Spycraft Boot Camp I - v1 - Crafty Games
Spycraft Boot Camp I - v1 - Crafty Games
Spycraft Boot Camp I - v1 - Crafty Games
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Man in The Iron Lung<br />
Threat Resources/Action Sites: Armory (headquarters, 16 MP<br />
— Damjanovic Shipping warehouse, Kotor, Montenegro — hierarchy<br />
2, secrecy 2, personnel 2, security 1).<br />
The Heavy Basketball: Treat this as an exotic, hurled weapon<br />
of Medium-size. 10 BP, damage 1d4, error 1-3, threat 20, range 15<br />
ft., weight 5 lbs., actual cost $500.<br />
The heavy basketball has a hardened covering and weights<br />
placed inside it so as to cause more damage when bounced off an<br />
opponent’s face. It’s not a terribly efficient weapon but, if the user<br />
is proficient with it, then he can rebound the ball off an opponent.<br />
To do this the opponent must be within the first range increment<br />
(15 ft.) and the use must score 5 higher than the target’s Defense<br />
score on the attack check. If all this works, the ball bounces back<br />
into the user’s hands.<br />
The Bench: Mitar keeps a few squads of basketball hoods<br />
around to use for things besides pick-up games. When he asks for<br />
the ball they pass it to him.<br />
The Bench, 4th-level (minions, squads of 4 — 28 MP): CR<br />
3. SZ M; v/wp 4d6 (18)/13; Init +5 (+2 Dex, +3 class); Spd 30 ft.;<br />
Def 14 (+2 Dex, +2 class); Atk: 9x19mm service pistol +6 (dmg<br />
1d10, error 1, threat 20, range 20 ft., 10 shots), 9x19mm SMG +6<br />
(1d10, error 1, threat 19-20, range 50 ft., 30 shots); Face 1 square;<br />
Reach 1 square; SA None; SQ None; SV Fort +5, Ref +4, Will +1;<br />
Str 12, Dex 14, Con 13, Int 10, Wis 10, Cha 10; Skills: Balance +5,<br />
Driver +9, Intimidate +5, Jump +8, Sport (Basketball) +9. Feats (2):<br />
Lay Down Fire, Point Blank Shot. Gear (35 BP): 9x19mm service<br />
pistol (13), 9x19mm SMG (18), 50 shots 9x19mm military ball (1),<br />
50 shots 9x19mm jacketed hollow point (1), 100 shots 9x19mm<br />
Teflon tipped (10*), cell phone. Vehicles and Gadgets: 1 Sports Car<br />
per minion (4 GP, SZ L, Hnd +5, Spd 800 ft., MPH 80/160. Def 14,<br />
WP 70, Hrd 3).<br />
* this ammunition is supplied by Free Throw’s armory.<br />
Serial 1: Arthur Vance<br />
Arthur lives in an iron lung. He controls it via a voice activated<br />
computer. A bank of LCD monitors hangs over his head;<br />
through them he can watch the news, video-conference with his<br />
minions, and see what’s happening around him. He can also use a<br />
mouth-operated joystick and monitor slaved to the gun camera to<br />
aim the weapon built into a turret on top of the iron lung.<br />
Arthur Vance, 8th-level Fixer (mastermind — 40 MP): CR<br />
8. SZ M; v/wp 31/8; Init +2 (-1 Dex, +3 class); Spd 0 ft.; Def 15 (-<br />
1 Dex, +6 class); Atk: 7.62x51mm GPMG +1/+3 with tracer (4d6,<br />
error 1–2, threat 20, range 110 ft., 125 shots); Face 2 squares;<br />
Reach 0 squares; SA None; SQ dextrous, procure, Evasion, Sneak<br />
attack +3d6, Uncanny dodge (can’t be flanked), Skill mastery (on<br />
asterisked skills); SV Fort +3, Ref +5, Will +6; Str 6, Dex 8, Con 8,<br />
Int 18, Wis 18, Cha 16; Skills: Appraise +15*, Bluff +14*,<br />
Demolitions +15*, Driver +10*, Electronics +15*, Forgery +15*,<br />
Knowledge (munitions) +15*, Knowledge (political science) +15,<br />
Languages +15, Listen +15, Search +15, Spot +15. Feats: Armor<br />
Group Proficiency (Light), Political Favors, Signature Gadget (Iron<br />
Lung), Weapon Group Proficiency (Hurled, Melee, Handgun, Rifle,<br />
Tactical). Gear (80 BP): 140 shots 7.62x51mm tracer ammunition<br />
(14), laptop computer with 3 upgrades (19), encrypted headset<br />
radio (5), GPS receiver (5), floodlight (2), thermal imager (built into<br />
monitor camera, 15), parabolic microphone (5), standard video<br />
camera with super-telephoto lens (15). Vehicles and Gadgets<br />
(13+3 GP): panic button near chin (1), Iron lung (treat as vehicle<br />
— 15 GP, SZ L, Hnd +0 (net +16, +14 when using V.A.C.S.), Spd 30<br />
ft., MPH 10/20. Def 8, WP 40, Hrd 10, qualities and mods: autopilot,<br />
roof-mounted concealed machinegun, electrified frame, extra<br />
25<br />
armor, heads up display, 3 hidden compartments, improved handling,<br />
voice activated command system).<br />
Threat Resources/Action Sites: Filthy Stinking Rich (headquarters,<br />
27 MP — Private hospital, Rocky Mountains, Idaho —<br />
hierarchy 3, secrecy 3, personnel 3, security 3).<br />
Fighting Notes for the Iron Lung: Vance enjoys good mobility<br />
in his Iron Lung, but not as convenient as walking. When in<br />
personal combat use the normal rules for moving but shift to the<br />
chase rules if the agents get on a motorcycle. The Iron Lung cannot<br />
travel up stairs or slopes greater than 45 degrees. Vance lacks<br />
the use of his arms so he cannot fight normally in melee, and has<br />
no reach. However, he can ram someone using the Lung (and activate<br />
the electrified frame); treat this as a Bull Rush as described in<br />
the PHB.<br />
The mobility granted by the iron lung lets Vance use his normal<br />
Defense in combat and make Reflex saves as usual. Since only<br />
his head and part of his chest are exposed Vance receives threequarters<br />
cover from the lung; this grants a +7 cover Defense<br />
bonus and +3 cover Reflex bonus.<br />
If tipped over, Vance becomes almost completely helpless. His<br />
effective Dexterity bonus drops to -5, he cannot move, and the<br />
machinegun only works against targets in the air above him. To do<br />
this one must "Grab your opponent" (using the Grapple rules)<br />
against the Lung, survive the electrified frame, then make a<br />
Strength Check (DC 15) in place of a "Hold your opponent" check;<br />
if the final Strength check succeeds the lung is tipped over.<br />
Nursing Staff: Arthur Vance needs a round the clock nursing<br />
staff. Being a man of taste and many enemies he makes sure that<br />
the nurses not only know how to defend themselves (and him) but<br />
are also pleasant to look at.<br />
Nursing Staff, 5th-level (minions, squads of 6 — 36 MP):<br />
CR 4. SZ M; v/wp 5d6+5 (22)/13; Init +7 (+3 Dex, +4 class); Spd 30<br />
ft.; Def 15 (+3 Dex, +2 class); Atk: unarmed +6 (1d6+1, threat 20),<br />
9x19mm SMG +8 (dmg 1d10, error 1, threat 19-20, range 50 ft.,<br />
30 shots), dart gun +8 (1d4+drug, error 1-2, range 15 ft., 1 shot);<br />
Face 1 square; Reach 1 square; SA None; SQ None; SV Fort +5, Ref<br />
+6, Will +1; Str 12, Dex 16, Con 13, Int 8, Wis 10, Cha 13; Skills:<br />
Balance +7, Driver +7, First Aid +8, Spot +4, Swim +5. Feats: The<br />
Look (not for the nurses, for Vance), Martial Arts, Point Blank Shot.<br />
Gear (37 BP): 9x19mm SMG (18), 50 extra shots of 9x19mm military<br />
ball ammunition (1), dart gun (7), 1 dose nerve drug (5), 1<br />
dose knockout drug (3), 1 dose paralytic poison (3), cell phone.<br />
Vehicles and Gadgets: 1 Ambulance per squad (10 GP, SZ L, Hnd -<br />
1, Spd 550 ft., MPH 55/110. Def 6, WP 120, Hrd 11, qualities and<br />
mods: extra armor, hidden compartment (person), improved handling,<br />
nitrous oxide system, reinforced tires).<br />
Plot Hook #1<br />
The agents are sent to Bolivia to deal with a purported threat<br />
to assassinate the current president. The plan involves members of<br />
a local insurgent group, the Silver Way, and—whether successful<br />
or stopped by the agents—they discover that the Agency itself is<br />
implicated in the assassination! This sparks a controversy back in<br />
the States and Congressional Hearings start immediately.<br />
Amanda Norton has taken the place of Station Chief, Gloria<br />
Alvarez, and organized the assassination using Agency resources.<br />
After the assassination she disappears. Simultaneously with the<br />
assassination, Free Throw kidnaps the chair of the Senate<br />
Intelligence Committee’s daughter, Alicia Bradon. The Senate<br />
Intelligence Committee calls for an investigation into Agency<br />
practices and gets detailed files from the Agency. Senator Tom<br />
Bradon turns these files over to Free Throw who uses them to<br />
organize a strike and raid against the Agency headquarters in