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Spycraft Boot Camp I - v1 - Crafty Games

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Church of the Apocalypse<br />

Despite Law’s hotly debated interpretations of scripture, the<br />

Church has developed a reputation for doing good. An outreach<br />

program has reformed scores of young criminals; his revivals draw<br />

crowds of believing showgirls, gamblers, bikers, business owners,<br />

paid killers, and politicians; a recently established mission feeds<br />

and shelters hundreds of homeless transients and a second such<br />

mission is being built. The Church of the Apocalypse has grown<br />

from an obscure Las Vegas curiosity to a powerful political and<br />

societal organization, and it seems to be changing the face of Las<br />

Vegas for the better.<br />

But under this benevolent – if controversial – facade lurks a<br />

deadly menace. What the public does not know is that Reverend<br />

Matthias Law is not just a fanatical conservative. He is a delusional<br />

madman looking to bring his own version of Armageddon to Sin<br />

City.<br />

Law’s outreach and mission programs have allowed him to<br />

recruit and indoctrinate a small force of fiercely loyal, highly militant<br />

acolytes. With their help, Law recently located a nuclear missile<br />

silo that contained an old W56 Minuteman ICBM scheduled to<br />

be dismantled. Using his influence, charisma, and not a few bribes,<br />

Law induced a silo employee to release the security codes for the<br />

site. At Law’s bidding, a local bike gang – loyal to his cause –<br />

descended on the site and stole the aging, but dangerously effective,<br />

1.2-megaton warhead.<br />

Law has spent three and a half years in Las Vegas, but he<br />

believes the time for repentance is over. He will soon detonate the<br />

nuke from deep within his church, bringing a holy rain of nuclear<br />

fire to the city and ushering in the end of the world…<br />

MP Cost: 185<br />

Wealth: Poor (15 MP)<br />

Technology: 2 (2 GP per serial) (8 MP)<br />

Loyalty: 5 (+5 to all loyalty checks) (20 MP)<br />

Influence: Unknown<br />

Scope: Unknown<br />

Agenda: Unknown<br />

Serial 2:<br />

Reverend Matthias Law<br />

Matthias Law is a tall, vital man who looks younger than his<br />

62 years. He is an intense, charismatic leader, with a piercing stare<br />

that is difficult to avoid. He is relentless in his proselytizing, and<br />

will continue to try to convert the agents even as he orders his<br />

men to kill them. He is not much of a physical threat; he suffered<br />

from polio as a child, leaving him with a limp even today. He walks<br />

with an ornate cane topped by a silver crucifix; the cane conceals<br />

a 3-shot .40 caliber pistol.<br />

Raised a Southern Baptist, Law bounced from one fundamentalist<br />

religion to another, eventually culling together his own version<br />

of Judeo-Christian theology – one that suited him. Today he<br />

preaches a combination of strict conservatism (prohibiting fornication,<br />

drunkenness, gambling) but embraces scriptures highlighting<br />

God’s lack of patience with sinners, His promises of vengeance,<br />

and the coming end of the world. Law believes he is "God’s<br />

authority that bears the sword." He promises everlasting life to<br />

those that listen to him and eternal destruction for those that do<br />

not. And he truly believes he has been chosen by God to hand out<br />

both rewards.<br />

Law is ready to give his life for his beliefs. He has created a<br />

special holy sanctuary for the nuke – a room he calls the Sanctum<br />

– in a secure basement of his church. It is constantly guarded by<br />

four of his elite acolytes but Law plans on detonating the device<br />

himself. The Sanctum is a small, but elaborate room, replete with<br />

ceremonial basins of holy water, candles, and an ornate altar. A<br />

15<br />

timer has been built into the warhead that will cause it to detonate<br />

it ten minutes after Law activates the device (Law wants time<br />

to devote his last few minutes on earth to prayer and meditation).<br />

Defusing the bomb requires a contest of skills as per <strong>Spycraft</strong><br />

Espionage Handbook, page 49; the detonator is homemade and<br />

was built by an acolyte with a demolitions skill of +5; it includes<br />

both electronic and computer components. If the bomb goes off,<br />

the firestorm will engulf a hundred square miles; within three<br />

hours, the fallout will kill anything without shelter for 50 miles in<br />

every direction.<br />

GCs may wish to have a bible handy during this serial and to<br />

use it during the agents’ interactions with Reverend Law. He<br />

quotes many scriptures from memory and reads others from the<br />

worn, but ever-present bible he himself always carries.<br />

Reverend Matthias Law, 7th-level faceman (mastermind —<br />

35 MP): CR 7. SZ M; v/wp: 43/11; Init +6 (class); Spd 30 ft.; Def<br />

14 (+4 class); Atk: cane gun +5 (dmg 1d6, error 1, threat 20 if<br />

swung); Face 1 square; Reach 1 square; SA none; SQ adaptable,<br />

backup 1/session, cold read 1/session, fake it 1/session, linguist +3,<br />

quick change 3/session; SV Fort +4, Ref +2, Will +5; Str 10, Dex 10,<br />

Con 11, Int 12, Wis 12, Cha 17; Skills: Bluff +9, Cultures +5,<br />

Diplomacy +11, Disguise +4, Forgery +3, Gather Information +8,<br />

Innuendo +6, Intimidate +1/+4, Knowledge (Judeo-Christian<br />

Theology) +10, Languages +3, Perform +13, Profession (Evangelist)<br />

+11, Search +3, Sense Motive +12, Spot +3. Feats: Charmer,<br />

Persuasive, Advanced Skill Mastery (Persuasive). Gear: Standard<br />

clothing (liner, disguised as religious garb), cell phone, worn<br />

leather bible, 50 rounds of .40 caliber military ball ammunition, 30<br />

BPs; Gadgets and Vehicles: cane gun (operates like an umbrella<br />

gun — dmg 1d12, error 1, threat 20, range 20 ft., spot DC 25 — 3<br />

shots).<br />

Threat Resources: None.<br />

Headquarters: The Church of the Apocalypse, Las Vegas,<br />

Nevada, USA — hierarchy unknown, secrecy 0, personnel 4, security<br />

2.<br />

The Arm of the Lord: The Reverend’s outreach programs and<br />

homeless shelters have netted him many devoted followers. He has<br />

selected some of the most skilled, fanatical militants from among<br />

them, calling them the Arm of the Lord. These men act as Law’s<br />

bodyguards, security teams, and enforcers; most have military<br />

training, gang experience, or a prison record. They are a surly,<br />

ruthless lot, but fanatically loyal to Reverend Law and to the Lord.<br />

Law keeps at least four of them with the nuke at all times, calling<br />

these specially chosen guards "Keepers of the Holy Flame."<br />

The Arm of the Lord, 5th-level militant zealots (minions,<br />

squads of 4 — 42 MP): CR 4. SZ M; v/wp: 35/16; Init +7 (+3 Dex,<br />

+4 class); Spd 30 ft.; Def 15 (+3 Dex, +2 class); Atk: H&K MP5A5SD<br />

submachine gun with integral flash suppressor and silencer +5<br />

(dmg 1d10, error 1, threat 19-20, range 50 ft. — 30 shots); Face 1<br />

square; Reach 1 square; SA None; SQ None; SV Fort +7, Ref +6,<br />

Will +2; Str 16, Dex 16, Con 16, Int 12, Wis 11, Cha 10; Skills:<br />

Balance +4, Climb +5, Demolitions +2, Driver +7, First Aid +3,<br />

Intimidate +8/+5, Jump +4, Knowledge (Judeo-Christian<br />

Theology) +3, Knowledge (Street, Military, or Prison) +3, Move<br />

Silently +4, Spot +5, Survival +1, Tumble +7, Use Rope +6. Feats:<br />

Armor Group Proficiency (Light, Medium), Punching Basics,<br />

Weapon Group Proficiency (Melee, Handgun, Rifle). Gear: Weapon,<br />

extra magazine of 30 rounds JHP ammunition, extra magazine of<br />

30 rounds military ball ammunition, 6 BPs. Vehicles and Gadgets:<br />

none.

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