Spycraft Boot Camp I - v1 - Crafty Games
Spycraft Boot Camp I - v1 - Crafty Games
Spycraft Boot Camp I - v1 - Crafty Games
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Serial 2: Reggie Nylan<br />
Reggie is the president of Shale, Inc., and its only public member.<br />
He makes all press announcements, attends the various oil<br />
symposiums, and speaks with potential investors and clients. This<br />
is the life Reggie was born for—he has an easy-going charm that<br />
puts people at ease, plus a knack for remembering faces and<br />
names. He speaks several languages fluently and can get by in half<br />
a dozen others, and can mingle easily at events ranging from<br />
black-tie dinners to backyard barbeques.<br />
Underneath all that charm, Reggie is extremely insecure. He<br />
knows he is not the brightest man in the world, and is well aware<br />
that Hector is really the brains of the operation. Reggie is also<br />
smart enough to know that, if he gets out of line, Hector will kill<br />
him and have him replaced by someone else just as glib. So his<br />
only option is to cooperate fully, and hope it’s all over quickly.<br />
Reggie is not a bad person, really. He doesn’t have many scruples<br />
when it comes to earning money, but he isn’t interested in<br />
hurting anyone. He sees no reason not to take from the rich, however,<br />
and considers himself a modern-day Robin Hood, fleecing<br />
the wealthy for his own gain. He runs most of Shale’s day-to-day<br />
operations from their small but tastefully decorate offices in<br />
downtown Baltimore.<br />
Tall and slim, with dark hair and blue eyes, Reggie can easily<br />
pass for a former athlete or a second-string movie star. He always<br />
wears the best clothes, and dresses for the occasion. His most<br />
common outfit is a hand-tailored silk suit.<br />
Reggie Nylan 5th-level faceman (henchman—10 MP): CR<br />
5. SZ M; v/wp 41/14; Init +7 (+2 Dex, +5 class); Spd 30 ft.; Def 11<br />
(+2 Dex, +3 class); Atk: pistol +5 (dmg 1d12, recoil 20, threat 19-<br />
20, range 25 ft., seven shots); Face 1 square; Reach 1 square; SA<br />
none; SQ fake it 1/session; SV Fort +2, Ref +5, Will +3; Str 12, Dex<br />
14, Con 14, Int 13, Wis 15, Cha 17; Skills: Bluff +10, Computers +1,<br />
Cultures +6, Diplomacy +8, Disguise +1, Driver +3, Forgery +2,<br />
Gather Information +7, Hide +1, Intimidate +2, Knowledge<br />
(finance) +4, Knowledge (science) +2, Languages +8, Move<br />
Silently +4, Profession (Businessman) +6, Search +2, Sense Motive<br />
+8, Sleight of Hand +4, Spot +6. Feats: Armor Proficiency (light,<br />
heavy), Charmer, Fortunate, Weapon Group Proficiency (Hurled,<br />
Melee, Handgun, Rifle), Adaptable, Linguist, Cold Read once/session,<br />
Quick Change once/session, Backup once/session. Gear:<br />
Pistol, two clips of standard ammunition, business suit, cell phone,<br />
PDA. Vehicles and Gadgets: sports car (sports car – SZ L, Occ 1/2,<br />
Hnd +5, Spd 800 ft., MPH 80/160, Def 14, WP 70, Hrd 3).<br />
Headquarters: Shale, Inc. offices in Baltimore, MD, United<br />
States—hierarchy 1, secrecy 0, personnel 2, security 4.<br />
Security Team: Reggie recognizes the value of an efficient,<br />
loyal security team. He doesn’t like Hector’s bully boys (in part<br />
because they bully him whenever he goes to the lab), and prefers<br />
a more intelligent, more discreet employee for his own uses. He<br />
has assembled his own security team along these lines. Each member<br />
is reasonably intelligent, attractive enough to draw an approving<br />
glance but nothing more, and talented at blending into the<br />
crowd. The members of this team are extremely loyal to Reggie—<br />
he treats them well, and they respect his practical nature and his<br />
ability to fit into any social situation. They are always hovering<br />
somewhere near him, keeping an eye on the situation, and at the<br />
first sign of danger several members will move Reggie to safety<br />
while the rest deal with the problem. They prefer to handle potential<br />
problems before they reach that point, however, and excel at<br />
noticing and incapacitating dangerous individuals without anyone<br />
noticing.<br />
Shale<br />
27<br />
Security Team, 2nd-level soldier/ 1st-level ninja (minions,<br />
squad of 3—54 MP): CR 3. SZ M; v/wp 3d8+9 (25)/17; Init +10<br />
(+3 Dex, +3 class, +4 feat); Spd 30 ft.; Def 16 (+3 Dex, +3 class);<br />
Atk: stun rod + 5 (1d8+3 plus paralysis); Colt M1911A1 service pistol<br />
+6 (dmg 1d12, recoil 20, threat 19-20, range 25 ft., silenced,<br />
seven shots); Face 1 square; Reach 1 square; SA backstab; SQ<br />
None; SV Fort +6, Ref +3, Will +4; Str 15, Dex 16, Con 17, Int 12,<br />
Wis 13, Cha 13; Skills: Bluff +3, Climb +3, Diplomacy +2, Driver<br />
+2, Escape Artist +1, Gather Information +3, Hide +5, Intimidate<br />
+7, Listen +5, Move Silently +5, Profession (Bodyguard) +6, Search<br />
+6, Sense Motive +3, Spot +4, Surveillance +4. Feats: Armor<br />
Proficiency (light), Improved Initiative, Weapon Group Proficiency<br />
(Handgun, Melee), Damage Reduction. Gear: kevlar vest, pistol<br />
with silencer, two clips of standard ammunition, tactical radio,<br />
stun rod, nightvision goggles, miniature flashlight. Vehicles and<br />
Gadgets: sports car (sports car – SZ L, Occ 1/2, Hnd +5, Spd 800<br />
ft., MPH 80/160, Def 14, WP 70, Hrd 3).<br />
Serial 1:<br />
Mendelson Ettinger<br />
Mendelson Ettinger is the real head scientist of Shale, Inc.<br />
Hector is the man behind the scenes, but the whole plan hinges<br />
on Mendelson’s scientific genius. He is a first-rate scientist whose<br />
crazy theories and refusal to follow procedure has led to his being<br />
fired from several prestigious jobs. When Hector offered him the<br />
chance to be involved in Shale, Mendelson had nowhere else to<br />
go. He has since regretted accepting the offer, but knows he cannot<br />
back out now—Hector has made it very clear that he will<br />
destroy Mendelson’s career and possibly kill him if he betrays their<br />
operation.<br />
Physically, Mendelson does not look like the typical scientist.<br />
Average height and slender build, with an unruly mop of thick<br />
black curls and a permanent five o’clock shadow make him look<br />
more like a would-be musician. His preference for torn jeans and<br />
faded T-shirts completes the image, though Mendelson does wear<br />
a grubby lab coat over them while he’s at work (and often afterward,<br />
since he usually forgets to take off the coat when he leaves<br />
for home). He works at the company’s research lab in Baltimore<br />
and lives in an apartment near the university, a short drive away.<br />
Another way that he does not fit the scientist stereotype is his<br />
personality. Mendelson is very passionate about his work, and will<br />
argue loudly about his theories and plans. He does not like obeying<br />
orders, and will often debate anything he disagrees with.<br />
Hector can browbeat him into shutting up and doing as he’s told,<br />
but no one else in the organization can get Mendelson to listen to<br />
reason, or to lower his voice. At demonstrations, Mendelson often<br />
forgets himself and starts lecturing to those around him as if they<br />
were children, ridiculing them if they don’t understand something<br />
he’s said.<br />
Mendelson Ettinger 4th-level scientist (henchman—8 MP):<br />
CR 4. SZ M; v/wp 34/12; Init +2 (+2 Dex); Spd 30 ft.; Def 12 (+2<br />
Dex); Atk: none; Face 1 square; Reach 1 square; SA none; SQ fake<br />
it 1/session; SV Fort +2, Ref +3, Will +3; Str 10, Dex 14, Con 12,<br />
Int 18, Wis 10, Cha 14; Skills: Bluff +2, Computers +4,<br />
Concentration +4, Cultures +2, Driver +2, Electronics +4, Gather<br />
Information +4, Intimidate +1, Knowledge (science) +8,<br />
Knowledge (petroleum) +5, Languages +6, Mechanics +1,<br />
Profession (Scientist) +6, Search +2, Sense Motive +1, Sleight of<br />
Hand +2, Spot +4. Feats: Scholarly. Gear: lab coat, pens, clipboard,<br />
geiger counter, stopwatch. Vehicles and Gadgets: sports car (sports<br />
car – SZ L, Occ 1/2, Hnd +5, Spd 800 ft., MPH 80/160, Def 14, WP<br />
70, Hrd 3).<br />
Headquarters: Shale research lab in Baltimore, MD, United<br />
States—hierarchy 1, secrecy 2, personnel 1, security 4.