Spycraft Boot Camp I - v1 - Crafty Games
Spycraft Boot Camp I - v1 - Crafty Games
Spycraft Boot Camp I - v1 - Crafty Games
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and power were what destroyed his order and that the only way<br />
to save the world would be to destroy all of those who wield<br />
either.<br />
With the loss of the Order of Templar, he began a new secret<br />
order to work upon these very goals. It was named the Sodality, a<br />
term which is used to describe a charitable fellowship of the<br />
church. Quietly, Jacques began recruiting devoted followers in his<br />
travels of the known world. He searched the globe for those who<br />
would be devoted to his cause.<br />
Now, almost seven centuries later, his goal continues. Through<br />
his continuing resurrection by the ageless mystic, he has recruited<br />
hundreds of devout followers in cells worldwide. As the Knights<br />
Templar were able to do in their times, the once Grand Master has<br />
amassed a great fortune to help fund his followers and his great<br />
cause.<br />
The Sodality follows the same practices of its predecessor, the<br />
Knights Templar. Jack Molloy, the current name of Jacques de<br />
Molay, acts as Grand Master. The unnamed mystic is always seen<br />
at his side as his advisor. All members of The Soldality are known<br />
as knights, just as in the Knights Templar. Sodality knights have all<br />
been taught the true history of the Knights Templar and all know<br />
of their Grand Master’s true identity. Their loyalty is unquestioned,<br />
both to the order and to the betterment of the world. Knights of<br />
the order spend their public lives attempting to help the world<br />
through aid organizations. That is, until the Grand Master calls<br />
them into action. Each knight has a tattoo hidden upon the inner<br />
wrist depicting the seal of the Knights Templar. Underneath the<br />
seal are the Latin words Semper Recordor, "always remember."<br />
MP Cost: 275<br />
Wealth: 6 (68 BP for mastermind, 48 BP for each henchman<br />
and foil, 33 BP for each minion, 23 BP for each specialist; minions<br />
gain a piece of personal ordinance, a single heavy, ground, or<br />
water vehicle up to 10 GP, or individual personal vehicles up to 4<br />
GP)<br />
Technology: 0 (0 GP per serial)<br />
Loyalty: 10 (+10 to loyalty checks)<br />
Influence: 4 (favor check notice = 1-4, 4 influence effects per<br />
serial)<br />
Scope: 8 (international threat)*<br />
Agenda: Revenge<br />
* All serials involving the Sodality yield +20% XP (in addition<br />
to all other XP bonuses).<br />
Serial 3: Jack Molloy<br />
When Jacques de Molay was brought back, he was surprised<br />
to find that he had his youthful appearance once more. At the<br />
time he was burned at the stake, he was 70 years old. Now, he<br />
looked no more than 30. That has been the way the Grand Master<br />
has looked since. Since his initial resurrection, he has lived 14 lives.<br />
Each time he has been brought back, he has assumed a new name<br />
and identity. This time, his chosen name is Jack Molloy.<br />
Jack travels the world with his nameless mystic to ensure that<br />
his machinations are being carried out by the rest of his knights.<br />
He takes a very direct approach to leadership, which keeps his<br />
knights very loyal and devoted to him.<br />
If Jack isn’t traveling, he is at the Sodality temple compound.<br />
The compound itself rests upon Mount Moriah in Israel, which is<br />
the site of the ancient Temple of Solomon – the temple upon<br />
which the Knights Templar name themselves. The compound is<br />
very well protected by the most loyal of knights within the<br />
Sodality, the Sentinel Knights. It is from here that Jack plans and<br />
coordinates the Sodality’s great plan.<br />
Sodality<br />
29<br />
Jack is still in very fit physical condition from continuing his<br />
cadences from 700 years past to keep his mind and skills focused.<br />
When walking the compound, he typically wears his ancient<br />
greatsword slung upon his back. His words are very charismatic,<br />
although his cold and precise manner seems to offset his stirring<br />
speeches. Some quietly wonder if his quiet disposition is a result<br />
of his living so long.<br />
Due to Jack Molloy’s western upbringing and learning of the<br />
sword by his knightly order, the edgemaster’s requirement of<br />
Profession (sensei) has been replaced with Profession (knight).<br />
Though his techniques are not from the far east, his skills are as<br />
comparable.<br />
Staging Notes: Jack has retrieved the access codes to access<br />
the international banking system, which networks hundreds of the<br />
most influential banks in the world. Returning to his temple compound,<br />
he has sent his men to find the best hacker that they can.<br />
Jack’s goal is to build a backdoor that quietly drains the world of<br />
most of its capital and assets, not realizing it until it is too late.<br />
Jack Molloy, 5th-level martial artist/3rd-level edgemaster<br />
(mastermind — 40 MP): Department: Old Blood. CR 8. SZ M;<br />
v/wp 73/18*; Init +7 (+2 Dex, +5 class); Spd 30 ft.; Def 18 (+2 Dex,<br />
+6 class); Atk: Jacques do Kalashnikov AK-105 +11 (dmg 3d6+1,<br />
accuracy –, error 1-3, threat 20, range 175 ft., qualities and mods:<br />
CS, 30 shots), Molay’s Templar Greatsword +12 (dmg 1d12+4 normal,<br />
error 1-2, threat 20); Face 1 square; Reach 1 square; SA None;<br />
SQ unyielding, swordplay, parrying basics, ploy (Sidestep); SV Fort<br />
+7, Ref +8, Will +7; Str 10, Dex 14, Con 16*, Int 13, Wis 14, Cha<br />
10; Skills: Balance +9, Concentration +8, Craft (Metalwork) +5,<br />
First Aid +5, Intimidate +11/+11, Jump +4, Knowledge (Occult)<br />
+17, Languages +7, Listen +4, Profession (Knight) +13, Sense<br />
Motive +9, Spot +8, Tumble +10. Feats: Acrobatic, Armor Group<br />
Proficiency (Light), Greatsword Basics, Greatsword Mastery,<br />
Improved Weapon Focus (greatsword), Martial Arts, Toughness,<br />
Weapon Focus (greatsword), Weapon Group Proficiency (Exotic —<br />
Archaic, Exotic — Martial Arts, Handgun, Melee, Rifle), Weapon<br />
Master (greatsword). Gear: Weapon, cover identity (power rating<br />
3) (Jack Molloy), sunglasses. Vehicles and Gadgets: None, gadgets:<br />
H.U.D. lenses, hardened joints.<br />
* Jacks vitality points, wound points, and constitution are<br />
modified by his hardened joints gadget.<br />
Threat Resources/Action Sites: Fanatics, Martyrs – Adam<br />
Hutton, Knight Sentinels, Centra Bank Security, Worse Than Death<br />
– Adam Hutton, Shelene Radcliff, Knight Sentinels, Centra Bank<br />
Security, and Shelene Radcliff’s Bodyguards (headquarters –<br />
Sodality Temple Compound, Mount Moriah, Israel – hierarchy 5,<br />
secrecy 2, personnel 3, security 1).<br />
Knight Sentinels: The Sodality’s Knight Sentinels are the loyal<br />
warriors whose primary purpose is to defend the compound from<br />
those who would seek to harm the order. Comprised of the most<br />
disciplined warriors to the cause, the Knight Sentinels are simultaneously<br />
a highly envied duty among the order and a much<br />
feared enemy to those who fight them.<br />
Knight Sentinels wear dark studded vests when on their<br />
patrols of the compound with a sword sheathed at their side. They<br />
are sworn to ensure that the secret order of the Sodality must be<br />
maintained, so they will attack anyone that they see wandering<br />
too close to the compound. Their solitary lives away from most of<br />
civilization, along with the time spent near their leader, has left<br />
them very cold, ruthless, and efficient.