Spycraft Boot Camp I - v1 - Crafty Games
Spycraft Boot Camp I - v1 - Crafty Games
Spycraft Boot Camp I - v1 - Crafty Games
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When Ravana relocated his operations from Afghanistan to<br />
India, he needed to make some alterations to the office building<br />
he purchased in Bangalore, for which he needed a permit. This<br />
resulted in a meeting between Ravana and Reepa, which ended<br />
favorably for both sides and sent Reepa down a path she would<br />
never have predicted. His charisma and zeal were very attractive,<br />
and Reepa found herself falling for him. Over the course of the<br />
next few weeks, Ravana recruited her to his cause and Reepa left<br />
the government to pursue extra-legal work for Ravana.<br />
She now spends most of her time gathering information<br />
about local construction and using her infiltration skills to gain<br />
access to restricted information about power grids, military operations,<br />
and anything else Ravana might find useful. Because<br />
Ravana prefers to attack the infrastructure of a region, rather<br />
than its population, Reepa has become adept at recovering structural<br />
plans, electrical network diagrams, and telephone company<br />
schematics, which are turned over to Gena for demolition.<br />
Reepa’s own minions are relatively unskilled teams who provide<br />
cover for her in the event of a botched infiltration and who<br />
are often charged with simple salvage operations. Hifazaat is not<br />
wealthy and the needs of the organization must be met, so<br />
Reepa’s people often resort to thuggery and theft to keep things<br />
running. While Reepa would like some more skilled workers, she<br />
takes the cast-offs from Gena’s organization because it is simply<br />
easier and cheaper than recruiting and training her own. Reepa<br />
does steep her minions in her own Ravana worship, making them<br />
perfectly willing to die for the cause if she gives the order.<br />
For Reepa, the gravest injustice of her position is the presence<br />
of Gena Petrinko. The Russian is a glory hound with delusions of<br />
becoming a one-stop-shop for terrorists, or so Reepa believes.<br />
Reepa fears that Gena will pervert Ravana’s mission, turning a<br />
noble cause into a deadly inferno of destruction and depravity.<br />
Reepa spends as much of her time as possible battling Gena’s plans<br />
and offering plans of her own. So far, Ravana is content to listen<br />
to Reepa, who advocates disruption of infrastructures with directed<br />
attacks rather than the wholesale slaughters proposed by the<br />
soldiers. She is happy, as well, that Ravana is not out bringing<br />
down the wrath of the United States on Hifazaat by claiming<br />
credit for what they are doing. To her, it is more important that<br />
revenge be taken than it is for her to get credit for exacting that<br />
vengeance.<br />
Reepa is also willing to work with other organizations and has,<br />
in fact, sent many terrorist cells around the world information she<br />
originally gathered for Ravana. In this way, she teaches even amateurs<br />
the best way to strike at power grids, telecommunication<br />
facilities, and other infrastructures vital to the western way of life.<br />
Reepa Puryat 6th-level fixer – 35 MP): CR 6. SZ M; v/wp<br />
27/10; Init +5 (+3 Dex, +2 class); Spd; 30 ft.; Def +18 (+5 Dex, +3<br />
class); Atk: kama +7 (dmg 1d8+1, error 1, threat 20), throwing<br />
knife +7 (dmg 1d4+1, error 1-2, threat 20, range 20 ft.), crossbow<br />
+7 (dmg 1d8, error 1-2, threat 20, range 80 ft); Face 1 square;<br />
Reach 1 square; SA Sneak Attack +2d6 ; SQ dextrous, Procure,<br />
Evasion, Uncanny Dodge, Master Thief; SV Fort +3, Ref +6, Will +2;<br />
Str 12, Dex 16, Con 10, Int 16, Wis 12, Cha 14; Skills: Appraise +12,<br />
Bluff +11, Bureaucracy +6, Climb +3, Demolitions +5, Driver +4,<br />
Electronics +7, Escape Artist +7, Forgery +12, Hide +5, Innuendo<br />
+7, Knowledge (Indian Government) +10, Listen +5, Move Silently<br />
+5, Open Lock +7, Profession (Bureaucrat) +7, Search +7, Sleight<br />
of Hand +7, Spot +9, Tumble +6. Feats: Armor Proficiency (Light),<br />
Weapon Group Proficiency (Hurled, Melee, Handgun, Rifle),<br />
Nimble Fingers, Weapon Finesse (kama), Jump Up; Gear: Weapons,<br />
Lockpick Kit, Electronics Kit, Audio Bugs x3, Night Vision Goggles,<br />
Knockout Drug<br />
Hifazaat<br />
23<br />
Threat Resources/Action Sites: Martyrs – Minions are<br />
immune to all negative morale effects – Private Internet Service<br />
Provider Office, Bangalore, India (Hierarchy 2, Secrecy 2, Personnel<br />
1, Security 2)<br />
Talash: Also known as the Seekers, this group of minions is<br />
viewed with much disdain by the rest of the organization. Reepa<br />
uses them to scavenge useful materials and as throw-away thugs,<br />
but even she has little respect for their feeble abilities. Still, their<br />
ability to die for the cause makes them useful in many ways, so<br />
the Seekers have become the disposable heroes of Hifazaat.<br />
The Talash, 3rd-level martyrs-in-waiting (minions, squads<br />
of 5 — 13 MP). CR 3. SZ M; v/wp: 7/8; Init +3 (+3 class); Spd 30<br />
ft.; Def 11 (+1 class); Atk: Club +2 (dmg 1d6-1, error 1, threat 20);<br />
Face 1 square; Reach 1 square; SA: - ; SQ None; SV Fort +2, Ref<br />
+2, Will +2; Str 8, Dex 10, Con 8, Int 12, Wis 12, Cha 10; Skills:<br />
Demolitions +6, Driver +6, Electronics +4, First Aid +6, Intimidate<br />
+5, Knowledge (Bangalore Streets) +4, Profession (Beggar) +6,<br />
Spot +7, Survival +7, Gear: Weapon, 29 BP. Vehicles and Gadgets:<br />
Beat up Royal Enfield Bullet 350 (motorcycle - SZ M, Occ 1, Hnd<br />
+8, Spd 500 ft., MPH 50/100, Def 18, WP 35, Hrd 1)<br />
Plot Hook #1<br />
Rolling blackouts are having dire effects on the east coast of<br />
the United States and most of the Middle East. In each case, the<br />
blackouts are traced back to critical lines that have been cut and<br />
back-up resources that have been incapacitated. While the incidents<br />
are non-violent, the number of deaths and the effect on<br />
industry are both drawing attention from the intelligence agencies<br />
in the affected countries. So far no one has claimed credit for<br />
the attacks, while Moslems blame the west and American blames<br />
any number of Middle Eastern terror groups for the disruptions.<br />
Tempers are flaring and intelligence sources want the culprits<br />
found before the situation bursts into an armed confrontation.<br />
Possible Truths<br />
Behind the Blackouts:<br />
1. Information Reepa gave to a terrorist cell was not used by the<br />
cell – it was posted to various internet sites and is now in the<br />
hands of dozens of terrorists who lack technical sophistication<br />
but are more than willing to cut a power line or two to facilitate<br />
other terrorist activities.<br />
2. A criminal syndicate approached Reepa some time ago, posing<br />
as a terrorist outfit with designs on staging ‘awareness raising<br />
events’ throughout America. Reepa gave them the information<br />
they needed to disrupt electrical and communication services,<br />
which they now use to cover up a spate of sophisticated<br />
burglaries and industrial espionage actions.<br />
3. Gena has accelerated Ravana’s plans. She has taken her agents<br />
off the reservation and is now hitting as many of the targets<br />
identified by Reepa as she can, as fast as she can. Though still<br />
loyal to Ravana, Gena wants to force him to adopt her plan of<br />
mercenary terrorism by upping the stakes for his operation.<br />
She also plans to begin crediting the attacks to other terrorist<br />
cells to put the pressure of investigation on them – once they<br />
realize they are under such intense scrutiny they may be willing<br />
to entertain her offer of agents and expertise to help them<br />
carry out their plans at a distance.