />
the right<br />
decision<br />
half. -<br />
We that it would be playable and long-lasting -<br />
a Alexander r believes their big break came at<br />
e the "World of <strong>Amiga</strong> show in Toronto last<br />
December. 'Although we started working back in<br />
p a<br />
1994. only a few people knew about us. I felt that<br />
y<br />
exposure<br />
i<br />
at such an early stage would slow us<br />
ndown, g so we waited until the World of <strong>Amiga</strong><br />
a<br />
t t<br />
e<br />
--<br />
--<br />
"<br />
w<br />
r<br />
a<br />
ir<br />
a<br />
m<br />
y<br />
rr<br />
w<br />
r<br />
,<br />
fighting certainly wasn't our first choice. Or at<br />
least not mine.<br />
I was thinking about a 3D game where the<br />
player could control a<br />
bunch of Commandos<br />
through the jungle, the<br />
goal being to assassinate<br />
different criminals and drug<br />
lords hidden deep inside<br />
the jungle. However, the<br />
rest of the team thought<br />
the game wouldn't be<br />
action packed enough -<br />
and they were right.<br />
We tried it and it looked<br />
OK butt realised it shouldn't<br />
be our fi rst game.<br />
Consequently, Capital<br />
Punishment was eventu<br />
born.<br />
show for the world to find out about us, and that's<br />
when we believe we were officially established as<br />
a developing team '<br />
Before the <strong>Amiga</strong> show, not everything was<br />
running to plan. -<br />
the On president t h e of <strong>Amiga</strong> Technologies, Petro<br />
Tyschyschenko. fi r s t addressed the public, our stand<br />
had been covered with beautiful 'clickBOOM'<br />
d a y<br />
o<br />
posters,<br />
f<br />
although we didn't have a single <strong>Amiga</strong><br />
on which to show Capital Punishment because<br />
t<br />
our equipment<br />
h<br />
hadn't turned up.' He continued:<br />
e we managed to borrow one from an employee<br />
sof an hInterested o company and just as we<br />
w managed , to connect everything up. Mr<br />
Tyschyschenko a f paid us a visit, we showed him the<br />
tdemo, eand<br />
he was very impressed - especially<br />
rafter<br />
hearing that it worked perfectly on a<br />
unexpanded <strong>Amiga</strong> Al203.<br />
After the president of <strong>Amiga</strong> Technologies visited,<br />
the public began to spark interest. -<br />
By the day, t hwe e were e giving n d away free demo disks to<br />
oall who f wanted them. On the Sunday we hod a<br />
Capital Punishment tournament. Two brothers<br />
managed to reach the final, with one emerging<br />
victorious after seven rounds. He will receive a<br />
free copy of the game once it's available in<br />
The purpose<br />
was to create<br />
ultimately<br />
playable<br />
videos games<br />
that would<br />
bring everything<br />
good<br />
about the<br />
arcades to<br />
home<br />
computers