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Spycraft Boot Camp I - v1 - Crafty Games

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Both the Carlton brothers are huge football fans, but each has<br />

their own favorites. Billy Bob, for example, prefers the Texas<br />

Longhorns, while Bubba roots for the Oklahoma Sooners. This<br />

leads to the inevitable betting and taunting each year prior to the<br />

annual meeting of those two teams during the Texas State Fair.<br />

The loser of their bet generally has to do something embarrassing,<br />

so each does everything in their power to influence the result of<br />

the game. Both have been known to bribe officials, pay off players,<br />

an even threaten coaches with violence. Over the years, they<br />

have also made a good number of friends among their favorite<br />

football teams, many of whom were hired on as minions after<br />

"graduation."<br />

Bubba is the pointman of the pair, while Billy Bob is the<br />

wheelman. When they go on a mission for Dallas Sheffield, Billy<br />

Bob drives his limousine and lets Bubba handle the dirty work<br />

(such as planting explosives). At other times, they work on separate<br />

floors in the Ft. Worth office of Sheffield Petroleum, although<br />

they rarely do any actual labor. Most of the time they watch old<br />

football games or cook up schemes to help their favorite team win<br />

the next contest. If challenged together, they can be a difficult<br />

combination to beat, but if separated from each other, they can<br />

be dealt with more easily.<br />

Bubba Carlton, 5th-level pointman (henchman — 24 MP):<br />

CR 4. SZ M; v/wp: 38/15; Init +3 (+1 Dex, +2 class); Spd 30 ft.; Def<br />

13 (+1 Dex, +2 class); Atk: .357 Magnum service revolver +4 (dmg<br />

2d4+1, error 1-2, threat 19-20, range 20 ft. — 6 shots); Face 1<br />

square; Reach 1 square; SA None; SQ generous, versatility (7 skills:<br />

Balance, Demolitions, Forgery, Gather Information, Handle Animal,<br />

Mechanics, Search), assistance (1/2 time), lead (2/session), tactics<br />

(1/session); SV Fort +5, Ref +4, Will +4; Str 16, Dex 13, Con 15, Int<br />

10, Wis 11, Cha 14; Skills: Balance +3, Bluff +8, Demolitions +7,<br />

Diplomacy +8, Driver +6, Forgery +4, Gather Information +3,<br />

Handle Animal +5, Mechanics +2, Search +2, Sense Motive +4,<br />

Sport (football) +9. Feats: Armor Group Proficiency (Light,<br />

Medium), Weapon Group Proficiency (Melee, Handgun, Rifle).<br />

Gear: Weapon, Oklahoma Sooners jersey, game ball from last year’s<br />

OU-Texas game, cell phone, motorcycle helmet. Vehicles and<br />

Gadgets: personal vehicle (motorcycle — SZ M, Occ 1/1, Hnd +8,<br />

Spd 500 ft., MPH 50/100, Def 18, WP 35, Hrd 1, qualities and<br />

mods: none).<br />

Threat Resources: Filthy Stinking Rich.<br />

Headquarters: Ft. Worth offices of Sheffield Industries, a<br />

small office building on the outskirts of town (3rd floor) – hierarchy<br />

2, personnel 1, security 3, secrecy 0.<br />

Football Guards: Bubba employs several burly ex-Oklahoma<br />

Sooners football players as personal guards. These do not wear<br />

pads or helmets most of the time, but keep a set handy for pickup<br />

games played on the roof after hours. If they are given time to<br />

prepare for combat, they will definitely put on their helmets for<br />

extra protection in a fight. When Bubba goes off on his own, they<br />

accompany him in their own motorcycles.<br />

Oklahoma Football Guards, 2nd level soldiers (minions,<br />

squads of 5-6 — 24 MP): CR 2. SZ M; v/wp: 11/14; Init +5 (+2<br />

Dex, +3 class); Spd 30 ft.; Def 13 (+2 Dex, +1 class); Atk: .44<br />

Magnum hunting revolver with 12 bullets +4 (dmg 2d6+2, error 1,<br />

threat 19–20, range 25 ft.); Face 1 square; Reach 1 square; SA<br />

None; SQ accurate, DR 1; SV Fort +5, Ref +4, Will -1; Str 16, Dex<br />

14, Con 14, Int 8, Wis 8, Cha 10; Skills (15): Balance +4, Driver +4,<br />

Intimidate +5, Jump +6, Sport (football) +7, Tumble +4. Feats:<br />

Armor Proficiency (Light, Medium, Heavy), Weapon Group<br />

Proficiency (Hurled, Melee, Handgun, Rifle, Tactical). Gear:<br />

Dallas Redux<br />

19<br />

Weapon, football helmet and pads (not normally worn), jersey.<br />

Vehicles and Gadgets: Bikes (motorcycles — SZ M, Occ 1/1, Hnd +8,<br />

Spd 500 ft., MPH 50/100, Def 18, WP 35, Hrd 1, qualities and<br />

mods: none).<br />

Billy Bob Carlton, 5th-level wheelman (henchman — 24<br />

MP): CR 4. SZ M; v/wp: 38/13; Init +7 (+4 Dex, +3 class); Spd 30<br />

ft.; Def 17 (+4 Dex, +3 class); Atk: .45 ACP submachinegun +9<br />

(dmg 1d10+2, error 1-2, threat 19-20, range 50 ft. — 30 shots);<br />

Face 1 square; Reach 1 square; SA None; SQ custom ride (5 GP),<br />

daredevil, lucky, kick start (1/session), familiarity +1; SV Fort +2,<br />

Ref +8, Will +1; Str 14, Dex 18, Con 13, Int 10, Wis 10, Cha 14;<br />

Skills (40): Balance +10, Boating +10, Driver +14, Escape Artist<br />

+10, Intimidate +10, Jump +6, Open Lock +8, Pilot +10, Sport<br />

(football) +8. Feats: Armor Group Proficiency (Light, Medium),<br />

Defensive Driving, Lane Dancer, Offensive Driving, Speed Demon,<br />

Weapon Group Proficiency (Melee, Handgun, Rifle, Tactical). Gear:<br />

Weapon, Texas Longhorns jersey, library of football game videotapes,<br />

driving gloves (constantly worn), cell phone. Vehicles and<br />

Gadgets: personal vehicle (luxury car with immense longhorn<br />

hood ornament — SZ L, Occ 1/8, Hnd -2, Spd 550 ft., MPH 55/110,<br />

Def 7, WP 110, Hrd 7, qualities and mods: none).<br />

Threat Resources: Filthy Stinking Rich.<br />

Headquarters: Ft. Worth offices of Sheffield Industries, a<br />

small office building on the outskirts of town (4rd floor) – hierarchy<br />

2, personnel 1, security 3, secrecy 0.<br />

Football Guards: Like his brother, Billy Bob employs several<br />

burly ex-football players as personal guards, although these are<br />

always former Texas Longhorns. The two groups of guards frequently<br />

insult and deride each other, and they often settle bets<br />

with football games up on the roof. When Billy Bob travels, they<br />

accompany him in his beige-colored, customized Rolls Royce.<br />

Texas Football Guards, 2nd level soldiers (minions, squads<br />

of 5-6 — 24 MP): CR 2. SZ M; v/wp: 11/14; Init +5 (+2 Dex, +3<br />

class); Spd 30 ft.; Def 13 (+2 Dex, +1 class); Atk: .44 Magnum<br />

hunting revolver with 12 bullets +4 (dmg 2d6+2, error 1, threat<br />

19–20, range 25 ft.); Face 1 square; Reach 1 square; SA None; SQ<br />

accurate, DR 1; SV Fort +5, Ref +5, Will -1; Str 14, Dex 16, Con 14,<br />

Int 8, Wis 8, Cha 10; Skills: Balance +5, Driver +5, Intimidate +4,<br />

Jump +4, Sport (football) +7, Tumble +5. Feats: Armor Proficiency<br />

(Light, Medium, Heavy), Weapon Group Proficiency (Hurled, Melee,<br />

Handgun, Rifle, Tactical). Gear: Weapon, football helmet and pads<br />

(not normally worn), jersey. Vehicles and Gadgets: None.<br />

Plot Hook #1<br />

A large oil refinery in central Texas explodes in a catastrophic<br />

conflagration that wrecks half the small town and sends up a<br />

black cloud that can be seen for miles. The CEO of the small petroleum<br />

company operating the refinery (Amalgamated Oil & Gas)<br />

was visiting the facility on an inspection tour. The Agency suspects<br />

terrorism is at work and fears additional attacks elsewhere in the<br />

country. Even if terrorists are not the cause, the explosion was<br />

almost certainly a deliberate act of sabotage by person or persons<br />

unknown.<br />

Possible Results of the<br />

Investigation:<br />

1. The limousine that brought the CEO of Amalgamated Oil &<br />

Gas, one Dylan Edgars, to the site turns up missing. The driver’s<br />

body is found in the wreckage of the refinery, but there is no<br />

sign of Dylan. The agents eventually trace the vehicle back to

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