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Amiga Computing - Commodore Is Awesome

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Why Capital Punishment?<br />

We<br />

rto<br />

dream up some original Ideas, these are<br />

r7 the most time-consuming moments as<br />

7t<br />

Ideas ore always difficult<br />

to come by. I asked<br />

ev<br />

Alex how the idea<br />

el<br />

Capital Punishment<br />

op came about.<br />

er Our first idea was<br />

s<br />

I<br />

sdifferent<br />

When I assern<br />

s<br />

i bled the clickB001•••<br />

o<br />

t<br />

team, we sat down an<br />

m<br />

d<br />

started discussing whi:y<br />

e type of game we'd lit..<br />

o<br />

t<br />

w<br />

h ately obvious that we<br />

n had to make a fast<br />

i<br />

taction<br />

game, because<br />

n<br />

ovie<br />

all felt that way - but<br />

g I<br />

g<br />

c "<br />

e<br />

o t<br />

This is<br />

mo<br />

h<br />

the first<br />

p m<br />

background<br />

e<br />

l a<br />

which the<br />

r<br />

graphics<br />

e k<br />

a<br />

artist wasn't<br />

t e<br />

particularly<br />

n<br />

e .<br />

happy with.d<br />

l I<br />

t<br />

y t<br />

r<br />

w<br />

y<br />

a<br />

s<br />

— so he<br />

i<br />

m<br />

m<br />

e<br />

d<br />

,<br />

Here's a look at that very first attempt at<br />

programming a routine which may be<br />

incorporated sometime in the future<br />

changed it to<br />

this which, as<br />

you can see,<br />

was definitely<br />

the right<br />

decision<br />

half. -<br />

We that it would be playable and long-lasting -<br />

a Alexander r believes their big break came at<br />

e the "World of <strong>Amiga</strong> show in Toronto last<br />

December. 'Although we started working back in<br />

p a<br />

1994. only a few people knew about us. I felt that<br />

y<br />

exposure<br />

i<br />

at such an early stage would slow us<br />

ndown, g so we waited until the World of <strong>Amiga</strong><br />

a<br />

t t<br />

e<br />

--<br />

--<br />

"<br />

w<br />

r<br />

a<br />

ir<br />

a<br />

m<br />

y<br />

rr<br />

w<br />

r<br />

,<br />

fighting certainly wasn't our first choice. Or at<br />

least not mine.<br />

I was thinking about a 3D game where the<br />

player could control a<br />

bunch of Commandos<br />

through the jungle, the<br />

goal being to assassinate<br />

different criminals and drug<br />

lords hidden deep inside<br />

the jungle. However, the<br />

rest of the team thought<br />

the game wouldn't be<br />

action packed enough -<br />

and they were right.<br />

We tried it and it looked<br />

OK butt realised it shouldn't<br />

be our fi rst game.<br />

Consequently, Capital<br />

Punishment was eventu<br />

born.<br />

show for the world to find out about us, and that's<br />

when we believe we were officially established as<br />

a developing team '<br />

Before the <strong>Amiga</strong> show, not everything was<br />

running to plan. -<br />

the On president t h e of <strong>Amiga</strong> Technologies, Petro<br />

Tyschyschenko. fi r s t addressed the public, our stand<br />

had been covered with beautiful 'clickBOOM'<br />

d a y<br />

o<br />

posters,<br />

f<br />

although we didn't have a single <strong>Amiga</strong><br />

on which to show Capital Punishment because<br />

t<br />

our equipment<br />

h<br />

hadn't turned up.' He continued:<br />

e we managed to borrow one from an employee<br />

sof an hInterested o company and just as we<br />

w managed , to connect everything up. Mr<br />

Tyschyschenko a f paid us a visit, we showed him the<br />

tdemo, eand<br />

he was very impressed - especially<br />

rafter<br />

hearing that it worked perfectly on a<br />

unexpanded <strong>Amiga</strong> Al203.<br />

After the president of <strong>Amiga</strong> Technologies visited,<br />

the public began to spark interest. -<br />

By the day, t hwe e were e giving n d away free demo disks to<br />

oall who f wanted them. On the Sunday we hod a<br />

Capital Punishment tournament. Two brothers<br />

managed to reach the final, with one emerging<br />

victorious after seven rounds. He will receive a<br />

free copy of the game once it's available in<br />

The purpose<br />

was to create<br />

ultimately<br />

playable<br />

videos games<br />

that would<br />

bring everything<br />

good<br />

about the<br />

arcades to<br />

home<br />

computers

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