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Spycraft Boot Camp I - v1 - Crafty Games

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and power were what destroyed his order and that the only way<br />

to save the world would be to destroy all of those who wield<br />

either.<br />

With the loss of the Order of Templar, he began a new secret<br />

order to work upon these very goals. It was named the Sodality, a<br />

term which is used to describe a charitable fellowship of the<br />

church. Quietly, Jacques began recruiting devoted followers in his<br />

travels of the known world. He searched the globe for those who<br />

would be devoted to his cause.<br />

Now, almost seven centuries later, his goal continues. Through<br />

his continuing resurrection by the ageless mystic, he has recruited<br />

hundreds of devout followers in cells worldwide. As the Knights<br />

Templar were able to do in their times, the once Grand Master has<br />

amassed a great fortune to help fund his followers and his great<br />

cause.<br />

The Sodality follows the same practices of its predecessor, the<br />

Knights Templar. Jack Molloy, the current name of Jacques de<br />

Molay, acts as Grand Master. The unnamed mystic is always seen<br />

at his side as his advisor. All members of The Soldality are known<br />

as knights, just as in the Knights Templar. Sodality knights have all<br />

been taught the true history of the Knights Templar and all know<br />

of their Grand Master’s true identity. Their loyalty is unquestioned,<br />

both to the order and to the betterment of the world. Knights of<br />

the order spend their public lives attempting to help the world<br />

through aid organizations. That is, until the Grand Master calls<br />

them into action. Each knight has a tattoo hidden upon the inner<br />

wrist depicting the seal of the Knights Templar. Underneath the<br />

seal are the Latin words Semper Recordor, "always remember."<br />

MP Cost: 275<br />

Wealth: 6 (68 BP for mastermind, 48 BP for each henchman<br />

and foil, 33 BP for each minion, 23 BP for each specialist; minions<br />

gain a piece of personal ordinance, a single heavy, ground, or<br />

water vehicle up to 10 GP, or individual personal vehicles up to 4<br />

GP)<br />

Technology: 0 (0 GP per serial)<br />

Loyalty: 10 (+10 to loyalty checks)<br />

Influence: 4 (favor check notice = 1-4, 4 influence effects per<br />

serial)<br />

Scope: 8 (international threat)*<br />

Agenda: Revenge<br />

* All serials involving the Sodality yield +20% XP (in addition<br />

to all other XP bonuses).<br />

Serial 3: Jack Molloy<br />

When Jacques de Molay was brought back, he was surprised<br />

to find that he had his youthful appearance once more. At the<br />

time he was burned at the stake, he was 70 years old. Now, he<br />

looked no more than 30. That has been the way the Grand Master<br />

has looked since. Since his initial resurrection, he has lived 14 lives.<br />

Each time he has been brought back, he has assumed a new name<br />

and identity. This time, his chosen name is Jack Molloy.<br />

Jack travels the world with his nameless mystic to ensure that<br />

his machinations are being carried out by the rest of his knights.<br />

He takes a very direct approach to leadership, which keeps his<br />

knights very loyal and devoted to him.<br />

If Jack isn’t traveling, he is at the Sodality temple compound.<br />

The compound itself rests upon Mount Moriah in Israel, which is<br />

the site of the ancient Temple of Solomon – the temple upon<br />

which the Knights Templar name themselves. The compound is<br />

very well protected by the most loyal of knights within the<br />

Sodality, the Sentinel Knights. It is from here that Jack plans and<br />

coordinates the Sodality’s great plan.<br />

Sodality<br />

29<br />

Jack is still in very fit physical condition from continuing his<br />

cadences from 700 years past to keep his mind and skills focused.<br />

When walking the compound, he typically wears his ancient<br />

greatsword slung upon his back. His words are very charismatic,<br />

although his cold and precise manner seems to offset his stirring<br />

speeches. Some quietly wonder if his quiet disposition is a result<br />

of his living so long.<br />

Due to Jack Molloy’s western upbringing and learning of the<br />

sword by his knightly order, the edgemaster’s requirement of<br />

Profession (sensei) has been replaced with Profession (knight).<br />

Though his techniques are not from the far east, his skills are as<br />

comparable.<br />

Staging Notes: Jack has retrieved the access codes to access<br />

the international banking system, which networks hundreds of the<br />

most influential banks in the world. Returning to his temple compound,<br />

he has sent his men to find the best hacker that they can.<br />

Jack’s goal is to build a backdoor that quietly drains the world of<br />

most of its capital and assets, not realizing it until it is too late.<br />

Jack Molloy, 5th-level martial artist/3rd-level edgemaster<br />

(mastermind — 40 MP): Department: Old Blood. CR 8. SZ M;<br />

v/wp 73/18*; Init +7 (+2 Dex, +5 class); Spd 30 ft.; Def 18 (+2 Dex,<br />

+6 class); Atk: Jacques do Kalashnikov AK-105 +11 (dmg 3d6+1,<br />

accuracy –, error 1-3, threat 20, range 175 ft., qualities and mods:<br />

CS, 30 shots), Molay’s Templar Greatsword +12 (dmg 1d12+4 normal,<br />

error 1-2, threat 20); Face 1 square; Reach 1 square; SA None;<br />

SQ unyielding, swordplay, parrying basics, ploy (Sidestep); SV Fort<br />

+7, Ref +8, Will +7; Str 10, Dex 14, Con 16*, Int 13, Wis 14, Cha<br />

10; Skills: Balance +9, Concentration +8, Craft (Metalwork) +5,<br />

First Aid +5, Intimidate +11/+11, Jump +4, Knowledge (Occult)<br />

+17, Languages +7, Listen +4, Profession (Knight) +13, Sense<br />

Motive +9, Spot +8, Tumble +10. Feats: Acrobatic, Armor Group<br />

Proficiency (Light), Greatsword Basics, Greatsword Mastery,<br />

Improved Weapon Focus (greatsword), Martial Arts, Toughness,<br />

Weapon Focus (greatsword), Weapon Group Proficiency (Exotic —<br />

Archaic, Exotic — Martial Arts, Handgun, Melee, Rifle), Weapon<br />

Master (greatsword). Gear: Weapon, cover identity (power rating<br />

3) (Jack Molloy), sunglasses. Vehicles and Gadgets: None, gadgets:<br />

H.U.D. lenses, hardened joints.<br />

* Jacks vitality points, wound points, and constitution are<br />

modified by his hardened joints gadget.<br />

Threat Resources/Action Sites: Fanatics, Martyrs – Adam<br />

Hutton, Knight Sentinels, Centra Bank Security, Worse Than Death<br />

– Adam Hutton, Shelene Radcliff, Knight Sentinels, Centra Bank<br />

Security, and Shelene Radcliff’s Bodyguards (headquarters –<br />

Sodality Temple Compound, Mount Moriah, Israel – hierarchy 5,<br />

secrecy 2, personnel 3, security 1).<br />

Knight Sentinels: The Sodality’s Knight Sentinels are the loyal<br />

warriors whose primary purpose is to defend the compound from<br />

those who would seek to harm the order. Comprised of the most<br />

disciplined warriors to the cause, the Knight Sentinels are simultaneously<br />

a highly envied duty among the order and a much<br />

feared enemy to those who fight them.<br />

Knight Sentinels wear dark studded vests when on their<br />

patrols of the compound with a sword sheathed at their side. They<br />

are sworn to ensure that the secret order of the Sodality must be<br />

maintained, so they will attack anyone that they see wandering<br />

too close to the compound. Their solitary lives away from most of<br />

civilization, along with the time spent near their leader, has left<br />

them very cold, ruthless, and efficient.

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